View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0000771 | OpenIV | Tools - Models viewer (general) | public | 2021-01-30 10:07 | 2021-02-01 16:11 |
Reporter | nickz | Assigned To | |||
Priority | normal | Severity | tweak | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | Windows | OS | 10 (64-bit, 32-bit) | OS Version | 10.0 |
Product Version | 4.0.1 | ||||
Target Version | Fixed in Version | ||||
Summary | 0000771: Alternative textures in Model Viewer is not assign properly | ||||
Description | There's a trouble with OpenIV Model Viewer. When I'm trying to load different textures it only loads XXX_a_uni.ytd which is default for a model. Everything else like XXX_b_uni.ytd makes model be printed orange means can't load textures. Tried different ways to fix it with no results. | ||||
Tags | No tags attached. | ||||
Game | Grand Theft Auto V | ||||
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OpenIV only uses textures if the names are matched in shaders textures.png (387,188 bytes) |
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Is that mean I can't use different textures no matter if it really belongs to this model? Basically the structure: uppr_diff_[model]_[texture]_uni.ytd For instance the model jbib_000_u.ydd have textures: jbib_diff_000_a_uni.ytd jbib_diff_000_b_uni.ytd jbib_diff_000_c_uni.ytd jbib_diff_000_d_uni.ytd and etc.. Tried to apply them with no results. DiffuseSampler shows value jbib_diff_000_a_uni [external] only. So there's no way to apply b, c, d and others textures? |
Date Modified | Username | Field | Change |
---|---|---|---|
2021-01-30 10:07 | nickz | New Issue | |
2021-01-30 10:07 | nickz | File Added: Screenshot-68.png | |
2021-01-31 19:14 | Team | File Added: textures.png | |
2021-01-31 19:14 | Team | Note Added: 0000634 | |
2021-01-31 19:14 | Team | Status | new => feedback |
2021-02-01 16:11 | nickz | File Added: Screenshot_86.png | |
2021-02-01 16:11 | nickz | Note Added: 0000636 | |
2021-02-01 16:11 | nickz | Status | feedback => new |