Today we
are happy to announce the release of OpenIV 4.0, first version with Red Dead
Redemption 2 support. Please, take a look:
Red Dead Redemption 2
With OpenIV
4.0 we introducing very basic level of support for Red Dead Redemption 2. First
of all, currently, there is no editing capabilities. With OpenIV 4.0 you will
not be able to edit any RDR 2 files.
Since this
is our first release with Red Dead Redemption 2 support, available features
also very limited. With OpenIV 4.0 you can:
Open and view RDR 2 RPF archives. (Not all file names are available, see below)
Open and view RDR 2 Textures (.ytd)
Open and view RDR 2 META/PSO files (.ymt, .ymf, .yas, .ych, .ymap .ytyp)
Open and listen to RDR 2 Audio files (.awc)
Open and view RDR 2 Language files (.yldb)
Support for
Red Dead Redemption 2 will be expanded in the future versions.
RDR 2 RPF Archives support
Few things
you need to know:
New
RPF8 archives does not have names for their entries, only hashes;
It
is possible to harvest file names from the game itself. Just like GTA V, RDR 2
has many META, XML and PSO files that contain names of the files and archives.
We already have some archives where all the file names are known.
Currently
OpenIV 4.0 has a very limited database of the file names, we are hoping to grow
list of the known names with every new update in the future.
RDR 2 META/PSO support
Unlike GTA
V, with RDR 2 we are using different approach for supporting PSO files. Currently
you are able to open and view all PSO files in XML form. However, for the most
of those files many names and strings are missing. The format of the resulted
XML is also not finished yet, so the game will not be able to load those files
in the XML form as you can do with some files in the GTA V.
There is a
lot of data in the PSO files that needs to be analyzed, many file names can be
mined from them. We will do this in the future updates. For now, it is just
basic support for you to research.
In the
future releases we are going to merge our GTA V and RDR 2 PSO code so it will
be possible to view all the files in GTA V and provide editing capabilities for
RDR 2 PSO files.
General changes,
improvements, and fixes in OpenIV 4.0
We added
new option into OpenIV settings to skip “Select game and platform dialog”:
You can find change log for this version on our bug-tracker here.
UI Localization
We have an instruction how to translate OpenIV into your own language and we are calling for you to do so. You can find the localization guide on GitHub. As for existing localizations, here is the list of differences between 3.2 and 4.0.
Special thanks to our
supporters
We want to
say thank you to all our supporters on Patreon and other platforms.
If you
already have OpenIV, it will ask you for update next time you run it. If you
still do not have OpenIV, use the link below to download it right now.
Today we
are happy to announce OpenIV support for the PC version of Red Dead Redemption
2. Support for RDR 2 is much anticipated by community and we are working hard
to bring it to you as soon as possible.
Red Dead Redemption 2
Red Dead
Redemption 2 is going to be the first game in the Red Dead series that support
by OpenIV. However, we are also working on the support for the first Red Dead
Redemption. Support for the first Red Dead Redemption probably coming later next
year since right now we are busy with the RDR 2.
RPF Archives
Right now
OpenIV is able to open new RPF8 archives from the RDR2. But, there is few
things you need to know:
New RPF8 archives does not have names for their entries, only hashes;
It is possible to harvest file names from the game itself. Just like GTA V, RDR 2 has many META, XML and PSO files that contain names of the files and archives. We already have some archives where all the file names are known.
The first version will probably has a very limited database of the file names, we are hoping to grow list of the known names with every new update in the future.
General files support
Currently
we are working on support for the most of the basic files. There is not much
sense to release new version now when you cannot open the files you want to look
into. In the first release, we are hoping to support most of the data files and
some of the basic resources.
Modding support
Just like
with GTA V, the first version with RDR 2 support will not have any editing capabilities.
There is still few things need to be figured out before we can edit RDR 2
resources and archives.
The next version
At the
current moment, we do not have any ETA on the when new version of the OpenIV
will be released. As mentioned before, we need to add support for the most of
the general files first.
Patreon
For the
past week, we posted few updates on the RDR 2 support on our Patreon page. We
are going to continue to do so. If you want to know more information about
please consider joining here:
In this release, we made few improvements
to the Global Search. First of all we significantly improved export speed from
the search window. And for Grand Theft Auto V and Max Payne 3 we added audio
tracks search:
General changes, improvements, and fixes
In the OpenIV main window,
“Sort By” and “Group By” are now two separated options. The
behavior of sorting and grouping is copying Windows File Explorer.
We fixed an issue where it was
not possible to use undo in the Text Editor after failed save attempt.
We fixed an issue resulting in
removed read only attribute from the files.
We fixed critical issue where
OpenIV was not able to add new files into RPF archive if this archive has empty
files.
We fixed an issue where OpenIV
crash while importing models with empty high lod from openFormats.
OpenIV now uses HTTPS to
download updates.
In the Audio Player OpenIV will
mark audio tracks in red color if they were not loaded properly.
You can find change log for this version on our bug-tracker here.
