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June 24th, 2020OpenIV 4.0.1

Today we are happy to announce the release of OpenIV 4.0.1, the minor release with focus on better games support and stability.

Since this is a minor release without new features, we do not have new video for you today.

Installation and updates improvements

With this release, we are starting to rollout our new install and update system. Here are the improvements from this first step:

  • The setup package is now smaller.
  • Download speed for updates from this version to the future version should be faster than previous.

Our future improvements for install and update system includes:

  • Small partial patches support. This will allows us update some files of OpenIV (like RDR 2 filenames databases or localization packs) without updating whole application.
  • Different update channels support. This will allows us to provide BETA versions before general release.

Those improvements planned to arrive later this year.

Red Dead Redemption 2 support

For Red Dead Redemption 2 support, our goal was to provide better user experience. We focused on two things: file names and bug fixes.

In OpenIV 4.0.1, we added many names for files, audio tracks and some of text keys. Modding community found and provided many of those names and strings. To keep track of all the names and other strings we created new GitHub repository that everyone can use and contribute. You can find it here – https://github.com/OpenIV-Team/RAGE-StringsDatabase, in this repository you can see all the names and strings that currently known by OpenIV, they are divided into text databases. Besides strings, it also contain set of small tools that allows you to work with those databases and makes it easier to add new strings yourself. Work is still in progress, currently there is not much documentation.

Other changes for RDR 2:

  • We fixed an issue where it was not possible to run Red Dead Redemption 2 from OpenIV.
  • We fixed an issue resulting in OpenIV crash when trying to open some of the RDR 2 audio files.
  • We fixed an issue where OpenIV incorrectly exports multichannel audio from RDR 2.
  • We fixed an issue where OpenIV was not able to work with some textures in RDR 2.
  • We added ability to export META/PSO files to XML format from file context menu.

Grand Theft Auto IV: Complete Edition support

Recently Rockstar Games updated GTA IV to Grand Theft Auto IV: Complete Edition and now we provide better support for this version:

  • We added ability to view Episodes (The Lost and Damned and The Ballad of Gay Tony) animations and cut scenes when OpenIV work with GTA IV: Complete Edition.
  • We fixed an issue where it was not possible to run GTA IV: Complete Edition from OpenIV.
  • We added more key names for GXT entries.

General changes, improvements, and fixes in OpenIV 4.0.1

  • We fixed an issue where it was not possible to run Grand Theft Auto V (Epic Games Store Version) from OpenIV.
  • We fixed an issue resulting in OpenIV crash while opening some modes and textures in GTA V.
  • We fixed an issue where OpenIV did not update size of embedded archive when all files removed from it.
  • You can add more names and strings into OpenIV databases by editing files in your documents folder here: Documents\OpenIV\[Game Name]\Strings\ Starting with this update OpenIV will automatically reload content of those files without restart.

You can find change log for this version on our bug-tracker here.

UI Localization

We have an instruction how to translate OpenIV into your own language and we are calling for you to do so. You can find the localization guide on GitHub. There is no differences between 4.0 and 4.0.1.

Special thanks to our supporters

We want to say thank you to all our supporters on Patreon and other platforms.

This release is supported by:

  • Jay S.
  • And many others…

Thank you.

To learn more visit our Patreon page at https://www.patreon.com/OpenIV

Download

If you already have OpenIV, it will ask you for update next time you run it. If you still do not have OpenIV, use the link below to download it right now.

Download

October 29th, 2019OpenIV 3.2

Today we are happy to announce the release of OpenIV 3.2. Please, take a look:

What’s new in OpenIV 3.2

Grand Theft Auto V

In this release our main focus for Grand Theft Auto V was on adding support for more PSO files.

  • We added support for gtxd.ymt
  • We added support for credits.ymt
  • We added support for carmodcols.ymt
  • We added support for peds.ymt
  • We added support for playerspecialabilities.ymt
  • We added support for mapdatacullboxes.ymt
  • We added support for popgroups.ymt
  • We added support for all tunables ymt files:
    • combattasks.ymt, crimetasks.ymt, defaulttasks.ymt, dispatchtuning.ymt, generalevents.ymt, generaltasks.ymt, iksolvers.ymt, minimap.ymt, motiontasks.ymt, movementevents.ymt, movementtasks.ymt, pedtargetevaluator.ymt, physicstasks.ymt, playerinfo.ymt, playertargetting.ymt, randomevents.ymt, reactionevents.ymt, relationshiptuning.ymt, responsetasks.ymt, scenariotasks.ymt, servicetasks.ymt, shockingevents.ymt, situationalclipsets.ymt, soundevents.ymt, tacticalanalysis.ymt, vehicleaitasks.ymt, vehicletasks.ymt, wantedtuning.ymt, weaponevents.ymt, weapontasks.ymt, wildlifemanager.ymt
    • Those files are usually located in x64\data\tune folder.
  • We added support for movie subs ymt files. Those files are located in the moviesubs.rpf archives.
  • We changed the way how OpenIV reads different integer values from META/XML files. It should improve compatibility with user generated XML files.

