CREATE_PED RELEASE_PED_ENTITY_SYNC_POINT CREATE_PED_CORPSE DELETE_PED_CORPSE DELETE_ALL_PED_CORPSES DOES_CORPSE_EXIST GET_CORPSE_COORDS DELETE_PED GET_PED_COORDS SET_PED_COORDS SET_DEAD_PED_COORDS SET_PED_GORE SET_PED_GORE_FROM_PLAYER SET_PED_GORE_FROM_NPC SET_PED_GORE_AS_ALLY SET_PED_GORE_AS_DEFAULT RESET_PED_GORE SET_PED_BLOOD_SMEAR RESET_PED_BLOOD_SMEAR SET_FORCE_PLAYER_GORE TRANSFER_PED_BLOOD_HANDLE ADD_PED_CLONE RESET_PED_CLONES IS_PED_IN_AREA IS_PED_IN_ANGLED_AREA IS_PED_AT_COORD IS_PED_AT_PED IS_PED_AT_VEHICLE IS_PED_AT_OBJECT IS_PED_IN_VEHICLE IS_PED_IN_MODEL IS_PED_IN_ANY_VEHICLE IS_PED_IN_CROSSHAIR_CONE CAN_PED_SEE_OTHER_PED GET_TIME_SINCE_PED_MADE_NOISE IS_PED_DEAD IS_PED_INJURED IS_PED_FATALLY_INJURED IS_PLAYER_BEING_ARRESTED CREATE_PED_INSIDE_VEHICLE IS_PED_IN_ZONE GET_PED_HEADING SET_PED_HEADING GET_PED_DIRECTION SET_FREEZE_PED_AIM SET_PED_DESIRED_HEADING IS_PED_FACING_PED IS_PED_TOUCHING_OBJECT SET_PED_OBLIVIOUS_TO_DANGER IS_PED_IN_MELEE_COMBAT SET_PED_AS_NO_LONGER_NEEDED SET_PED_HEALTH_AS_BOOST SET_PED_HEALTH GET_PED_HEALTH GET_PED_MAX_HEALTH IS_PED_STOPPED SET_PED_ONLY_DAMAGED_BY_PLAYER SET_PED_ONLY_DAMAGED_BY_RELATIONSHIP_GROUP SET_PED_CAN_BE_DAMAGED_BY_RELATIONSHIP_GROUP SET_PED_PROOFS SET_PED_DAMAGED_BY_TEAR_GAS IS_PED_ON_SCREEN IS_PED_SHOOTING_IN_AREA IS_ANY_PED_SHOOTING_IN_AREA IS_PED_SHOOTING SET_PED_ACCURACY SET_PED_PERFECT_ACCURACY_OVERRIDE SET_PED_ENABLE_DISTANCE_INACCURACY SET_PED_ENABLE_SPAWN_INACCURACY IS_PED_MODEL EXPLODE_PED_HEAD SET_PED_VISIBLE IS_PED_VISIBLE SET_PED_VISIBLE_DURING_SEQUENCE REMOVE_PED_ELEGANTLY ADD_ARMOUR_TO_PED HAS_PED_CLEAR_LOS_TO_PED HAS_PED_CLEAR_LOS_TO_SPHERE IS_PED_LOS_CLEAR_TO_TARGET_PED SET_PED_INTO_VEHICLE SET_PED_OUT_OF_VEHICLE CAN_CREATE_RANDOM_PED CREATE_RANDOM_PED CREATE_RANDOM_MALE_PED CREATE_RANDOM_FEMALE_PED CREATE_RANDOM_PED_AS_DRIVER SET_PED_ANIM_SPEED SET_PED_ALL_ANIMS_SPEED SET_PED_MOVE_ANIMS_BLEND_OUT SET_PED_CAN_BE_DRAGGED_OUT IS_PED_MALE GET_VEHICLE_PED_IS_IN SET_PED_DENSITY_MULTIPLIER SET_SCENARIO_PED_DENSITY_MULTIPLIER GET_CURRENT_BASIC_COP_MODEL GET_CURRENT_COP_MODEL SET_SCRIPTED_CONVERSION_COORD CLEAR_SCRIPTED_CONVERSION_COORD SET_PED_NON_REMOVAL_AREA CLEAR_PED_NON_REMOVAL_AREA SET_PED_NON_CREATION_AREA CLEAR_PED_NON_CREATION_AREA SET_PED_SUFFERS_CRITICAL_HITS SET_PED_READY_TO_BE_STUNNED GET_PED_READY_TO_BE_STUNNED SET_PED_READY_TO_BE_EXECUTED GET_PED_READY_TO_BE_EXECUTED