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November 12th, 2019Red Dead Redemption 2 support

Today we are happy to announce OpenIV support for the PC version of Red Dead Redemption 2. Support for RDR 2 is much anticipated by community and we are working hard to bring it to you as soon as possible.

Red Dead Redemption 2

Red Dead Redemption 2 is going to be the first game in the Red Dead series that support by OpenIV. However, we are also working on the support for the first Red Dead Redemption. Support for the first Red Dead Redemption probably coming later next year since right now we are busy with the RDR 2.

RPF Archives

Right now OpenIV is able to open new RPF8 archives from the RDR2. But, there is few things you need to know:

  • New RPF8 archives does not have names for their entries, only hashes;
  • It is possible to harvest file names from the game itself. Just like GTA V, RDR 3 has many META, XML and PSO files that contain names of the files and archives. We already have some archives where all the file names are known.
  • The first version will probably has a very limited database of the file names, we are hoping to grow list of the known names with every new update in the future.

General files support

Currently we are working on support for the most of the basic files. There is not much sense to release new version now when you cannot open the files you want to look into. In the first release, we are hoping to support most of the data files and some of the basic resources.

Modding support

Just like with GTA V, the first version with RDR 2 support will not have any editing capabilities. There is still few things need to be figured out before we can edit RDR 2 resources and archives.

The next version

At the current moment, we do not have any ETA on the when new version of the OpenIV will be released. As mentioned before, we need to add support for the most of the general files first.

Patreon

For the past week, we posted few updates on the RDR 2 support on our Patreon page. We are going to continue to do so. If you want to know more information about please consider joining here:

https://www.patreon.com/OpenIV

October 29th, 2019OpenIV 3.2

Today we are happy to announce the release of OpenIV 3.2. Please, take a look:

What’s new in OpenIV 3.2

Grand Theft Auto V

In this release our main focus for Grand Theft Auto V was on adding support for more PSO files.

  • We added support for gtxd.ymt
  • We added support for credits.ymt
  • We added support for carmodcols.ymt
  • We added support for peds.ymt
  • We added support for playerspecialabilities.ymt
  • We added support for mapdatacullboxes.ymt
  • We added support for popgroups.ymt
  • We added support for all tunables ymt files:
    • combattasks.ymt, crimetasks.ymt, defaulttasks.ymt, dispatchtuning.ymt, generalevents.ymt, generaltasks.ymt, iksolvers.ymt, minimap.ymt, motiontasks.ymt, movementevents.ymt, movementtasks.ymt, pedtargetevaluator.ymt, physicstasks.ymt, playerinfo.ymt, playertargetting.ymt, randomevents.ymt, reactionevents.ymt, relationshiptuning.ymt, responsetasks.ymt, scenariotasks.ymt, servicetasks.ymt, shockingevents.ymt, situationalclipsets.ymt, soundevents.ymt, tacticalanalysis.ymt, vehicleaitasks.ymt, vehicletasks.ymt, wantedtuning.ymt, weaponevents.ymt, weapontasks.ymt, wildlifemanager.ymt
    • Those files are usually located in x64\data\tune folder.
  • We added support for movie subs ymt files. Those files are located in the moviesubs.rpf archives.
  • We changed the way how OpenIV reads different integer values from META/XML files. It should improve compatibility with user generated XML files.

Max Payne 3

  • We added support for .cut files. You can open and edit them as XML.
  • OpenIV will now open .cutsub (XML) files in the inbuilt text editor.

Grand Theft Auto IV

  • We fixed an issue where GTA IV SCO decompiler was unable to read SCO files properly.
  • We fixed an issue in Global Search where search for audio tracks did not worked as expected.

Package Installer – OIV Format 2.2

With OpenIV 3.2 we introducing new version of OIV Package Format – 2.2. There are two main changes in the new format:

  • Extended commands for editing XML files
  • Support for modifying GTA V PSO files using XML editing commands

You can find new format specification here on GitHub.

Global search

In this release, we made few improvements to the Global Search. First of all we significantly improved export speed from the search window. And for Grand Theft Auto V and Max Payne 3 we added audio tracks search:

General changes, improvements, and fixes

  • In the OpenIV main window, “Sort By” and “Group By” are now two separated options. The behavior of sorting and grouping is copying Windows File Explorer.
  • We fixed an issue where it was not possible to use undo in the Text Editor after failed save attempt.
  • We fixed an issue resulting in removed read only attribute from the files.
  • We fixed critical issue where OpenIV was not able to add new files into RPF archive if this archive has empty files.
  • We fixed an issue where OpenIV crash while importing models with empty high lod from openFormats.
  • OpenIV now uses HTTPS to download updates.
  • In the Audio Player OpenIV will mark audio tracks in red color if they were not loaded properly.

You can find change log for this version on our bug-tracker here.

UI Localization

We have an instruction how to translate OpenIV into your own language and we are calling for you to do so. You can find the localization guide on GitHub. As for existing localizations, here is the list of differences between 3.1 and 3.2.