Max Payne 3

  • We added support for .cut files. You can open and edit them as XML.
  • OpenIV will now open .cutsub (XML) files in the inbuilt text editor.

Grand Theft Auto IV

  • We fixed an issue where GTA IV SCO decompiler was unable to read SCO files properly.
  • We fixed an issue in Global Search where search for audio tracks did not worked as expected.

Package Installer – OIV Format 2.2

With OpenIV 3.2 we introducing new version of OIV Package Format – 2.2. There are two main changes in the new format:

  • Extended commands for editing XML files
  • Support for modifying GTA V PSO files using XML editing commands

You can find new format specification here on GitHub.

Global search

In this release, we made few improvements to the Global Search. First of all we significantly improved export speed from the search window. And for Grand Theft Auto V and Max Payne 3 we added audio tracks search:

General changes, improvements, and fixes

  • In the OpenIV main window, “Sort By” and “Group By” are now two separated options. The behavior of sorting and grouping is copying Windows File Explorer.
  • We fixed an issue where it was not possible to use undo in the Text Editor after failed save attempt.
  • We fixed an issue resulting in removed read only attribute from the files.
  • We fixed critical issue where OpenIV was not able to add new files into RPF archive if this archive has empty files.
  • We fixed an issue where OpenIV crash while importing models with empty high lod from openFormats.
  • OpenIV now uses HTTPS to download updates.
  • In the Audio Player OpenIV will mark audio tracks in red color if they were not loaded properly.

You can find change log for this version on our bug-tracker here.

UI Localization

We have an instruction how to translate OpenIV into your own language and we are calling for you to do so. You can find the localization guide on GitHub. As for existing localizations, here is the list of differences between 3.1 and 3.2.

Special thanks to our supporters

We want to say thank you to all our supporters on Patreon and other platforms.

This release is supported by:

  • _30
  • Bashar Chriebati

Thank you.

To learn more visit our Patreon page at https://www.patreon.com/OpenIV

Download

If you already have OpenIV, it will ask you for update next time you run it. If you still do not have OpenIV, use the link below to download it right now.

Download

Hello everyone,
As part of preparing our next OpenIV release, we decided to move OIV Package Format specification from our own wiki to GitHub repository.

Since Package Format specification was the only useful thing on our wiki, we are closing it.

If you have, any suggestions on how we can improve our documentation feel free to leave a comment or create an issue on GitHub.

Thank you and we see you soon…
OpenIV Team.

December 27th, 2018OpenIV 3.1

Once again we will try to make OpenIV releases more frequently, hopefully it will help us to speed up development process and as result you will get new features faster. To start our new release cycle today we releasing OpenIV 3.1 a minor but necessary update. Please, take a look:

What’s new in OpenIV 3.1

Grand Theft Auto V

  • We added support for highly requested PSO file – pedpersonality.ymt. As always with OpenIV this is means, you have all the names and string values in file. You can edit pedpersonality.ymt in inbuilt OpenIV Text Editor or export and import it as META/XML.
  • The “Title Update” notification for outdated update.rpf in “mods” folder now also shown in read only mode. In previous versions, it was shown only in edit mode and some people might miss it because they do not have edit mode enabled by default.
  • From now on, text based .dat files, .gxt2 files and .nametable files will be opened in OpenIV Text Editor.
  • We added support for new version of carcols.ymt from Arena Wars update.
  • We added support for new shaders in openFormats for GTA V models from Arena Wars update.
  • We added new names for audio tracks from Arena Wars update.
  • We added new names for objects and models from Arena Wars game.

