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IDProjectCategoryView StatusLast Update
0000686OpenIVopenFormatspublic2020-02-02 23:21
ReporterGurksAssigned To 
Status newResolutionopen 
PlatformWindowsOS10 (64-bit, 32-bit)OS Version10.0
Product Version3.2 
Target VersionFixed in Version 
Summary0000686: Crash when importing openformat
DescriptionTime: "22:31:58"
Type: "EAccessViolation"
Message: "Access violation at address 00405DC5 in module 'OpenIV.exe'. Write of address 035F0306"

Additional information:
Main::ExploreArchiveNode::WorkItem=C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\x64\audio\sfx\S_FULL_AMB_F.rpf|
SysLocale={ DefaultLCID: "8192", PriLangID: "0", SubLangID: "8", FarEast: "True", MiddleEast: "True" }
App::Path=C:\Users\Antoine Siron\AppData\Local\New Technology Studio\Apps\OpenIV\
GetThreadLocale=8192 (0x2000)
Main::ExploreArchiveNode::ParentArchive=C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\x64\audio\sfx\S_FULL_AMB_F.rpf
Core::OpenArchive::LastCall=C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\x64\audio\sfx\S_FULL_AMB_F.rpf
ApplicationPath=C:\Users\Antoine Siron\AppData\Local\New Technology Studio\Apps\OpenIV\
OS=Windows 10 (Version 10.0, Build 0, 64-bit Edition)
RunCurrentItemAction=C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\x64\audio\sfx\S_FULL_AMB_F.rpf|a_f_m_bevhills_02_black_full_01.awc
ErrorId_306914={ "306914", "2/2/2020" }
Game::ID=Five (GTA V)
Action::Open::Execute=C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\x64\audio\sfx\S_FULL_AMB_F.rpf|a_f_m_bevhills_02_black_full_01.awc|a_f_m_bevhills_02_black_full_01.awc|a_f_m_bevhills_02_black_full_01.awc
Game::Path=C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\

TErrorWindow=OpenIV - Application error
TopenFormatsImportWindow=Import openFormats - OpenIV
TMainWindow=OpenIV - S_FULL_AMB_F.rpf - [Edit mode]
TErrorWindow=OpenIV - Application error

Exe: 18/12/2019
Address: 0x00405DC5
ClassName: EAccessViolation
MessageText: Access violation at address 00405DC5 in module 'OpenIV.exe'. Write of address 035F0306

ClientId: 11583032, ReportId: 306915
Steps To ReproduceImport .oac in x64/sfx/audio/SS_FULL_AMB_F

Additional InformationIt's my files that makes it crash, even though I was careful with it.

I replaced all the .wav files in this specific folder (SS_FULL_AMB) with other .wav files with the exact same properties (samplerate, bitrate, samples).
I did remove 1 sample for each file though to be sure there wouldn't be too much samples (it was a quirk in my code). I had tried to use bigger files but it crashed ingame, so I assumed I needed to be precise.

The content of the .wav files is now completely different and abstract (it's weird noise).

It works for some .oac but not with this one. I also have a hard time importing a bunch of .oac at the same time, it gives me the same error (00405DC5).

Any help would be really appreciated
TagsNo tags attached.
GameGrand Theft Auto V



2020-02-02 01:08


a_f_m_bevhills_01_white_full_01.oac (95,571 bytes)


2020-02-02 19:01

developer   ~0000547

Please provide openFormats file (.oac + wav).


2020-02-02 23:21

reporter   ~0000548

Couldn't add the .wav files due to maximum file size limitations so here's a dropbox link with .wav and .yclip in the .zip :

It also happens when I try to import a lot of .oac at the same time, and it doesn't seem to be linked to some faulty .oac.
Sometimes when I try again with a faulty .oac it works, but I tried the one I linked 3 times in a row and it gave me the same error.

Issue History

Date Modified Username Field Change
2020-02-02 01:08 Gurks New Issue
2020-02-02 01:08 Gurks File Added: a_f_m_bevhills_01_white_full_01.oac
2020-02-02 19:01 Team Status new => feedback
2020-02-02 19:01 Team Note Added: 0000547
2020-02-02 19:01 Team Game Grand Theft Auto IV/EfLC => Grand Theft Auto V
2020-02-02 23:21 Gurks Note Added: 0000548
2020-02-02 23:21 Gurks Status feedback => new