Implement text based openFormat for GXT files – это означает, что в версию 1.4 будет встроена возможность импорта текстового файла, помимо експорта, для .gxt файлов? Конкретно для Max Payne 3 интересует
You can see in that picture the skin detail and cross-hatching effect on Max’s shirt. They’re not embedded with the models as far as I can tell, they’re probably in a .WTD somewhere…but I’ve been looking forever and can’t find them. Do you have any ideas?
March 25th, 2013 at 18:19
Implement text based openFormat for GXT files – это означает, что в версию 1.4 будет встроена возможность импорта текстового файла, помимо експорта, для .gxt файлов? Конкретно для Max Payne 3 интересует
March 26th, 2013 at 14:08
Mac да, планируется реализовать такую возможность.
March 27th, 2013 at 08:23
I hate to ask, but do you know where the detail textures are for Max Payne 3, GooD-NTS? I’ve been looking for literally days.
March 27th, 2013 at 09:26
Dean what exactly textures you are searching for?
March 28th, 2013 at 02:33
Well, MP3 uses detail texture overlays to make some of the textures for characters look more detailed. They’re not part of the textures for the model, they’re just overlayed.
https://media.rockstargames.com/screenshots/maxpayne3-172-1280.jpg
You can see in that picture the skin detail and cross-hatching effect on Max’s shirt. They’re not embedded with the models as far as I can tell, they’re probably in a .WTD somewhere…but I’ve been looking forever and can’t find them. Do you have any ideas?