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February 16th, 2013New texture editor / Новый редактор текстур

Posted by GooD-NTS in English, OpenIV, OpenIV, Video, Видео, Русский

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8 Responses to “New texture editor / Новый редактор текстур”

  • Mac Says:
    February 16th, 2013 at 09:58

    Скажите пожалуйста, а в новой 1.4 версии програмы будет поддержка импорта текстур .wtd или же создание новых текстурных архивов .wtd для Макс Пейн 3 ?

  • GooD-NTS Says:
    February 16th, 2013 at 13:50

    Mac я еще не определился будет ли реализовано редактирование текстур Max Payne 3 в версии 1.4 или же в 1.5

  • Dean Says:
    February 18th, 2013 at 01:08

    I love how professional OpenIV has become. Not that it wasn’t before, but the UI is so clean and smooth now.

    As for Max Payne 3 .wtd editing, I think that should be implemented in 1.4 Yes, good idea.

  • GRiNDER Says:
    February 18th, 2013 at 23:07

    Good news, WTD is simple format if not included more images, if yes then is bit complicated. WTD using zlib compression.

    So many thanks for Texture editor and one things, planed implement import function for GXT files?

  • Dean Says:
    February 22nd, 2013 at 01:53

    I can’t seem to rip models from the Open IV viewer anymore with 3D Ripper DX, but I could with the last version. Are you able to fix this?

  • Dean Says:
    February 28th, 2013 at 07:15

    Oh, what about a new .SCO viewer for Max Payne 3?

  • GooD-NTS Says:
    February 28th, 2013 at 12:16

    Dean no one is working on Max Payne’s SCO right now.

  • Maximillian Says:
    November 8th, 2013 at 18:03

    I can’t run 3D Ripper DX on OpenIV 1.5 with GTA4. I get a grey screen that wont display any models. Anything you can to do fix this or help me work this out?

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