First release with support of Max Payne 3 and GTA IV.
0000132: [openFormats] Implement simple text-based format for easy WPL editing. (OPL) (Chipsman)
0000115: [Tools - Texture editor] Improve DDS file loading ( Importing Images Causes Massive Quality Loss ) (GooD-NTS)
       0000122: [Framework] Improve work with DDS files (write new class instead of uning D3DX) (GooD-NTS)
0000127: [Tools] Implement viewer for Max Payne 3 WPL files (Chipsman)
       0000126: [General] Implement support for Max Payne 3 WPL files (Chipsman)
0000123: [General] Implement initial Max Payne 3 support (GooD-NTS)
0000129: [Tools - Collision viewer] Implement viewer of Max Payne 3 WBN/WBD collisions (GooD-NTS)
       0000128: [General] Implement support for Max Payne 3 WBN/WBD collisions. (GooD-NTS)
0000131: [Tools - Texture editor] Implement viewer for Max Payne 3 WTD Textures (GooD-NTS)
       0000130: [General] Implement support of Max Payne 3 WTD textures (GooD-NTS)
0000125: [Archive editing - RPF] Improve RPF archive processing. (GooD-NTS)
0000124: [Archive editing - RPF] Implement support for RPF4 archives (viewing only) (GooD-NTS)
0000077: [User interface] Error while opening GTAIV.exe (GooD-NTS)
0000119: [Tools - Texture editor] Implement new Texture viewer (GooD-NTS)
0000120: [OpenIV Core] Core update, make it more flexible (GooD-NTS)
0000116: [openFormats] Improve openFormats file structure (GooD-NTS)
0000121: [Tools - Fragment Models Viewer] Improve rendering of GTA IV vehicles (Chipsman)
0000099: [openFormats] No primitive shape collisions support (GooD-NTS)
0000117: [openFormats] Textures always export to .PNG while models exporting from .WPFL (GooD-NTS)
0000114: [General] Missed some names for audio files in RPF 3 archives (GooD-NTS)
0000109: [Tools] Show normal models names instead of hash in WPL Viewer (Chipsman)
0000110: [Tools] Make possible to use "arrow" keys for camera movement in all OpenIV viewers. (Chipsman)
0000052: [Archive editing - RPF] Implement RPF3 edit functions. (GooD-NTS)
23 issues View Issues