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OpenIV 2.7

Exactly 7 years ago, Dec/28/2008, we released the first public beta version of OpenIV. Since then, we have been constantly working on it. Today, we are proud to announce a new version – OpenIV 2.7.

In the three months, since the last release, we have added many improvements and enhancements.
All new features can be divided into the three major groups:

openFormats development

openFormats support in Grand Ttheft Auto V was significantly extended. We have added support for editing .gxt2 with openFormats for all moddable platforms: PC, Xbox 360 and PS3.
Editing textures (.ydt) and collision models (.ybn and .ybd) is now supported for the PC version.
Last, but not least, openFormats now has new improvements for editing .awc files both for Max Payne 3 and GTA V.

Brand new Package Installer

We are glad to introduce a new version of Package Installer, which supports Grand Theft Auto V.
With a new version of OIV-packages, you can change appearance of Package Installer and display additional information about the author of the mod.
Complete documentation for the OIV formats will be published in the next few days.

Improved support for “mods” folder in Grand Theft Auto V

We have added new notifications and functions, which make using “mods” more convenient. Now, when you install the OpenIV.asi plugin, you will be prompted to create “mods” folder.
If you have both OpenIV.asi plugin and “mods” folder, you can see new options: “Copy to mods folder” and “Show in mods folder”.

Bug fixes and minor improvements

In this release, we have also fixed a large amount of bugs and added some minor improvements.
As always, you can find full change log here.

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Happy New Year!

March 29th, 2015OpenIV 2.3.5

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Today we are proud to release OpenIV 2.3.5, first version with import support for openFormats models in Max Payne 3. Using openFormats, you will be able to edit ped and map object models. Unfortunately, not all features are available now, for example, it is not possible to use cloth, but we will continue to work along with formats from PC version of GTA V. Besides openFormats import ability we also fix some issues and add new features. Full list of changes is available here.

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Greetings to all! Today we are proud to release OpenIV 2.3. In last few months we have developed a new system that allows us to work with RAGE Resources in more easy and elegant way. It also helps to describe and research resources faster, so we will be able to bring support for new resources earlier. This is means new features will come quickly, and I personally hope, it will increase OpenIV stability in general.

For start, we using a new system for Max Payne 3 and Grand Theft Auto V resources, in next few releases we will bring it to Grand Theft Auto IV as well. Unfortunately, you probably will not notice any changes in OpenIV functionality, so we have one noticeable feature to release today.

Let me introduce – openFormats for Max Payne 3 Drawable models.

Yeah, finally, we made openFormats for Max Payne 3 models, but, unfortunately, currently it is export only version. Therefore, you will not be able to import your models into Max Payne 3 yet, sorry for that. However, we will work hard to bring import as soon as possible. Another good thing is the current version of openFormats for Max Payne 3 is very similar to our future formats for Grand Theft Auto V.

In addition, we currently working on documentation for openFormats for Max Payne 3, so, you will have all information you need for editing formats or even create your own tools and scripts for it.

As always, the full change log is available here.

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Today we are proud to release OpenIV 2.2. This update contain several improvements for our viewer tools that targeted for Grand Theft Auto V weapon and vehicles models. Also now you will be able to view models from XPT resources (particles effects on xbox 360 version). Package Installer was updated with support of 1.1 version of OIV Packages. As usual, we have fixed few minor issues and stuff. The full change log is available here.

August 7th, 2014OpenIV 2.1


Today we are proud to release OpenIV 2.1. This is the first version with Continuous Navigation – a new way to interact with archives. Continuous Navigation gives you ability to navigate through archives continuously just like regular folders. This new experience allows you to navigate faster through archives and inner archives that presented in large quantities in GTA V.

As for Grand Theft Auto V support, we have added two big features. Now you are able to view XFT Models and finally you have all features to edit and create RPF7 archives for GTA V.

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