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Hello everyone,
As part of preparing our next OpenIV release, we decided to move OIV Package Format specification from our own wiki to GitHub repository.

Since Package Format specification was the only useful thing on our wiki, we are closing it.

If you have, any suggestions on how we can improve our documentation feel free to leave a comment or create an issue on GitHub.

Thank you and we see you soon…
OpenIV Team.

December 28th, 2018OpenIV – First 10 years

December 27th, 2018OpenIV 3.1

Once again we will try to make OpenIV releases more frequently, hopefully it will help us to speed up development process and as result you will get new features faster. To start our new release cycle today we releasing OpenIV 3.1 a minor but necessary update. Please, take a look:

What’s new in OpenIV 3.1

Grand Theft Auto V

  • We added support for highly requested PSO file – pedpersonality.ymt. As always with OpenIV this is means, you have all the names and string values in file. You can edit pedpersonality.ymt in inbuilt OpenIV Text Editor or export and import it as META/XML.
  • The “Title Update” notification for outdated update.rpf in “mods” folder now also shown in read only mode. In previous versions, it was shown only in edit mode and some people might miss it because they do not have edit mode enabled by default.
  • From now on, text based .dat files, .gxt2 files and .nametable files will be opened in OpenIV Text Editor.
  • We added support for new version of carcols.ymt from Arena Wars update.
  • We added support for new shaders in openFormats for GTA V models from Arena Wars update.
  • We added new names for audio tracks from Arena Wars update.
  • We added new names for objects and models from Arena Wars game.

XML Syntax validation in OpenIV Text Editor

We added new useful feature into OpenIV Text Editor – XML Syntax validation. This feature was originally planned for text editor from very beginning but was postponed due to time limitations. When you open XML, META or PSO file in OpenIV Text Editor you will see new XML button on the Home ribbon tab:

When you click on it, OpenIV will validate XML syntax of your file and let you know if you have any errors or not:

In addition, when you try to save file OpenIV will automatically validate XML syntax for you. OpenIV will not allow you to save PSO file with invalid XML syntax:

However, for basic XML files you will decide whatever you want to save file with errors or not:

General changes, improvements, and fixes

  • We fixed critical issue where OpenIV was not able to import big number of openFormats files due to memory leak.
  • We fixed critical issue where some audio files become completely silent in the game after importing from openFormats.
  • We fixed an issue resulting in OpenIV crash while importing openFormats with specific DDS files.
  • We added new option to always open extended context menu in the main window.
  • Copy name and Copy path features in context menu will now work with multiple selected items.
  • We added additional information in the error messages when OpenIV is unable to edit archive.
  • We added additional information into corrupted archive error to try to determine what causes the corruption.
  • We added combined size of selected files into main window status bar.
  • When you double click on OIV Package inside OpenIV, it will open it in Package Installer.
  • We added option to show “Confirm installation dialog” in Package Installer. This option enabled by default.
  • We added additional information into Package Installer log when it is unable to edit archives.
  • We fixed an issue resulting in OpenIV crash if Package Installer was unable to create log file.
  • We fixed an issue resulting in broken scroll bars in Package Installer.
  • We fixed an issue where OpenIV global search did not worked properly while game was running.
  • We improved performance of global search it now should be much faster in most cases.
  • We fixed an issue where OpenIV Texture Editor did not show error message if it was not able to load DDS file.
  • We added new option to show track name hash into OpenIV Audio player.

You can find change log for this version on our bug-tracker here.

UI Localization

We have an instruction how to translate OpenIV into your own language and we are calling for you to do so. You can find the localization guide on GitHub. As for existing localizations, you can find list of differences between 3.0 and 3.1 here.

Special thanks to our supporters

We want to say thank you to all our supporters on Patreon and other platforms.

This release is supported by:

  • MXKiN
  • _30

Thank you.

To learn more visit our Patreon page at https://www.patreon.com/OpenIV

Download

If you already have OpenIV, it will ask you for update next time you run it. If you still do not have OpenIV, you can use the link below to download it right now.

Download

Today, we are releasing “After Hours” compatibility update for OpenIV 3.0.

