View Issue Details

IDProjectCategoryView StatusLast Update
0000771OpenIVTools - Models viewer (general)public2021-02-01 16:11
ReporternickzAssigned To 
PrioritynormalSeveritytweakReproducibilityalways
Status newResolutionopen 
PlatformWindowsOS10 (64-bit, 32-bit)OS Version10.0
Product Version4.0.1 
Target VersionFixed in Version 
Summary0000771: Alternative textures in Model Viewer is not assign properly
DescriptionThere's a trouble with OpenIV Model Viewer. When I'm trying to load different textures it only loads XXX_a_uni.ytd which is default for a model. Everything else like XXX_b_uni.ytd makes model be printed orange means can't load textures. Tried different ways to fix it with no results.
TagsNo tags attached.
GameGrand Theft Auto V

Activities

nickz

2021-01-30 10:07

reporter  

Screenshot-68.png (102,889 bytes)
Screenshot-68.png (102,889 bytes)

Team

2021-01-31 19:14

developer   ~0000634

OpenIV only uses textures if the names are matched in shaders

textures.png (387,188 bytes)

nickz

2021-02-01 16:11

reporter   ~0000636

Is that mean I can't use different textures no matter if it really belongs to this model?
Basically the structure: uppr_diff_[model]_[texture]_uni.ytd
For instance the model jbib_000_u.ydd have textures:
jbib_diff_000_a_uni.ytd
jbib_diff_000_b_uni.ytd
jbib_diff_000_c_uni.ytd
jbib_diff_000_d_uni.ytd and etc..

Tried to apply them with no results. DiffuseSampler shows value jbib_diff_000_a_uni [external] only. So there's no way to apply b, c, d and others textures?

Screenshot_86.png (120,764 bytes)
Screenshot_86.png (120,764 bytes)

Issue History

Date Modified Username Field Change
2021-01-30 10:07 nickz New Issue
2021-01-30 10:07 nickz File Added: Screenshot-68.png
2021-01-31 19:14 Team File Added: textures.png
2021-01-31 19:14 Team Note Added: 0000634
2021-01-31 19:14 Team Status new => feedback
2021-02-01 16:11 nickz File Added: Screenshot_86.png
2021-02-01 16:11 nickz Note Added: 0000636
2021-02-01 16:11 nickz Status feedback => new