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October 19th, 2013Grand Theft Auto V: Collisions and Navmeshes [.black/OpenIV]

Posted by GooD-NTS in .black, .black, English, Grand Theft Auto V, Grand Theft Auto V, OpenIV, OpenIV, Resources, Video, Видео, Ресурсы, Русский

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7 Responses to “Grand Theft Auto V: Collisions and Navmeshes [.black/OpenIV]”

  • XZS Says:
    October 21st, 2013 at 06:38

    As usual, good job !

    May I ask you if you can make a video about North Yankton (the map in the very first mission) ? I’m curious about if the whole map, including the unaccessible part, got collisons. If yes, so it could mean this map is supposed to be fully explorable maybe in the future (DLC, …).

    Thanks !

  • MichaelPayneV Says:
    October 21st, 2013 at 11:32

    Good, no just give us Michael, Franklin and Trevor’s 3D models, to use them as GTA IV Mods!

  • GooD-NTS Says:
    October 21st, 2013 at 11:39

    XZS I will see what I can do there.

    MichaelPayneV they are have different format, you can’t just use it in GTAIV.

  • SNIT Says:
    October 21st, 2013 at 15:11

    I’m interested to see the vehicles format and the vehicles themselves to see how they differ from IV and get an idea of what we face in terms of modelling for GTA V

  • MichaelPayneV Says:
    October 21st, 2013 at 19:20

    @GooD-NTS, i know i can’t put it direclty, like Max Payne 3 models i just want then as obj, or anny format compatible with Autodesk 3Ds Max, or anny 3d program available for public, the modders will do the rest, converting the 3D models to GTA IV, rig them exactly!

    Thanks!

  • MichaelPayneV Says:
    October 21st, 2013 at 19:23

    No no no, not you to rig them, you to give them for us to rig, in case i didn’t make understand, because my En”Glitch” is sucks

  • Ianta Says:
    October 24th, 2013 at 12:51

    А по русски можно?

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