What’s new in “After Hours” update for OpenIV 3.0

Grand Theft Auto V

  • We added support for new version of carcols.ymt;
  • We added support for new version of carvariations.ymt;
  • We added support for new shaders in openFormats for GTA V models (emissive_additive_uv_alpha.sps, vehicle_paint4_emissive.sps);
  • We added new names for objects and models from “After Hours” game update. You will see normal names instead of hash values in ymap/ytyp;
  • We added new names for audio tracks from “After Hours” game update.
  • We fixed an issue resulting in crash while playing some audio from PS3 and XBOX 360 versions of GTA V.

Today, we are releasing July 2018 Maintenance Update for OpenIV 3.0.

What’s new in July 2018 Maintenance Update for OpenIV 3.0

Audio Player changes

  • We fixed an issue resulting in OpenIV crash while playing some multichannel audios;
  • We made some changes to improve support for multichannel audios.

You will see some UI changes in the Audio Player:

The name of multichannel audio is now displayed in Italic font to show that OpenIV generates this name and it not comes from the game file.

General changes, improvements, and fixes

  • Updated languages: Spanish, Italian;
  • We fixed an important issue where Rename feature in Texture Editor was not worked properly for GTA V and Max Payne 3;
  • We fixed an issue resulting in OpenIV crash while using opened folder and back button in main window;
  • We fixed an issue where OpenIV was not able to open resource files in folders that was dragged-and-dropped into OpenIV from Windows File Explorer;
  • We fixed an issue resulting in OpenIV crash when pressing any arrow key while playing GTA IV cutscene;
  • We fixed few potential crashes while opening AWC and PSO files;
  • We made changes in our META/XML reader to provide better support for different kind of line endings;
  • We fixed an issue where OpenIV might crash while importing textures from openFormats;
  • We fixed an issue resulting in OpenIV crash while importing openFormats file with incorrect syntax;
  • We fixed some issues with no particular scenarios based on the information from automatic error reports;
  • We trying to catch some annoying OpenIV crashes, so we added more debug information in certain places.

April 30th, 2018OpenIV 3.0

Today, we are releasing OpenIV 3.0 with some surprising features, please take a look:

What’s new in OpenIV 3.0

PlayStation 4 support

We are happy to announce new platform support for Grand Theft Auto V, please welcome PlayStation 4 (Orbis). We never actually thought this will be possible, but files for PS4 version of GTA V are available, so why not?

OpenIV

Features. As always in the beginning of the support for new game or platform, not all OpenIV features are available. As for now, we have basic support for Archives, Textures, Models, Collision Bounds, NavMeshes and Audio files. You can open all those files in inbuilt OpenIV tools, but there is no openFormats exporting or editing capabilities. Since PS4 have some specifics in GTA V RAGE Resources please consider this support as BETA and report any issues you may encounter. Please do not expect same level of features support as we have for PC version.

OpenIV

Files. You might also have question, where to get the PS4 game files. We cannot answer this question; this is something you need to figure out by yourself. You need to have game files on your PC. When you got the files, you also need decrypted version of eboot.bin, if you have the files you probably already know where to get it.

Vehicles animations

As our first step in GTA V Animations support, we added new feature for playing vehicles animations. In the model viewer if vehicle has animation you will see controls for playing it. You can play animation forwards and backwards.

OpenIV

We will continue our work on GTA V Animations support and you will see features like cutscenes player and openFormats support in the future.

Multichannel audio support

We added very important option into OpenIV settings. You now can configure how OpenIV plays multichannel audio. The new option “Multichannel audio playback” placed in the “Tools” tab and can have one of the following values:

Play multichannel audio in mono mode – OpenIV will mix all channels into one mono sound.
Play multichannel audio in stereo mode – OpenIV will mix channels into two channel stereo sound.
Play multichannel audio in multichannel mode – OpenIV will not mix any channels; this is how it worked before this update. Unfortunately, in most cases you will not hear anything expect for left and right audio channels. You probably will hear all sounds only if your system is capable of playing surround sound.

To provide the best experience for all users option is set to “Play multichannel audio in stereo mode” for default.

OpenIV

This option only affects audio playback in the OpenIV’s tools such as Audio Player and GTA IV Cutscene Player, the export functionality is not changed. OpenIV Audio Player is now also has ability to export multichannel audio in stereo or mono mode.

