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March 22nd, 2013Improved file association

Posted by GooD-NTS in English, Grand Theft Auto IV, Grand Theft Auto IV, Max Payne 3, Max Payne 3, OpenIV, OpenIV, Resources, Video, Видео, Ресурсы, Русский

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5 Responses to “Improved file association”

  • Mac Says:
    March 25th, 2013 at 18:19

    Implement text based openFormat for GXT files – это означает, что в версию 1.4 будет встроена возможность импорта текстового файла, помимо експорта, для .gxt файлов? Конкретно для Max Payne 3 интересует

  • GooD-NTS Says:
    March 26th, 2013 at 14:08

    Mac да, планируется реализовать такую возможность.

  • Dean Says:
    March 27th, 2013 at 08:23

    I hate to ask, but do you know where the detail textures are for Max Payne 3, GooD-NTS? I’ve been looking for literally days.

  • GooD-NTS Says:
    March 27th, 2013 at 09:26

    Dean what exactly textures you are searching for?

  • Dean Says:
    March 28th, 2013 at 02:33

    Well, MP3 uses detail texture overlays to make some of the textures for characters look more detailed. They’re not part of the textures for the model, they’re just overlayed.
    https://media.rockstargames.com/screenshots/maxpayne3-172-1280.jpg

    You can see in that picture the skin detail and cross-hatching effect on Max’s shirt. They’re not embedded with the models as far as I can tell, they’re probably in a .WTD somewhere…but I’ve been looking forever and can’t find them. Do you have any ideas?

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