XML Syntax validation in OpenIV Text Editor

We added new useful feature into OpenIV Text Editor – XML Syntax validation. This feature was originally planned for text editor from very beginning but was postponed due to time limitations. When you open XML, META or PSO file in OpenIV Text Editor you will see new XML button on the Home ribbon tab:

When you click on it, OpenIV will validate XML syntax of your file and let you know if you have any errors or not:

In addition, when you try to save file OpenIV will automatically validate XML syntax for you. OpenIV will not allow you to save PSO file with invalid XML syntax:

However, for basic XML files you will decide whatever you want to save file with errors or not:

General changes, improvements, and fixes

  • We fixed critical issue where OpenIV was not able to import big number of openFormats files due to memory leak.
  • We fixed critical issue where some audio files become completely silent in the game after importing from openFormats.
  • We fixed an issue resulting in OpenIV crash while importing openFormats with specific DDS files.
  • We added new option to always open extended context menu in the main window.
  • Copy name and Copy path features in context menu will now work with multiple selected items.
  • We added additional information in the error messages when OpenIV is unable to edit archive.
  • We added additional information into corrupted archive error to try to determine what causes the corruption.
  • We added combined size of selected files into main window status bar.
  • When you double click on OIV Package inside OpenIV, it will open it in Package Installer.
  • We added option to show “Confirm installation dialog” in Package Installer. This option enabled by default.
  • We added additional information into Package Installer log when it is unable to edit archives.
  • We fixed an issue resulting in OpenIV crash if Package Installer was unable to create log file.
  • We fixed an issue resulting in broken scroll bars in Package Installer.
  • We fixed an issue where OpenIV global search did not worked properly while game was running.
  • We improved performance of global search it now should be much faster in most cases.
  • We fixed an issue where OpenIV Texture Editor did not show error message if it was not able to load DDS file.
  • We added new option to show track name hash into OpenIV Audio player.

You can find change log for this version on our bug-tracker here.

UI Localization

We have an instruction how to translate OpenIV into your own language and we are calling for you to do so. You can find the localization guide on GitHub. As for existing localizations, you can find list of differences between 3.0 and 3.1 here.

Special thanks to our supporters

We want to say thank you to all our supporters on Patreon and other platforms.

This release is supported by:

  • MXKiN
  • _30

Thank you.

To learn more visit our Patreon page at https://www.patreon.com/OpenIV

Download

If you already have OpenIV, it will ask you for update next time you run it. If you still do not have OpenIV, you can use the link below to download it right now.

Download

Today, we are releasing “After Hours” compatibility update for OpenIV 3.0.

What’s new in “After Hours” update for OpenIV 3.0

Grand Theft Auto V

  • We added support for new version of carcols.ymt;
  • We added support for new version of carvariations.ymt;
  • We added support for new shaders in openFormats for GTA V models (emissive_additive_uv_alpha.sps, vehicle_paint4_emissive.sps);
  • We added new names for objects and models from “After Hours” game update. You will see normal names instead of hash values in ymap/ytyp;
  • We added new names for audio tracks from “After Hours” game update.
  • We fixed an issue resulting in crash while playing some audio from PS3 and XBOX 360 versions of GTA V.

Today, we are releasing July 2018 Maintenance Update for OpenIV 3.0.

What’s new in July 2018 Maintenance Update for OpenIV 3.0

Audio Player changes

  • We fixed an issue resulting in OpenIV crash while playing some multichannel audios;
  • We made some changes to improve support for multichannel audios.

You will see some UI changes in the Audio Player:

The name of multichannel audio is now displayed in Italic font to show that OpenIV generates this name and it not comes from the game file.

General changes, improvements, and fixes

  • Updated languages: Spanish, Italian;
  • We fixed an important issue where Rename feature in Texture Editor was not worked properly for GTA V and Max Payne 3;
  • We fixed an issue resulting in OpenIV crash while using opened folder and back button in main window;
  • We fixed an issue where OpenIV was not able to open resource files in folders that was dragged-and-dropped into OpenIV from Windows File Explorer;
  • We fixed an issue resulting in OpenIV crash when pressing any arrow key while playing GTA IV cutscene;
  • We fixed few potential crashes while opening AWC and PSO files;
  • We made changes in our META/XML reader to provide better support for different kind of line endings;
  • We fixed an issue where OpenIV might crash while importing textures from openFormats;
  • We fixed an issue resulting in OpenIV crash while importing openFormats file with incorrect syntax;
  • We fixed some issues with no particular scenarios based on the information from automatic error reports;
  • We trying to catch some annoying OpenIV crashes, so we added more debug information in certain places.

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