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Today we are proud to release OpenIV 2.6. It took some time, but now you will be able to edit RPF Archives in PC version of GTA V. Currently we come with temporary solution, which requires ASI plugin for the game. When you are try to edit RPF Archive, you will see notification about installing plugin. You need to install an ASI loader and OpenIV plugin, otherwise your game will not work with modified archives. With installed ASI loader and plugin, you will not be able to go into GTA Online. This will keep you from accidently banning and GTA Online will be protected from modifications.

Besides RPF editing, we are also added support for GTA V PC files in Drawable, Collision and Navmesh viewers, so now you can view some models. As always, the full change log is available here.

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Okay, no big speeches today, right to the business. OpenIV 2.5 first release with support PC version of GTA V. Currently you can only view files, edit features are not available now. You can open archives and textures, the other resources will come later. The audio playback is also not available now. Please keep in mind it is just a beginning. Full list of changes is available here.

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We are proud to present first mod for Max Payne 3 that replaces player model. Not just replaces but, replaces it to Niko Bellic from Grand Theft Auto IV. Niko comes to Brazil to make Max’s work done.

Mod replaces all Max Payne models to Niko. Automatic installation uses OIV package.

Download Niko Bellic for Max Payne 33

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Greetings to all! Today we are proud to release OpenIV 2.3. In last few months we have developed a new system that allows us to work with RAGE Resources in more easy and elegant way. It also helps to describe and research resources faster, so we will be able to bring support for new resources earlier. This is means new features will come quickly, and I personally hope, it will increase OpenIV stability in general.

For start, we using a new system for Max Payne 3 and Grand Theft Auto V resources, in next few releases we will bring it to Grand Theft Auto IV as well. Unfortunately, you probably will not notice any changes in OpenIV functionality, so we have one noticeable feature to release today.

Let me introduce – openFormats for Max Payne 3 Drawable models.

Yeah, finally, we made openFormats for Max Payne 3 models, but, unfortunately, currently it is export only version. Therefore, you will not be able to import your models into Max Payne 3 yet, sorry for that. However, we will work hard to bring import as soon as possible. Another good thing is the current version of openFormats for Max Payne 3 is very similar to our future formats for Grand Theft Auto V.

In addition, we currently working on documentation for openFormats for Max Payne 3, so, you will have all information you need for editing formats or even create your own tools and scripts for it.

As always, the full change log is available here.

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