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IDProjectCategoryView StatusLast Update
0000686OpenIVopenFormatspublic2020-02-27 23:06
ReporterGurksAssigned ToTeam 
Status resolvedResolutionfixed 
PlatformWindowsOS10 (64-bit, 32-bit)OS Version10.0
Product Version3.2 
Target Version4.0Fixed in Version4.0 
Summary0000686: Crash when importing openformat
DescriptionTime: "22:31:58"
Type: "EAccessViolation"
Message: "Access violation at address 00405DC5 in module 'OpenIV.exe'. Write of address 035F0306"

Additional information:
Main::ExploreArchiveNode::WorkItem=C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\x64\audio\sfx\S_FULL_AMB_F.rpf|
SysLocale={ DefaultLCID: "8192", PriLangID: "0", SubLangID: "8", FarEast: "True", MiddleEast: "True" }
App::Path=C:\Users\Antoine Siron\AppData\Local\New Technology Studio\Apps\OpenIV\
GetThreadLocale=8192 (0x2000)
Main::ExploreArchiveNode::ParentArchive=C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\x64\audio\sfx\S_FULL_AMB_F.rpf
Core::OpenArchive::LastCall=C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\x64\audio\sfx\S_FULL_AMB_F.rpf
ApplicationPath=C:\Users\Antoine Siron\AppData\Local\New Technology Studio\Apps\OpenIV\
OS=Windows 10 (Version 10.0, Build 0, 64-bit Edition)
RunCurrentItemAction=C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\x64\audio\sfx\S_FULL_AMB_F.rpf|a_f_m_bevhills_02_black_full_01.awc
ErrorId_306914={ "306914", "2/2/2020" }
Game::ID=Five (GTA V)
Action::Open::Execute=C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\x64\audio\sfx\S_FULL_AMB_F.rpf|a_f_m_bevhills_02_black_full_01.awc|a_f_m_bevhills_02_black_full_01.awc|a_f_m_bevhills_02_black_full_01.awc
Game::Path=C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\

TErrorWindow=OpenIV - Application error
TopenFormatsImportWindow=Import openFormats - OpenIV
TMainWindow=OpenIV - S_FULL_AMB_F.rpf - [Edit mode]
TErrorWindow=OpenIV - Application error

Exe: 18/12/2019
Address: 0x00405DC5
ClassName: EAccessViolation
MessageText: Access violation at address 00405DC5 in module 'OpenIV.exe'. Write of address 035F0306

ClientId: 11583032, ReportId: 306915
Steps To ReproduceImport .oac in x64/sfx/audio/SS_FULL_AMB_F

Additional InformationIt's my files that makes it crash, even though I was careful with it.

I replaced all the .wav files in this specific folder (SS_FULL_AMB) with other .wav files with the exact same properties (samplerate, bitrate, samples).
I did remove 1 sample for each file though to be sure there wouldn't be too much samples (it was a quirk in my code). I had tried to use bigger files but it crashed ingame, so I assumed I needed to be precise.

The content of the .wav files is now completely different and abstract (it's weird noise).

It works for some .oac but not with this one. I also have a hard time importing a bunch of .oac at the same time, it gives me the same error (00405DC5).

Any help would be really appreciated
TagsNo tags attached.
GameGrand Theft Auto V



2020-02-02 01:08


a_f_m_bevhills_01_white_full_01.oac (95,571 bytes)


2020-02-02 19:01

developer   ~0000547

Please provide openFormats file (.oac + wav).


2020-02-02 23:21

reporter   ~0000548

Couldn't add the .wav files due to maximum file size limitations so here's a dropbox link with .wav and .yclip in the .zip :

It also happens when I try to import a lot of .oac at the same time, and it doesn't seem to be linked to some faulty .oac.
Sometimes when I try again with a faulty .oac it works, but I tried the one I linked 3 times in a row and it gave me the same error.


2020-02-27 22:24

developer   ~0000550

The issue here is that you removed one sample from each of your wave files. However, for ADPCM encoding to work we need even number of samples. (So you have to remove two not one).

Anyway, we will add additional check to not crash on such files in the future.

Issue History

Date Modified Username Field Change
2020-02-02 01:08 Gurks New Issue
2020-02-02 01:08 Gurks File Added: a_f_m_bevhills_01_white_full_01.oac
2020-02-02 19:01 Team Status new => feedback
2020-02-02 19:01 Team Note Added: 0000547
2020-02-02 19:01 Team Game Grand Theft Auto IV/EfLC => Grand Theft Auto V
2020-02-02 23:21 Gurks Note Added: 0000548
2020-02-02 23:21 Gurks Status feedback => new
2020-02-27 22:24 Team Assigned To => Team
2020-02-27 22:24 Team Status new => assigned
2020-02-27 22:24 Team Note Added: 0000550
2020-02-27 22:25 Team Target Version => 4.0
2020-02-27 23:06 Team Status assigned => resolved
2020-02-27 23:06 Team Resolution open => fixed
2020-02-27 23:06 Team Fixed in Version => 4.0