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Today we are proud to release OpenIV 2.6. It took some time, but now you will be able to edit RPF Archives in PC version of GTA V. Currently we come with temporary solution, which requires ASI plugin for the game. When you are try to edit RPF Archive, you will see notification about installing plugin. You need to install an ASI loader and OpenIV plugin, otherwise your game will not work with modified archives. With installed ASI loader and plugin, you will not be able to go into GTA Online. This will keep you from accidently banning and GTA Online will be protected from modifications.

Besides RPF editing, we are also added support for GTA V PC files in Drawable, Collision and Navmesh viewers, so now you can view some models. As always, the full change log is available here.

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Okay, no big speeches today, right to the business. OpenIV 2.5 first release with support PC version of GTA V. Currently you can only view files, edit features are not available now. You can open archives and textures, the other resources will come later. The audio playback is also not available now. Please keep in mind it is just a beginning. Full list of changes is available here.

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We are proud to present first mod for Max Payne 3 that replaces player model. Not just replaces but, replaces it to Niko Bellic from Grand Theft Auto IV. Niko comes to Brazil to make Max’s work done.

Mod replaces all Max Payne models to Niko. Automatic installation uses OIV package.

Download Niko Bellic for Max Payne 33

March 29th, 2015OpenIV 2.3.5

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Today we are proud to release OpenIV 2.3.5, first version with import support for openFormats models in Max Payne 3. Using openFormats, you will be able to edit ped and map object models. Unfortunately, not all features are available now, for example, it is not possible to use cloth, but we will continue to work along with formats from PC version of GTA V. Besides openFormats import ability we also fix some issues and add new features. Full list of changes is available here.

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