UI Localization
We have an instruction how to translate OpenIV into your own language and we are calling for you to do so. You can find the localization guide on GitHub. As for existing localizations, here is the list of differences between 3.1 and 3.2.
Special thanks to our supporters
We want to say thank you to all our
supporters on Patreon and other platforms.
If you already have OpenIV, it will ask you
for update next time you run it. If you still do not have OpenIV, use the link
below to download it right now.
Once again we will try to make OpenIV
releases more frequently, hopefully it will help us to speed up development
process and as result you will get new features faster. To start our new
release cycle today we releasing OpenIV 3.1 a minor but necessary update.
Please, take a look:
What’s new in OpenIV 3.1
Grand Theft Auto V
We added support for highly
requested PSO file – pedpersonality.ymt. As always with OpenIV this is means,
you have all the names and string values in file. You can edit pedpersonality.ymt
in inbuilt OpenIV Text Editor or export and import it as META/XML.
The “Title Update”
notification for outdated update.rpf in “mods” folder now also shown
in read only mode. In previous versions, it was shown only in edit mode and some
people might miss it because they do not have edit mode enabled by default.
From now on, text based .dat
files, .gxt2 files and .nametable files will be opened in OpenIV Text Editor.
We added support for new
version of carcols.ymt from Arena Wars update.
We added support for new
shaders in openFormats for GTA V models from Arena Wars update.
We added new names for audio
tracks from Arena Wars update.
We added new names for objects
and models from Arena Wars game.
XML Syntax validation in OpenIV Text Editor
We added new useful feature into OpenIV
Text Editor – XML Syntax validation. This feature was originally planned for
text editor from very beginning but was postponed due to time limitations. When
you open XML, META or PSO file in OpenIV Text Editor you will see new XML
button on the Home ribbon tab:
When you click on it, OpenIV will validate
XML syntax of your file and let you know if you have any errors or not:
In addition, when you try to save file
OpenIV will automatically validate XML syntax for you. OpenIV will not allow
you to save PSO file with invalid XML syntax:
However, for basic XML files you will
decide whatever you want to save file with errors or not:
General changes, improvements, and fixes
We fixed critical issue where
OpenIV was not able to import big number of openFormats files due to memory
leak.
We fixed critical issue where some
audio files become completely silent in the game after importing from
openFormats.
We fixed an issue resulting in
OpenIV crash while importing openFormats with specific DDS files.
We added new option to always
open extended context menu in the main window.
Copy name and Copy path
features in context menu will now work with multiple selected items.
We added additional information
in the error messages when OpenIV is unable to edit archive.
We added additional information
into corrupted archive error to try to determine what causes the corruption.
We added combined size of
selected files into main window status bar.
When you double click on OIV
Package inside OpenIV, it will open it in Package Installer.
We added option to show “Confirm
installation dialog” in Package Installer. This option enabled by default.
We added additional information
into Package Installer log when it is unable to edit archives.
We fixed an issue resulting in
OpenIV crash if Package Installer was unable to create log file.
We fixed an issue resulting in broken
scroll bars in Package Installer.
We fixed an issue where OpenIV
global search did not worked properly while game was running.
We improved performance of
global search it now should be much faster in most cases.
We fixed an issue where OpenIV
Texture Editor did not show error message if it was not able to load DDS file.
We added new option to show
track name hash into OpenIV Audio player.
You can find change log for this version on our bug-tracker here.
UI Localization
We have an instruction how to translate OpenIV into your own language and we are calling for you to do so. You can find the localization guide on GitHub. As for existing localizations, you can find list of differences between 3.0 and 3.1 here.
Special thanks to our supporters
We want to say thank you to all our
supporters on Patreon and other platforms.
If you already have OpenIV, it will ask you
for update next time you run it. If you still do not have OpenIV, you can use
the link below to download it right now.
Today, we are releasing OpenIV 3.0 with some surprising features, please take a look:
What’s new in OpenIV 3.0
PlayStation 4 support
We are happy to announce new platform support for Grand Theft Auto V, please welcome PlayStation 4 (Orbis). We never actually thought this will be possible, but files for PS4 version of GTA V are available, so why not?
Features. As always in the beginning of the support for new game or platform, not all OpenIV features are available. As for now, we have basic support for Archives, Textures, Models, Collision Bounds, NavMeshes and Audio files. You can open all those files in inbuilt OpenIV tools, but there is no openFormats exporting or editing capabilities. Since PS4 have some specifics in GTA V RAGE Resources please consider this support as BETA and report any issues you may encounter. Please do not expect same level of features support as we have for PC version.
Files. You might also have question, where to get the PS4 game files. We cannot answer this question; this is something you need to figure out by yourself. You need to have game files on your PC. When you got the files, you also need decrypted version of eboot.bin, if you have the files you probably already know where to get it.
Vehicles animations
As our first step in GTA V Animations support, we added new feature for playing vehicles animations. In the model viewer if vehicle has animation you will see controls for playing it. You can play animation forwards and backwards.
