December 29th, 2008OpenIV 0.8 (build 159) – Critical update
An update for OpenIV is available. You can download new build by clicking the Download button on the right menu or by using function “Check update” in OpenIV.
Update changes:
- fixed bug with read-only files
- fixed critical bug occurring when working with IMG and RPF archives
- fixed some minor errors in the OpenIV interface
- added debug information for the correct displaying of exception messages.
December 29th, 2008 at 15:19
Whenever I try to replace any textures it causes the game to crash after loading. I even tried to export one of the textures, and import that same texture back over the original and it still caused the game to crash. Any ideas?
December 29th, 2008 at 15:26
Also, if I try to open the edited file for viewing in open iv then I get this error:
Time: “00:25:07”
Type: “EZDecompressionError”
Message: “data error”
Additional information:
Address: “0x004C392E”
Procedure: “ZLibEx.ZDecompressCheck”
Unit: “ZLibEx.pas”, Line: “641”
Stack:
[004C3929] ZLibEx.ZDecompressCheck (Line 639, “ZLibEx.pas” + 5) + $10
[0052E5C2] InPlaceWTDUnit.TInPlaceWTD.Create (Line 63, “..\..\..\..\Common Units\RSC\PC\InPlaceWTDUnit.pas” + 1) + $7
[005A5925] RageTextureWindowUnit.TRageTextureWindow.Load (Line 455, “Windows\editors\RageTextureWindowUnit.pas” + 4) + $A
[005A998C] FileActionsUnit.TFullViewFileAction.ViewTexture (Line 209, “System\FileTypeLibrary\FileActionsUnit.pas” + 9) + $7
[005A96B5] FileActionsUnit.TFullViewFileAction.Execute (Line 133, “System\FileTypeLibrary\FileActionsUnit.pas” + 6) + $6
[0059EEF1] DialogsModuleUnit.TActionsModule.actPreviewExecute (Line 790, “Windows\DialogsModuleUnit.pas” + 5) + $5
[005B40C6] MainWindowUnit.RunPreviewAction (Line 1633, “Windows\MainWindowUnit.pas” + 5) + $F
[004A18FB] Controls.TWinControl.WndProc + $513
[004766A4] ComCtrls.TCustomListView.WndProc + $78
[0042DF5C] Classes.StdWndProc + $14
December 30th, 2008 at 15:52
You need to right click the file in OPENIV and select edit file, then import ur edited texture into the .wtd .. right now you have replaced the .wtd file with a .png
You will need to replace the file you broke with an orginal now.