March 10th, 2011OpenIV 0.9.1 (build 240, openFormats) – released!
OpenIV 0.9.1 (build 240, openFormats)
After 768 days from last public OpenIV has been released. And today, at last, released new version of OpenIV with openFormats support. OpenIV 0.9.1 is big step forward in OpenIV development and in all GTA IV modding. Most parts of OpenIV code has been rewrite, so now it more faster and stably than previous versions. At last now OpenIV can work fine with all versions and patch’s of Grand Theft Auto IV and Episodes from Liberty city collection.
March 11th, 2011 at 09:06
Yesssssssss! Thank You 1000000x =)
March 14th, 2011 at 06:20
Do you intend to release format specifications for the boundary files and such?
March 14th, 2011 at 14:13
Nice Work as always
just wanted to let you guys know one thing the layout of the path nodes for gtaiv is for grabs just hopping you will implement this
http://www.gtamodding.com/index.php?title=Paths_(GTA4)
March 17th, 2011 at 06:35
i wanted to thank you personally
I’m not really a fan of games, but i heard the soundtracks of gta sa while my friend was playing and liked it
and now you saved my day!
March 20th, 2011 at 02:40
Just 1 problem, i keep trying 2 replace any file using this openIV and it keeps telling me: Access Is Denied
March 20th, 2011 at 09:00
Brian, you game installed to “C:\Program Files” or something?
Try this: Right mouse button click on OpenIV.exe and select “Run as administrator”.
March 24th, 2011 at 19:45
Do you have predictions on when the OpenIV can open files RPF v4 “of Midnight Club Los Angeles?
I am eager to extract the vehicles contained in MCLA for conversion to the Need for Speed Shift.
March 24th, 2011 at 19:59
Midnight Club Los Angeles uses RPF v3
March 24th, 2011 at 23:38
Time: “17:35:55”
Yes, sorry for the mistake. Midnight Club Los Angeles uses RPF3.
But look the error that occurs when I try to open a file from MCLA.
Type: “EReadError”
Message: “Stream read error”
Additional information:
Address: “0x004484AA”
Procedure: “Classes.TStream.ReadBuffer”
Unit: “Classes”, Line: “0”
Stack:
[004484A5] Classes.TStream.ReadBuffer + $4D
[005A4C88] Rage.Archive.TRageArchive.Create (Line 97, “..\..\..\Common Units\Rage\Archive\Rage.Archive.pas” + 8) + $4
[005C9768] Rage.Archive.RPF.ver3.TBaseRPFv3Archive.Create (Line 57, “..\..\..\Common Units\Rage\Archive\Rage.Archive.RPF.ver3.pas” + 2) + $C
[005CEAC4] Rage.Archive.Work.TBaseWorkArchive.OpenArchive (Line 145, “..\..\..\Common Units\Rage\Archive\Rage.Archive.Work.pas” + 1) + $9
[005CE753] Rage.Archive.Work.TBaseWorkArchive.Create (Line 91, “..\..\..\Common Units\Rage\Archive\Rage.Archive.Work.pas” + 13) + $B
[0084C3A9] OpenIV.Core2.TCore2.OpenArchive (Line 285, “System\OpenIV.Core2.pas” + 12) + $A
[0084002D] UI.System.TActionsModule.actOpenExecute (Line 1157, “Windows\UI.System.pas” + 4) + $A
[0045322B] Classes.TBasicAction.Execute + $F
[004AC191] Menus.TPopupList.MainWndProc + $1D
[004538D0] Classes.StdWndProc + $14
March 25th, 2011 at 00:04
Chevyopala is because GTA IV and MC:LA uses different encryption key for archives. OpenIV read this key from GTAIV.exe and can work only with GTA IV archives not with MC:LA.
March 25th, 2011 at 00:11
[quote]
Chevyopala is because GTA IV and MC:LA uses different encryption key for archives. OpenIV read this key from GTAIV.exe and can work only with GTA IV archives not with MC:LA.[/quote]
🙁