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May 31st, 2016
How to export/import GTA V collision models in 3DS Max with GIMS Evo
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GooD-NTS
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2 Responses to “How to export/import GTA V collision models in 3DS Max with GIMS Evo”
Jay Howson
Says:
June 9th, 2016 at 01:46
Very impressive work! Will this feature also be used for Max Payne 3?
Abady_killer99
Says:
June 17th, 2016 at 21:28
Hi mods
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Sanny Builder
June 9th, 2016 at 01:46
Very impressive work! Will this feature also be used for Max Payne 3?
June 17th, 2016 at 21:28
Hi mods