SET_PED_MELEE_ACTION_FLAG0 GET_PED_MELEE_ACTION_FLAG0 SET_PED_MELEE_ACTION_FLAG1 GET_PED_MELEE_ACTION_FLAG1 SET_PED_MELEE_MOVEMENT_CONSTRAINT_BOX IS_PED_SITTING_IN_VEHICLE IS_PED_SITTING_IN_ANY_VEHICLE IS_PED_ON_FOOT IS_PED_ON_ANY_BIKE GET_DEAD_PED_PICKUP_COORDS IS_PED_IN_ANY_BOAT IS_PED_IN_ANY_HELI IS_PED_IN_ANY_PLANE IS_PED_IN_WATER SET_PED_SWEAT GET_PED_SWEAT SET_SWEAT_ENABLED SET_PED_WETNESS GET_PED_WETNESS GET_PED_WET_HEIGHT GET_OFFSET_FROM_PED_IN_WORLD_COORDS IS_PED_IN_FLYING_VEHICLE FREEZE_PED_POSITION SET_PED_USES_DYING_ANIM SET_PED_DIES_IN_WATER SET_PED_DIES_IN_SINKING_VEHICLE GET_PED_ARMOUR IS_PED_WAITING_FOR_WORLD_COLLISION HAS_PED_BEEN_DAMAGED_BY_PED HAS_PED_BEEN_DAMAGED_BY_VEHICLE SET_PED_STAY_IN_VEHICLE_WHEN_JACKED IS_PED_TOUCHING_VEHICLE SET_PED_CAN_BE_SHOT_IN_VEHICLE CLEAR_PED_LAST_DAMAGE_ENTITY GET_PED_LAST_DAMAGE_BONE CLEAR_PED_LAST_DAMAGE_BONE SET_PED_CAN_BE_TARGETTED IS_PED_IN_ANY_POLICE_VEHICLE DOES_PED_EXIST FREEZE_PED_POSITION_AND_DONT_LOAD_COLLISION SET_LOAD_COLLISION_FOR_PED_FLAG SET_PED_DUCKING IS_PED_DUCKING IS_PED_IN_ANY_TAXI SET_PED_SENSE_RANGE SET_PED_ID_RANGE SET_PED_SEEING_RANGE SET_PED_HEARING_RANGE SET_PED_FIELD_OF_VIEW SET_PED_STEALTH_MOVEMENT GET_PED_STEALTH_MOVEMENT IS_PED_PLAYING_ANIM HAS_PED_ANIM_FINISHED PED_ANIM_EVENT_OLD PED_ANIM_EVENT GET_PED_ANIM_CURRENT_TIME SET_PED_ANIM_CURRENT_TIME SET_PED_COLLISION GET_PED_ANIM_TOTAL_TIME CREATE_GROUP SET_PED_AS_GROUP_LEADER SET_PED_AS_GROUP_MEMBER REMOVE_GROUP REMOVE_DECISION_MAKER GET_PED_MODEL GET_PED_SPEED REMOVE_PED_FROM_GROUP IS_PED_GROUP_MEMBER IS_PED_GROUP_LEADER SET_GROUP_SEPARATION_RANGE SET_GROUP_RATIO_FIRING_AT_VISIBLE SET_GROUP_RATIO_FIRING_AT_INVISIBLE SET_GROUP_MAX_NUMS_FIRING SET_GROUP_MAX_NUM_MOVING SET_GROUP_MAX_NUM_ADVANCING SET_GROUP_LAST_ALIVE_AS_LONE_WOLF CLEAR_PED_DECISION_MAKER_EVENT_RESPONSE ADD_PED_DECISION_MAKER_EVENT_RESPONSE COPY_PED_DECISION_MAKER COPY_GROUP_PED_DECISION_MAKER LOAD_PED_DECISION_MAKER SET_PED_DECISION_MAKER SET_PED_DECISION_MAKER_TO_DEFAULT SET_GROUP_PED_DECISION_MAKER IS_PED_RELOADING IS_PED_DUAL_WIELDING IS_PED_INVESTIGATING IS_PED_IN_COMBAT IS_PED_DOING_DRIVEBY IS_PED_JACKING IS_PED_BEING_JACKED IS_PED_RETREATING IS_PED_FLEEING IS_PED_IN_COVER SET_PED_PINNED_DOWN IS_PED_RUNNING_TASK GIVE_PED_PICKUP_OBJECT SET_PED_RELATIONSHIP_GROUP SET_GANG_RELATIONSHIPS_CAN_BE_CHANGED_BY_NEXT_COMMAND