Special thanks to our supporters

We want to say thank you to all our supporters on Patreon and other platforms.

This release is supported by:

  • _30
  • Bashar Chriebati

Thank you.

To learn more visit our Patreon page at https://www.patreon.com/OpenIV

Download

If you already have OpenIV, it will ask you for update next time you run it. If you still do not have OpenIV, use the link below to download it right now.

Download

Hello everyone,
As part of preparing our next OpenIV release, we decided to move OIV Package Format specification from our own wiki to GitHub repository.

Since Package Format specification was the only useful thing on our wiki, we are closing it.

If you have, any suggestions on how we can improve our documentation feel free to leave a comment or create an issue on GitHub.

Thank you and we see you soon…
OpenIV Team.

December 28th, 2018OpenIV – First 10 years

December 27th, 2018OpenIV 3.1

Once again we will try to make OpenIV releases more frequently, hopefully it will help us to speed up development process and as result you will get new features faster. To start our new release cycle today we releasing OpenIV 3.1 a minor but necessary update. Please, take a look:

What’s new in OpenIV 3.1

Grand Theft Auto V

  • We added support for highly requested PSO file – pedpersonality.ymt. As always with OpenIV this is means, you have all the names and string values in file. You can edit pedpersonality.ymt in inbuilt OpenIV Text Editor or export and import it as META/XML.
  • The “Title Update” notification for outdated update.rpf in “mods” folder now also shown in read only mode. In previous versions, it was shown only in edit mode and some people might miss it because they do not have edit mode enabled by default.
  • From now on, text based .dat files, .gxt2 files and .nametable files will be opened in OpenIV Text Editor.
  • We added support for new version of carcols.ymt from Arena Wars update.
  • We added support for new shaders in openFormats for GTA V models from Arena Wars update.
  • We added new names for audio tracks from Arena Wars update.
  • We added new names for objects and models from Arena Wars game.

XML Syntax validation in OpenIV Text Editor

We added new useful feature into OpenIV Text Editor – XML Syntax validation. This feature was originally planned for text editor from very beginning but was postponed due to time limitations. When you open XML, META or PSO file in OpenIV Text Editor you will see new XML button on the Home ribbon tab:

When you click on it, OpenIV will validate XML syntax of your file and let you know if you have any errors or not:

In addition, when you try to save file OpenIV will automatically validate XML syntax for you. OpenIV will not allow you to save PSO file with invalid XML syntax:

However, for basic XML files you will decide whatever you want to save file with errors or not:

General changes, improvements, and fixes

  • We fixed critical issue where OpenIV was not able to import big number of openFormats files due to memory leak.
  • We fixed critical issue where some audio files become completely silent in the game after importing from openFormats.
  • We fixed an issue resulting in OpenIV crash while importing openFormats with specific DDS files.
  • We added new option to always open extended context menu in the main window.
  • Copy name and Copy path features in context menu will now work with multiple selected items.
  • We added additional information in the error messages when OpenIV is unable to edit archive.
  • We added additional information into corrupted archive error to try to determine what causes the corruption.
  • We added combined size of selected files into main window status bar.
  • When you double click on OIV Package inside OpenIV, it will open it in Package Installer.
  • We added option to show “Confirm installation dialog” in Package Installer. This option enabled by default.
  • We added additional information into Package Installer log when it is unable to edit archives.
  • We fixed an issue resulting in OpenIV crash if Package Installer was unable to create log file.
  • We fixed an issue resulting in broken scroll bars in Package Installer.
  • We fixed an issue where OpenIV global search did not worked properly while game was running.
  • We improved performance of global search it now should be much faster in most cases.
  • We fixed an issue where OpenIV Texture Editor did not show error message if it was not able to load DDS file.
  • We added new option to show track name hash into OpenIV Audio player.

You can find change log for this version on our bug-tracker here.

UI Localization

We have an instruction how to translate OpenIV into your own language and we are calling for you to do so. You can find the localization guide on GitHub. As for existing localizations, you can find list of differences between 3.0 and 3.1 here.

Special thanks to our supporters

We want to say thank you to all our supporters on Patreon and other platforms.

This release is supported by:

  • MXKiN
  • _30

Thank you.

To learn more visit our Patreon page at https://www.patreon.com/OpenIV

Download

If you already have OpenIV, it will ask you for update next time you run it. If you still do not have OpenIV, you can use the link below to download it right now.

Download

Today, we are releasing “After Hours” compatibility update for OpenIV 3.0.

What’s new in “After Hours” update for OpenIV 3.0

Grand Theft Auto V

  • We added support for new version of carcols.ymt;
  • We added support for new version of carvariations.ymt;
  • We added support for new shaders in openFormats for GTA V models (emissive_additive_uv_alpha.sps, vehicle_paint4_emissive.sps);
  • We added new names for objects and models from “After Hours” game update. You will see normal names instead of hash values in ymap/ytyp;
  • We added new names for audio tracks from “After Hours” game update.
  • We fixed an issue resulting in crash while playing some audio from PS3 and XBOX 360 versions of GTA V.

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