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March 12th, 2013Introducing new OpenIV Rebuild tool

Posted by GooD-NTS in English, Grand Theft Auto IV, Grand Theft Auto IV, Max Payne 3, Max Payne 3, OpenIV, OpenIV, Video, Видео, Русский

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9 Responses to “Introducing new OpenIV Rebuild tool”

  • NFSFM Says:
    March 13th, 2013 at 21:34

    Please, add a direct file association with wft & wtd, just like txd workshop does

  • Caleb Says:
    March 14th, 2013 at 00:16

    Будет ли поддержка импорта моделей из Max Payne 3 в 3ds max ?.

  • Dean Says:
    March 14th, 2013 at 05:57

    What does rebuilding do?

  • GooD-NTS Says:
    March 14th, 2013 at 09:48

    NFSFM is is planed in future version.

    Caleb планируется в будущих версиях.

    Dean extract all files from current archive, then create new archive and put those files in it. It can be used to optimize archives before mod release. But it is no need to use rebuild after each operation.

  • Hijodefurzia Says:
    March 19th, 2013 at 16:44

    where to download 1.4.0? I only see 1.3.5

  • GooD-NTS Says:
    March 19th, 2013 at 21:13

    Hijodefurzia OpenIV 1.4 is not released yet.

  • NFSFM Says:
    March 21st, 2013 at 22:46

    OK. Thanks for ading it in roadmap

  • Dean Says:
    March 22nd, 2013 at 03:07

    GooD-NTS, do you think it will be possible to replace textures embedded in .wdr files? I think Spark IV used to be able to do this. Will you be able to add it for GTA IV/Max Payne 3 textures? Speaking of Max Payne 3, will WTD editing be implemented in Open IV 1.4?

  • GooD-NTS Says:
    March 22nd, 2013 at 08:59

    Dean, you already are able to edit textures embedded in .wdr in a long time.
    Here you can see tutorial video: https://www.youtube.com/watch?v=2C0XkAAwCUs

    And what about Max Payne 3, WTD editing will not be in 1.4 release.

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