SET_RELATIONSHIP_BETWEEN_REL_GROUPS CLEAR_RELATIONSHIP_BETWEEN_REL_GROUPS SET_PED_RELATIONSHIP CLEAR_PED_RELATIONSHIP SET_PED_CAN_BE_TARGETED_WITHOUT_LOS SET_PED_TO_INFORM_RESPECTED_FRIENDS IS_PED_RESPONDING_TO_EVENT SET_PED_IS_TARGET_PRIORITY SET_PED_SHOOT_RATE GET_GROUP_SIZE DOES_GROUP_EXIST GET_PED_GROUP_INDEX IS_PED_IN_GROUP SET_GROUP_FORMATION SET_GROUP_FORMATION_SPACING SET_GROUP_FORMATION_WALK_ALONGSIDE_LEADER_WHEN_CLOSE SET_GROUP_FORMATION_MAX_MOVE_SPEED SET_GROUP_GRENADE_PARAMS GET_VEHICLE_PED_IS_USING IS_PED_IN_AIR GET_PED_HEIGHT_ABOVE_GROUND SET_PED_GRAVITY SET_PED_VELOCITY GET_PED_VELOCITY SET_PED_ROTATION APPLY_DAMAGE_TO_PED APPLY_DAMAGE_TO_PED_WITH_HASH SET_PED_ALLOWED_TO_DUCK SET_PED_ALLOWED_TO_STAND SET_PED_ALLOWED_TO_ATTACK_IF_SURRENDERED SET_PED_ALLOWED_TO_DESTROY_IF_SURRENDERED SET_PED_ALLOWED_TO_SURRENDER GET_PED_HAS_SURRENDERED SET_PED_ALLOWED_TO_KNEEL_AND_FIRE SET_PED_FORCE_KNEEL_AND_FIRE SET_PED_NEVER_LEAVES_GROUP SET_PED_FORCE_FIRE GET_DEAD_PED_COORDS GET_PED_TYPE SET_PED_MAX_HEALTH SET_PED_MAX_TIME_IN_WATER SET_PED_MAX_TIME_UNDERWATER SET_GROUP_PED_DUCKS_WHEN_AIMED_AT SET_PED_COMBAT_ADVANCE_DELAY_TIME SET_PED_CAN_BE_KNOCKED_OFF_BIKE KNOCK_PED_OFF_BIKE SET_PED_COORDS_NO_GANG GET_PED_AS_GROUP_MEMBER GET_PED_AS_GROUP_LEADER IS_PED_STUCK_UNDER_VEHICLE SET_PED_KEEP_TASK IS_PED_SWIMMING SET_PED_COORDS_NO_OFFSET SET_PED_DIES_IN_VEHICLE SET_CREATE_RANDOM_COPS CAN_CREATE_RANDOM_COPS SET_PED_DRUGGED_UP SET_PED_IN_CUTSCENE SET_PED_AS_ENEMY SET_PED_AS_PRIMARY_CHAR SET_PED_CAN_SMASH_GLASS IS_PED_IN_ANY_TRAIN SET_PED_WANTED_BY_POLICE IS_PED_GETTING_INTO_A_VEHICLE SET_PED_MAX_COVER_SEARCH_RADIUS IS_PED_TRYING_TO_ENTER_A_LOCKED_VEHICLE GET_PED_ALERTNESS SET_PED_ALERTNESS HAS_PED_CLEAR_LOS_TO_PED_IN_FRONT DOES_DECISION_MAKER_EXIST SET_PED_GET_OUT_UPSIDE_DOWN_VEHICLE SET_PED_CAN_REMAIN_ON_BOAT_AFTER_MISSION_ENDS IS_PED_TOUCHING_PED SET_PED_ANIM_GROUP GET_PED_ANIM_GROUP SET_PED_USES_DEAFULT_ANIM_GROUP_WHEN_FLEEING SET_PED_GESTURE_GROUP COPY_ANIMATIONS GET_PED_DRAWABLE_VARIATION GET_NUMBER_OF_PED_DRAWABLE_VARIATIONS GET_PED_TEXTURE_VARIATION GET_NUMBER_OF_PED_TEXTURE_VARIATIONS GET_PED_PALETTE_VARIATION GET_PED_HAS_PALETTE_VARIATIONS SET_PERSISTENT_PED_VARIATION SET_PERSISTENT_PED_VARIATION_ENUM GET_SCENE_PED_MODEL SET_PERSISTENT_STREAM_PED_VARIATION SET_PERSISTENT_STREAM_PED_VARIATION_ENUM SET_STREAM_PED_CUSTOMISATION_DATA GET_STREAM_PED_PACK_ID