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April 19th, 2014How to import/export GTA IV/EfLC vehicles models to 3Ds Max

Posted by GooD-NTS in Docs/Help, English, Grand Theft Auto IV, Grand Theft Auto IV, OpenIV, OpenIV, Resources, Video, Видео, Документация, Ресурсы, Русский

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5 Responses to “How to import/export GTA IV/EfLC vehicles models to 3Ds Max”

  • patrick Says:
    April 20th, 2014 at 08:54

    thank you

  • Moha Ema Says:
    April 21st, 2014 at 09:46

    any chance to be able to import and export at least the models only form Max Payne III ?
    Or the models with the animations like GTA-4 ?

    Why it is not supported ? I read that both games made with the same engine “Rage” and I can see when I use OpenIV that both games using the same file extensions. so, what is the reason to not support it till now ?
    I know making such a tool is not that east thing, and I really appreciate all the work you guys done in OpenIV till now, but it will be great to be able to open all rage based games 🙂

  • GooD-NTS Says:
    April 21st, 2014 at 10:35

    Moha Ema,
    Why it is not supported ? I read that both games made with the same engine “Rage” and I can see when I use OpenIV that both games using the same file extensions. so, what is the reason to not support it till now ?
    The format is have different versions in different games, so we need to full research it for each game. Currently Max Payne 3 model formats is not researched yet, but we work on it.

  • Moha Ema Says:
    April 21st, 2014 at 10:41

    you are the man 😉
    I’m software engineer but mainly in making games not the other way, so If there is something I can help with let me know. I’m dying to get some files from this fucking game 😀
    btw, I tried to run OpenIV through either NinjaRipper or DXRipper. but in both cases I’ve got a gray viewport 🙁

  • GooD-NTS Says:
    April 21st, 2014 at 11:13

    btw, I tried to run OpenIV through either NinjaRipper or DXRipper. but in both cases I’ve got a gray viewport
    The Rippers can’t work with OpenIV.

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