Grand Theft Auto V

• We added openFormats support for YVR resources in GTA V. Those files are prerecorded vehicles paths that are used in cut-scenes (and maybe scripts). It’s not big or heavily requested format, we added it just because it was easy and took only few minutes to do.
• We added support for new shaders in openFormats for GTA V models. Those shaders added in the latest game updates.
• We improved import process of .OXT openFormats for GTA V texts. It was processed keys with spaces incorrectly.
• We fixed an issue resulting in crash while importing partial carcols.ymt file from META/XML.
• We fixed an issue when edged faces rendered incorrectly for GTA V ped models with cloth geometries.
• We added new names for objects and models from latest updates. You will see normal names instead of hash values in ymap/ytyp files in the latest GTA V DLCs.
• We added many new names for audio tracks in GTA V. Animals, weapons, vehicles, DLCs, all kind of stuff.

Grand Theft Auto IV

• We fixed an important issue in GTA IV Cutscene player, which was the reason why objects positions not synchronized in the scene.
• We fixed an issue when GTA IV Cutscene player was not able to animate scene without audio file.
• We fixed an issue when GTA IV Cutscene player did not load audio files for some episodes cutscenes. Those cutscenes uses audio files form original GTA IV audio archive.
• We fixed an issue in GTA IV Cutscene player when it was not possible to control free camera while camcorder overlay is shown.
• We fixed an issue in GTA IV when some audio files mistakenly presented as multichannel sounds.
• We added many new names for audio tracks in GTA IV. Mostly for Episodes.

Max Payne 3

• We improved support for .GXT files in Max Payne 3.
• We added few new names for audio tracks in May Payne 3.

General changes, improvements, and fixes

• We added new option to start OpenIV with location from the last session. We use this option for a while now, and it pretty useful and amazing. This option is disabled by default, but you should definitely give it a try.
• We made many changes in main window menus: Edit menu reorganized and all new features from context menu added. Context menu and extended context menu also reorganized. We added extended context menu few versions back, but forgot to mention it here in the news. To invoke extended context menu instead of default one press and hold Shift.
• We added ability to close folders which opened through “File > Open folder…” feature.
• We added new option to display confirmation dialog on exit. This option is disabled by default.
• We fixed an issue resulting in OpenIV crash while importing some DDS files.
• We fixed an issue resulting in incorrect order of channels in exported multichannel WAV.
• We added ability to export multichannel audio as stereo or mono WAV.
• We fixed an issue where OpenIV was not able to open folders if they was drag-n-dropped into game folder using Windows File Explorer.
• We added ability to change color of edged faces in model viewers.
• We added context menus for all kind of elements in model viewers.
• We added search box into OpenIV Texture Editor.
• We added context menu for images in OpenIV Texture Editor.
• In OpenIV Texture Editor when image list is focused, you can press char key to navigate to texture with name starting with this char.
• In OpenIV Text Editor when search box is focused, you can press Enter to search next and Shift + Enter to search previous.
• You now can drag-n-drop OIV Package into OpenIV main window to install it.
• We made some changes regarding DirectX11 initialization in OpenIV.
• We add more debug information to catch some annoying issues.
• We probably fixed some other bugs but forget to mention them here or in bug-tracked change log.
• We probably made other improvements or changes but forget to mention them here or in bug-tracker change log.

You can find change log for this version on our bug-tracker here.

Community update

Since last release, we have several changes in our community:

YouTube Community Tab

We now have community tab on our YouTube channel.
https://www.youtube.com/c/OpenIV/community

Discord server

We now have Discord server for OpenIV, you can join if you want.
https://discord.gg/UuEaRfy

Patreon

We now have OpenIV Patreon. You can support OpenIV if you want.
Patreon

UI Localization

We have an instruction how to translate OpenIV into your own language and we are calling for you to do so. You can find the localization guide on GitHub. As for existing localizations, you can find list of differences between 2.9.1 and 3.0 here.

Special thanks to our supporters

We want to say thank you to all our supporters on Patreon and other platforms.

This release is supported by:
• MXKiN
Thank you.

Download

If you already have OpenIV, it will ask you for update next time you run it. If you still do not have OpenIV, you can use the link below to download it right now.

Download


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