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January 2nd, 2016OpenIV Documentation Wiki

Today we glad to announce new OpenIV Documentation Wiki.

http://docs.openiv.com/

Currently this Wiki contain detailed description of OIV Packages, both version, 1.1 and 2.0. With time, we will add openFormats documentation in this wiki. In addition, we will add detailed description about how to translate OpenIV into your language.
Since this is a Wiki, you also can contribute and improve it content, and even if you want, you can make a translation into your own language.

http://docs.openiv.com/

OpenIV 2.7

Exactly 7 years ago, Dec/28/2008, we released the first public beta version of OpenIV. Since then, we have been constantly working on it. Today, we are proud to announce a new version – OpenIV 2.7.

In the three months, since the last release, we have added many improvements and enhancements.
All new features can be divided into the three major groups:

openFormats development

openFormats support in Grand Ttheft Auto V was significantly extended. We have added support for editing .gxt2 with openFormats for all moddable platforms: PC, Xbox 360 and PS3.
Editing textures (.ydt) and collision models (.ybn and .ybd) is now supported for the PC version.
Last, but not least, openFormats now has new improvements for editing .awc files both for Max Payne 3 and GTA V.

Brand new Package Installer

We are glad to introduce a new version of Package Installer, which supports Grand Theft Auto V.
With a new version of OIV-packages, you can change appearance of Package Installer and display additional information about the author of the mod.
Complete documentation for the OIV formats will be published in the next few days.

Improved support for “mods” folder in Grand Theft Auto V

We have added new notifications and functions, which make using “mods” more convenient. Now, when you install the OpenIV.asi plugin, you will be prompted to create “mods” folder.
If you have both OpenIV.asi plugin and “mods” folder, you can see new options: “Copy to mods folder” and “Show in mods folder”.

Bug fixes and minor improvements

In this release, we have also fixed a large amount of bugs and added some minor improvements.
As always, you can find full change log here.

Download

Happy New Year!

OpenIV 2.7,  December 28, 2015

Today we are proud to release openCamera ASI Plugin for Grand Theft Auto V. Like the one for GTA IV this small plugin is doing one little thing – removes “Free Camera” boundaries in Rockstar Editor. With openCamera installed, you will be able to move the camera far away from the player position and make a video you want without limitation.

Addition notes you need to know:

  • openCamera requires ASI Loader. You can install it through “ASI Manager” in OpenIV or download here.
  • openCamera does not increase recorded area in game, so, at really far distances from the player you may not see any action or it will be random action every time.
  • openCamera must be installed during both editing and rendering otherwise camera position will be reset.
  • If your game crashes while rendering process, make sure, you have a lot of free space on your hard drive and free memory.

You can see an example of using openCamera in the video below:

Download now

The last few weeks we had worked on one of the most required feature for PC version of GTA V. And now, we are proud to release OpenIV 2.6.4 with GTA V PC audio playback support. You are able to open any audio file or export it to .wav. Audio playback is a cool feature, but do you know what is even cooler? Audio editing. Yeah, many people want to change weapon or vehicle sounds and now, with a power of openFormats they are able to do so. Actually, you can edit any audio file in the game. Of course, we still have some unknown data in files, but now you can look at it or even try to change it to help figure it out. Here you can see simple “how to” video that explains basics of editing audio in GTA V:

Besides audio support, we made some improvements in other areas, as always you can find full change log here.

Download


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