September 24th, 2012The waiting is over – OpenIV 1.2 is here
OpenIV is unique project which allow you to work with two games –Grand Theft Auto IV and Max Payne 3. And today we proud to give to you new features for each of this games. First, at last you able to full edit Max Payne 3 RPF archives and start modding for this great game. Second, for Grand Theft Auto IV we are add a new long-expected openFormats for Nav mesh files (.wnv) which allow you to create PEDs paths on your own maps soon.Of course this is not all changes, full list is available here: https://openiv.com/bugs/changelog_page.php
September 26th, 2012 at 22:00
Nice job, it’s a great update. Keep it up!
September 27th, 2012 at 01:39
another great achievement for the modding community.
September 27th, 2012 at 02:06
no texture importing? how to mod max payne 3?
October 11th, 2012 at 20:40
Still no console support. Why?
October 12th, 2012 at 00:47
Renan, you can read here
October 14th, 2012 at 18:09
Is there any way we can mod the meshes in 3dsmax? A model exporter/importer would’ve been a great addition and make this one a truly modable game.
October 14th, 2012 at 18:21
SpeezMahrenModdah we will make openFormats for Max Payne 3 just like for GTA IV and you will be able to import models to 3DsMax in future.