We will continue our work on GTA V Animations support and you will see features like cutscenes player and openFormats support in the future.
Multichannel audio support
We added very important option into OpenIV settings. You now can configure how OpenIV plays multichannel audio. The new option “Multichannel audio playback” placed in the “Tools” tab and can have one of the following values:
• Play multichannel audio in mono mode – OpenIV will mix all channels into one mono sound.
• Play multichannel audio in stereo mode – OpenIV will mix channels into two channel stereo sound.
• Play multichannel audio in multichannel mode – OpenIV will not mix any channels; this is how it worked before this update. Unfortunately, in most cases you will not hear anything expect for left and right audio channels. You probably will hear all sounds only if your system is capable of playing surround sound.
To provide the best experience for all users option is set to “Play multichannel audio in stereo mode” for default.
This option only affects audio playback in the OpenIV’s tools such as Audio Player and GTA IV Cutscene Player, the export functionality is not changed. OpenIV Audio Player is now also has ability to export multichannel audio in stereo or mono mode.
Grand Theft Auto V
• We added openFormats support for YVR resources in GTA V. Those files are prerecorded vehicles paths that are used in cut-scenes (and maybe scripts). It’s not big or heavily requested format, we added it just because it was easy and took only few minutes to do.
• We added support for new shaders in openFormats for GTA V models. Those shaders added in the latest game updates.
• We improved import process of .OXT openFormats for GTA V texts. It was processed keys with spaces incorrectly.
• We fixed an issue resulting in crash while importing partial carcols.ymt file from META/XML.
• We fixed an issue when edged faces rendered incorrectly for GTA V ped models with cloth geometries.
• We added new names for objects and models from latest updates. You will see normal names instead of hash values in ymap/ytyp files in the latest GTA V DLCs.
• We added many new names for audio tracks in GTA V. Animals, weapons, vehicles, DLCs, all kind of stuff.
Grand Theft Auto IV
• We fixed an important issue in GTA IV Cutscene player, which was the reason why objects positions not synchronized in the scene.
• We fixed an issue when GTA IV Cutscene player was not able to animate scene without audio file.
• We fixed an issue when GTA IV Cutscene player did not load audio files for some episodes cutscenes. Those cutscenes uses audio files form original GTA IV audio archive.
• We fixed an issue in GTA IV Cutscene player when it was not possible to control free camera while camcorder overlay is shown.
• We fixed an issue in GTA IV when some audio files mistakenly presented as multichannel sounds.
• We added many new names for audio tracks in GTA IV. Mostly for Episodes.
Max Payne 3
• We improved support for .GXT files in Max Payne 3.
• We added few new names for audio tracks in May Payne 3.
General changes, improvements, and fixes
• We added new option to start OpenIV with location from the last session. We use this option for a while now, and it pretty useful and amazing. This option is disabled by default, but you should definitely give it a try.
• We made many changes in main window menus: Edit menu reorganized and all new features from context menu added. Context menu and extended context menu also reorganized. We added extended context menu few versions back, but forgot to mention it here in the news. To invoke extended context menu instead of default one press and hold Shift.
• We added ability to close folders which opened through “File > Open folder…” feature.
• We added new option to display confirmation dialog on exit. This option is disabled by default.
• We fixed an issue resulting in OpenIV crash while importing some DDS files.
• We fixed an issue resulting in incorrect order of channels in exported multichannel WAV.
• We added ability to export multichannel audio as stereo or mono WAV.
• We fixed an issue where OpenIV was not able to open folders if they was drag-n-dropped into game folder using Windows File Explorer.
• We added ability to change color of edged faces in model viewers.
• We added context menus for all kind of elements in model viewers.
• We added search box into OpenIV Texture Editor.
• We added context menu for images in OpenIV Texture Editor.
• In OpenIV Texture Editor when image list is focused, you can press char key to navigate to texture with name starting with this char.
• In OpenIV Text Editor when search box is focused, you can press Enter to search next and Shift + Enter to search previous.
• You now can drag-n-drop OIV Package into OpenIV main window to install it.
• We made some changes regarding DirectX11 initialization in OpenIV.
• We add more debug information to catch some annoying issues.
• We probably fixed some other bugs but forget to mention them here or in bug-tracked change log.
• We probably made other improvements or changes but forget to mention them here or in bug-tracker change log.
You can find change log for this version on our bug-tracker here.
Community update
Since last release, we have several changes in our community:
We now have OpenIV Patreon. You can support OpenIV if you want.
UI Localization
We have an instruction how to translate OpenIV into your own language and we are calling for you to do so. You can find the localization guide on GitHub. As for existing localizations, you can find list of differences between 2.9.1 and 3.0 here.
Special thanks to our supporters
We want to say thank you to all our supporters on Patreon and other platforms.
This release is supported by:
• MXKiN
Thank you.
Download
If you already have OpenIV, it will ask you for update next time you run it. If you still do not have OpenIV, you can use the link below to download it right now.