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May 31st, 2016How to export/import GTA V collision models in 3DS Max with GIMS Evo

Posted by GooD-NTS in English, Grand Theft Auto V, Grand Theft Auto V, OpenIV, OpenIV, Resources, Video, Видео, Ресурсы, Русский

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2 Responses to “How to export/import GTA V collision models in 3DS Max with GIMS Evo”

  • Jay Howson Says:
    June 9th, 2016 at 01:46

    Very impressive work! Will this feature also be used for Max Payne 3?

  • Abady_killer99 Says:
    June 17th, 2016 at 21:28

    Hi mods

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