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Теперь мы можем создавать полностью рабочие коллизии для GTA IV с помощью OpenIV/openFormats.
Now we can make full work collisions for GTA IV by using OpenIV/openFormats.

Новая бета версия openFormats будет доступна всем в субботу 19 числа.
New openFormats beta will be available in Saturday 19.
OpenIV Song
Version 1 – http://bit.ly/hf1BsL – Версия 1
Version 2 – http://bit.ly/hKem7V – Версия 2
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This beta version now available to beta testers.
Эта версия доступна бета тестерам.

My .black project

History of .black – RAGE research project

Author: GooD-NTS
Nizhniy Novgorod, 2010

I started my .black project in May, 2008 when GTA IV’d been just released on xbox360. Right now I don’t remember why I’ve started it, maybe I just want to see how the Rockstar Games use the new engine.

OpenRPF

It all started from a small program called OpenRPF, what I’ve made for opening RPF archives. It wasn’t functional enough because it could only open archives directly, not to decrypt anything (at that time I didn’t know about RAGE encryption). During the first days of May I was trying to find out, how the encryption is used in RAGE and how I could decrypt it. As this time I found one great man. His nickname was Listener. I am sure, you all know who it is. I began to ask him different questions about encryption but he refused to give me any information because it was confidential and offered me to find it by myself in assembler codes of GTA IV. He gave me the link to IDA and necessary plugins for it, and gave some pieces of advice.

Next week after that I was searching for it, I’ve never seen PPC ASM before, so it was hard. The whole week I was questioning Listener, and after a week I have done it. So I understood everything I wanted about RAGE encryption and got an ability to continue my work with archives. Also I have joined to Listener and small closed community (on sannybuilder.com) who’ve started the GTA IV research.

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openFormats with OpenIV Tools

So, openFormats testing continues. Today I’m releasing new version that is in addition to converting resources into openFormats also includes some of OpenIV functions.

Links, for download:

New version of openFormats BETA:  http://bit.ly/opnFRS4

New version of GISM scripts from 3Doomer: http://bit.ly/gismv095

List of changes in openFormats BETA:

[Release 3, Version 4, 18.12.2010]
+ Added cmd line param, “-noglass” to disable aero glass transparency
+ Added OpenIV Tools
+ Texture editor (*.wtd)
+ Collision viewer (*.wbn;*.wbd)
+ Models viwer (*.wdr;*.wdd;*.wft)
+ Expiry date: 31.12.2010
* Updated Readme.txt

Good luck in testing and don’t forget get feedback.

openFormats with OpenIV Tools

So, today after long researching, OpenIV have Collision (*.wbn and *.wbd) files viewing.
There some images:


Currently is very basic viewing, but in future it will be better.

Also, after reengineering, export to OpenFormats is new and working now. Here some examples:

Textures: OpenTexture.txt

Collisions:
cj_test_1.txt
OpenBound.txt
weapons.txt

This files shows currently state, eventually properties and attributes in this files will be much more

Unfortunately, we don’t have any news about OpenIV and .black but I found this coll video what I made in 2008 year. This video show real gameplay of first GTA IV mod for xbox360 what I made with OpenIV 0.6.

You can see it on my youtube:
Part one
Part two

okay, and one small screen from .black:


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