View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000686 | OpenIV | openFormats | public | 2020-02-02 01:08 | 2020-02-27 23:06 |
Reporter | Gurks | Assigned To | Team | ||
Priority | normal | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | Windows | OS | 10 (64-bit, 32-bit) | OS Version | 10.0 |
Product Version | 3.2 | ||||
Target Version | 4.0 | Fixed in Version | 4.0 | ||
Summary | 0000686: Crash when importing openformat | ||||
Description | Time: "22:31:58" Type: "EAccessViolation" Message: "Access violation at address 00405DC5 in module 'OpenIV.exe'. Write of address 035F0306" Additional information: [Context] App::Temp=C:\Users\ANTOIN~1\AppData\Local\Temp\OpenIV_14AE048E\ Main::ExploreArchiveNode::WorkItem=C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\x64\audio\sfx\S_FULL_AMB_F.rpf| GetSystemDefaultLangID=1033 SysLocale={ DefaultLCID: "8192", PriLangID: "0", SubLangID: "8", FarEast: "True", MiddleEast: "True" } App::Path=C:\Users\Antoine Siron\AppData\Local\New Technology Studio\Apps\OpenIV\ GetThreadLocale=8192 (0x2000) Game::Platform=pc Main::ExploreArchiveNode::ParentArchive=C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\x64\audio\sfx\S_FULL_AMB_F.rpf WebClientIndex=930230816 Core::OpenArchive::LastCall=C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\x64\audio\sfx\S_FULL_AMB_F.rpf ApplicationPath=C:\Users\Antoine Siron\AppData\Local\New Technology Studio\Apps\OpenIV\ OS=Windows 10 (Version 10.0, Build 0, 64-bit Edition) RunCurrentItemAction=C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\x64\audio\sfx\S_FULL_AMB_F.rpf|a_f_m_bevhills_02_black_full_01.awc ErrorId_306914={ "306914", "2/2/2020" } Game::ID=Five (GTA V) WebClientToken={8D1422A0-9AE9-4E33-9C78-F2137B47A866} GetSystemDefaultLCID=1033 WebClientId=11583032 Action::Open::Execute=C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\x64\audio\sfx\S_FULL_AMB_F.rpf|a_f_m_bevhills_02_black_full_01.awc|a_f_m_bevhills_02_black_full_01.awc|a_f_m_bevhills_02_black_full_01.awc App::Lang=en_GB Game::Path=C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\ [Windows] TErrorWindow=OpenIV - Application error TopenFormatsImportWindow=Import openFormats - OpenIV TMainWindow=OpenIV - S_FULL_AMB_F.rpf - [Edit mode] TActionsModule=ActionsModule TErrorWindow=OpenIV - Application error [Exeption] Exe: 3.2.0.1102 18/12/2019 Address: 0x00405DC5 ClassName: EAccessViolation MessageText: Access violation at address 00405DC5 in module 'OpenIV.exe'. Write of address 035F0306 ClientId: 11583032, ReportId: 306915 | ||||
Steps To Reproduce | Import .oac in x64/sfx/audio/SS_FULL_AMB_F | ||||
Additional Information | It's my files that makes it crash, even though I was careful with it. I replaced all the .wav files in this specific folder (SS_FULL_AMB) with other .wav files with the exact same properties (samplerate, bitrate, samples). I did remove 1 sample for each file though to be sure there wouldn't be too much samples (it was a quirk in my code). I had tried to use bigger files but it crashed ingame, so I assumed I needed to be precise. The content of the .wav files is now completely different and abstract (it's weird noise). It works for some .oac but not with this one. I also have a hard time importing a bunch of .oac at the same time, it gives me the same error (00405DC5). Any help would be really appreciated | ||||
Tags | No tags attached. | ||||
Game | Grand Theft Auto V | ||||
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a_f_m_bevhills_01_white_full_01.oac (95,571 bytes) |
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Please provide openFormats file (.oac + wav). |
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Couldn't add the .wav files due to maximum file size limitations so here's a dropbox link with .wav and .yclip in the .zip : https://www.dropbox.com/sh/iowe77u005quq49/AAAxNX2coYPKoSsIZrgczA27a?dl=0 It also happens when I try to import a lot of .oac at the same time, and it doesn't seem to be linked to some faulty .oac. Sometimes when I try again with a faulty .oac it works, but I tried the one I linked 3 times in a row and it gave me the same error. |
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The issue here is that you removed one sample from each of your wave files. However, for ADPCM encoding to work we need even number of samples. (So you have to remove two not one). Anyway, we will add additional check to not crash on such files in the future. |
Date Modified | Username | Field | Change |
---|---|---|---|
2020-02-02 01:08 | Gurks | New Issue | |
2020-02-02 01:08 | Gurks | File Added: a_f_m_bevhills_01_white_full_01.oac | |
2020-02-02 19:01 | Team | Status | new => feedback |
2020-02-02 19:01 | Team | Note Added: 0000547 | |
2020-02-02 19:01 | Team | Game | Grand Theft Auto IV/EfLC => Grand Theft Auto V |
2020-02-02 23:21 | Gurks | Note Added: 0000548 | |
2020-02-02 23:21 | Gurks | Status | feedback => new |
2020-02-27 22:24 | Team | Assigned To | => Team |
2020-02-27 22:24 | Team | Status | new => assigned |
2020-02-27 22:24 | Team | Note Added: 0000550 | |
2020-02-27 22:25 | Team | Target Version | => 4.0 |
2020-02-27 23:06 | Team | Status | assigned => resolved |
2020-02-27 23:06 | Team | Resolution | open => fixed |
2020-02-27 23:06 | Team | Fixed in Version | => 4.0 |