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May 3rd, 2016OpenIV 2.8

OpenIV 2.8

Today, we are happy to announce the new release of OpenIV 2.8. This release focuses on openFormats, Package Installer and user interface improvements. As you can see in the video above, we are finally bringing support for basic GTA V models into openFormats. Soon, you will be able to edit and create YDR and YDD models using 3DS Max.

Here are major changes in OpenIV 2.8 release:

openFormats for Grand Theft Auto V

We have added ability to export and import of YDR/ODR and YDD/ODD model files. To work with new formats, you will need new tools, our plugins for 3DS Max will be released soon. However, openFormats still have some limitation with formats, but they will be eliminated in future updates.

Package Installer

Package Installer now have log, so you can easily check, what is going wrong in the installation process. Also, we update OIV Package format to version 2.1, which brings commands for editing XML files and more. Please check new specification here.

Administrator mode notification

Starting from this version, OpenIV will show you notification, if you launched OpenIV as Administrator. If you need, OpenIV will help you to set correct permissions for your game folder, so you will no need to run OpenIV as Administrator.

UI Improvements and bug fixes

The user interface has many minor improvements and bug fixes. For example, you will see new commands for global search results.

As always, you can find full change log here.

Download

January 2nd, 2016OpenIV Documentation Wiki

Today we glad to announce new OpenIV Documentation Wiki.

http://docs.openiv.com/

Currently this Wiki contain detailed description of OIV Packages, both version, 1.1 and 2.0. With time, we will add openFormats documentation in this wiki. In addition, we will add detailed description about how to translate OpenIV into your language.
Since this is a Wiki, you also can contribute and improve it content, and even if you want, you can make a translation into your own language.

http://docs.openiv.com/

OpenIV 2.7

Exactly 7 years ago, Dec/28/2008, we released the first public beta version of OpenIV. Since then, we have been constantly working on it. Today, we are proud to announce a new version – OpenIV 2.7.

In the three months, since the last release, we have added many improvements and enhancements.
All new features can be divided into the three major groups:

openFormats development

openFormats support in Grand Ttheft Auto V was significantly extended. We have added support for editing .gxt2 with openFormats for all moddable platforms: PC, Xbox 360 and PS3.
Editing textures (.ydt) and collision models (.ybn and .ybd) is now supported for the PC version.
Last, but not least, openFormats now has new improvements for editing .awc files both for Max Payne 3 and GTA V.

Brand new Package Installer

We are glad to introduce a new version of Package Installer, which supports Grand Theft Auto V.
With a new version of OIV-packages, you can change appearance of Package Installer and display additional information about the author of the mod.
Complete documentation for the OIV formats will be published in the next few days.

Improved support for “mods” folder in Grand Theft Auto V

We have added new notifications and functions, which make using “mods” more convenient. Now, when you install the OpenIV.asi plugin, you will be prompted to create “mods” folder.
If you have both OpenIV.asi plugin and “mods” folder, you can see new options: “Copy to mods folder” and “Show in mods folder”.

Bug fixes and minor improvements

In this release, we have also fixed a large amount of bugs and added some minor improvements.
As always, you can find full change log here.

Download


Happy New Year!

OpenIV 2.7,  December 28, 2015

Some time ago we have released an OpenIV with openFormats for Max Payne 3 models, and today we are glad to release the new version of GIMS Evo plugin for 3Ds Max which allow you to import and export Max Payne 3 models.

Download GIMS Evo

Here you can watch a simple tutorial video, which show you the basics of how to work with GIMS Evo for Max Payne 3:


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