OpenIV It is the biggest and ambitious project we’ve ever made. And we enjoy it. We like that fact OpenIV have run more than 7 thousands of times every day. We really enjoy developing OpenIV and seeing how GTA IV modding is become better and better every day. But now we really need your support. If you want to see new cool features for GTA IV modding, if you want to see Max Payne 3 modding alive, now it is time to support OpenIV.
We are continuing our work on Max Payne 3 support in OpenIV. And now we are proud to release OpenIV 1.1, with one of the most user requested feature – Max Payne 3 audio playback. But we also don’t forget about Grand Theft Auto IV. Here is a list of most important changes in OpenIV 1.1:
New audio player
Support of Max Payne 3 audio playback and export to wav
After OpenIV 1.0 with Max Payne 3 supports was released, some people have a question, why OpenIV is not supported consoles version, but in .black they are open fine. In this message I want to explain this situation.
So, historically Rockstar release their games on consoles before PC, and some games are released only on consoles (Red Dead Redemption, for example). But we need to know about changes was made in RAGE, so we need to research it too. Because of it we were able to release Max Payne 3 support so fast. But we never had point to make public tools for console versions. Here we have some reason for it: Read the rest of this entry »
Today is a great day in OpenIV‘s history.Today we are release OpenIV with support of two different game – Grand Theft Auto IV and Max Payne 3. We just start work with Max Payne 3, but now OpenIV 1.0 is the only tool outside of Rockstar studios which is not just to open game archive, but and allow you to view texture resources and collision bounds objects.
Besides Max Payne 3 support in OpenIV 1.0 we have made a lot of work to improve our openFormats for GTA IV. Also we are fixes many bugs and errors.
Hello everyone, since Max Payne 3 was released in North America it also start selling in some store in Europe. So I think now it is a good time to make a first look at files from Xbox360 version of Max Payne 3. But a small remainder before: OpenIV will able to open Max Payne 3 files begin from June release, but it will work only with PC version, we are not support any console modding here. Now we can start.
Here I’ve made screen and video from current developer OpenIV build with already support of new Max Payne 3’s RPF files (Now they have RPF4). First of all, the file structure is pretty same to GTA IV, and even some files here just from GTA IV but they don’t uses by the game. Here you can find list of archives I’ve made from both discs (without bik videos) – http://bit.ly/MP3x360Files.