OpenIV is unique project which allow you to work with two games –Grand Theft Auto IV and Max Payne 3. And today we proud to give to you new features for each of this games. First, at last you able to full edit Max Payne 3 RPF archives and start modding for this great game. Second, for Grand Theft Auto IV we are add a new long-expected openFormats for Nav mesh files (.wnv) which allow you to create PEDs paths on your own maps soon.Of course this is not all changes, full list is available here: https://openiv.com/bugs/changelog_page.php
OpenIV It is the biggest and ambitious project we’ve ever made. And we enjoy it. We like that fact OpenIV have run more than 7 thousands of times every day. We really enjoy developing OpenIV and seeing how GTA IV modding is become better and better every day. But now we really need your support. If you want to see new cool features for GTA IV modding, if you want to see Max Payne 3 modding alive, now it is time to support OpenIV.
We are continuing our work on Max Payne 3 support in OpenIV. And now we are proud to release OpenIV 1.1, with one of the most user requested feature – Max Payne 3 audio playback. But we also don’t forget about Grand Theft Auto IV. Here is a list of most important changes in OpenIV 1.1:
New audio player
Support of Max Payne 3 audio playback and export to wav
After OpenIV 1.0 with Max Payne 3 supports was released, some people have a question, why OpenIV is not supported consoles version, but in .black they are open fine. In this message I want to explain this situation.
So, historically Rockstar release their games on consoles before PC, and some games are released only on consoles (Red Dead Redemption, for example). But we need to know about changes was made in RAGE, so we need to research it too. Because of it we were able to release Max Payne 3 support so fast. But we never had point to make public tools for console versions. Here we have some reason for it: Read the rest of this entry »