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OpenIV 2.7

Exactly 7 years ago, Dec/28/2008, we released the first public beta version of OpenIV. Since then, we have been constantly working on it. Today, we are proud to announce a new version – OpenIV 2.7.

In the three months, since the last release, we have added many improvements and enhancements.
All new features can be divided into the three major groups:

openFormats development

openFormats support in Grand Ttheft Auto V was significantly extended. We have added support for editing .gxt2 with openFormats for all moddable platforms: PC, Xbox 360 and PS3.
Editing textures (.ydt) and collision models (.ybn and .ybd) is now supported for the PC version.
Last, but not least, openFormats now has new improvements for editing .awc files both for Max Payne 3 and GTA V.

Brand new Package Installer

We are glad to introduce a new version of Package Installer, which supports Grand Theft Auto V.
With a new version of OIV-packages, you can change appearance of Package Installer and display additional information about the author of the mod.
Complete documentation for the OIV formats will be published in the next few days.

Improved support for “mods” folder in Grand Theft Auto V

We have added new notifications and functions, which make using “mods” more convenient. Now, when you install the OpenIV.asi plugin, you will be prompted to create “mods” folder.
If you have both OpenIV.asi plugin and “mods” folder, you can see new options: “Copy to mods folder” and “Show in mods folder”.

Bug fixes and minor improvements

In this release, we have also fixed a large amount of bugs and added some minor improvements.
As always, you can find full change log here.

Download

Happy New Year!

OpenIV 2.7,  December 28, 2015

The last few weeks we had worked on one of the most required feature for PC version of GTA V. And now, we are proud to release OpenIV 2.6.4 with GTA V PC audio playback support. You are able to open any audio file or export it to .wav. Audio playback is a cool feature, but do you know what is even cooler? Audio editing. Yeah, many people want to change weapon or vehicle sounds and now, with a power of openFormats they are able to do so. Actually, you can edit any audio file in the game. Of course, we still have some unknown data in files, but now you can look at it or even try to change it to help figure it out. Here you can see simple “how to” video that explains basics of editing audio in GTA V:

Besides audio support, we made some improvements in other areas, as always you can find full change log here.

Download

The latest version of OpenIV and OpenIV.ASI provide support for mods folder that can be very useful in the following cases:

  • You have DVD or Rockstar Games Warehouse version of GTA V and every time you edit files Launcher download original files back;
  • You want to have original GTA V files unmodified;
  • You want to have fast way to switch between original and modified files.

Required software:

  • OpenIV (2.6.3 or newer)
  • OpenIV.ASI (1.1 or newer)
  • GTA V ASI LOADER (build “May 2 2015” or newer)

Instruction:
1 – Download and install OpenIV. Configure it to work with your copy of GTAV.
2 – Navigate to ASI Manager using menu “Tools” > “ASI Manager” or “ASI Manager” button on tool bar.


Through ASI Manager, you can install, update or remove ASI Loader and OpenIV ASI plugins.
3 – Install ASI Loader and OpenIV.ASI

4 – Open your GTA V folder in File Explorer; you can do it fast in OpenIV

5 – In root of your GTA V folder create new folder and name if mods (lower case)

6 – Now you have to copy RPF archives into mods folder. For example, if you want to modify Grand Theft Auto V\update\update.rpf you need to copy it like Grand Theft Auto V\mods\update\update.rpf.

The following table is explain how you need to copy archives to mods folder. The path to RPF archive in mods folder must be the same as in real GTA Vfolder, here is some examples:

Grand Theft Auto V – Original archive path Path in “mods” folder
GTAV\update\update.rpf GTAV\mods\update\update.rpf
GTAV\common.rpf GTAV\mods\common.rpf
GTAV\x64\audio\sfx\SCRIPT.rpf GTAV\mods\x64\audio\sfx\SCRIPT.rpf
GTAV\update\x64\dlcpacks\mpheist\dlc.rpf GTAV\mods\update\x64\dlcpacks\mpheist\dlc.rpf
GTAV\x64e.rpf GTAV\mods\x64e.rpf

7 – From this point if you want to install mod or edit some file you need to do it in archive from mods folder.

Now all your mods will be in separated folder, and original files will stay not modified.
If you want to switch back to original files just go to ASI Manager and remove OpenIV.ASI. In addition, you can remove ASI Loader to disable all ASI plugins that you have installed.
You can use ASI Manager any time to switch between mods and original game. You no need to remove mods folder every time.

Today we are proud to announce a new release of OpenIV is available for download. OpenIV 2.6.3 contains several new features and improvements.

ASI Manager
New tool named “ASI Manager” allows you to easily install or uninstall ASI loader and our plugins for GTAV.

OpenIV.ASI 1.1
New version of OpenIV.ASI gives you ability to keep original GTAV files safe and put mods into special “mods” folder. Just put archive (for example, x64a.rpf) you want to mod into “mods” folder and made changes in that copy. OpenIV.ASI will force game load your archives form “mods” folder. In addition, if you want to switch back to original files just remove OpenIV.ASI and ASI Loader using ASI Manager.

Texture editor for GTA V
Powerful OpenIV texture editor now have support for GTA V .ytd texture files. You are free to edit any .ytd files using all features we have.

Fragment Models Viewer
Finally, OpenIV fragment models viewer got support of GTA V .yft files. This will allows you to view GTAV vehicles models.

Critical bug fixed
We also have fixed some critical issues in our code. Now you have less chance to corrupt your files.

As always, the full change log is available here.

Download


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