SET_PED_COMPONENT_VARIATION SET_STREAM_PED_COMPONENT_VARIATION SET_PED_RANDOM_COMPONENT_VARIATION SET_PED_DEFAULT_COMPONENT_VARIATION PRELOAD_PLAYER_VARIATION APPLY_PLAYER_PRELOAD_VARIATION GET_PED_PROP_INDEX SET_PED_PROP_INDEX CLEAR_PED_PROP CLEAR_ALL_PED_PROPS PRELOAD_STREAM_COMPONENT RELEASE_PRELOADED_STREAM_COMPONENT SET_HELMET_KNOCK_OFF_HEALTH KNOCK_OFF_PROP_AT_ANCHOR_POINT GET_PED_PROP_POSITION GET_PEP_PROP_ROTATION GIVE_PED_ARMOUR_MP_REWARD SET_BLOCKING_OF_NON_TEMPORARY_EVENTS GET_BLOCKING_OF_NON_TEMPORARY_EVENTS SET_BLOCKING_OF_PED_TARGETTING GET_BLOCKING_OF_PED_TARGETTING REGISTER_TARGET REGISTER_HATED_TARGETS_IN_AREA REGISTER_HATED_TARGETS_AROUND_PED SET_LOCKED_TARGET CLEAR_LOCKED_TARGET SET_ROOM_FOR_PED_BY_NAME SET_ROOM_FOR_PED_BY_KEY CLEAR_ROOM_FOR_PED GET_KEY_FOR_PED_IN_ROOM GET_INTERIOR_FROM_PED GET_RANDOM_PED_AT_COORD GET_CLOSEST_PED GET_CLOSEST_ENEMY_PED GET_RANDOM_ENEMY_PED START_PED_SEARCH_CRITERIA STOP_PED_SEARCH_CRITERIA SEARCH_CRITERIA_CONSIDER_PEDS_WITH_FLAG_TRUE SEARCH_CRITERIA_REJECT_PEDS_WITH_FLAG_TRUE SET_SCENARIO_PEDS_TO_BE_RETURNED_BY_NEXT_COMMAND APPLY_FORCE_TO_PED SET_PED_TO_RAGDOLL SET_PED_TO_RAGDOLL_WITH_FALL SET_PED_TO_RAGDOLL_WITH_EXPLOSION SET_PED_TO_ANIMATED IS_PED_RAGDOLL SET_PED_CAN_RAGDOLL SET_PED_AS_MISSION_PED SET_PED_ANGLED_DEFENSIVE_AREA SET_PED_SPHERE_DEFENSIVE_AREA SET_PED_DEFENSIVE_AREA_ATTACHED_TO_PED SET_PED_DEFENSIVE_AREA_DIRECTION REMOVE_PED_DEFENSIVE_AREA SET_PED_CAN_MOVE_WHEN_INJURED REVIVE_INJURED_PED SET_PED_NAME_DEBUG GET_PED_EXTRACTED_DISPLACEMENT SET_PED_DIES_WHEN_INJURED SET_PED_REQUIRE_HEADSHOT_TO_KILL ATTACH_PED_TO_VEHICLE ATTACH_PED_TO_VEHICLE_PHYSICALLY ATTACH_PED_TO_OBJECT ATTACH_PED_TO_OBJECT_PHYSICALLY ATTACH_PED_TO_WORLD_PHYSICALLY ATTACH_PED_TO_PED ATTACH_PED_TO_PED_PHYSICALLY DETACH_PED DETACH_PED_FROM_WITHIN_VEHICLE SET_HEADING_LIMIT_FOR_ATTACHED_PED SET_ATTACHED_PED_ROTATION IS_PED_ATTACHED_TO_ANY_VEHICLE IS_PED_ATTACHED_TO_OBJECT IS_PED_A_MISSION_PED APPLY_DAMAGE_TO_PED_BODY_PART GET_PED_BODY_PART_DAMAGE RESET_PED_VISIBLE_DAMAGE GET_PED_BONE_COORDS TOGGLE_NM_BINDPOSE_TASK CREATE_NM_MESSAGE GIVE_PED_NM_MESSAGE SET_NM_MESSAGE_FLOAT SET_NM_MESSAGE_INT SET_NM_MESSAGE_BOOL SET_NM_MESSAGE_VEC3 SET_NM_MESSAGE_INSTANCE_INDEX SET_NM_MESSAGE_STRING SET_PED_NM_ANIM_POSE SET_PED_BLEND_FROM_NM_WITH_ANIM GET_PED_NM_FEEDBACK ADD_SCENARIO_BLOCKING_AREA REMOVE_SCENARIO_BLOCKING_AREAS SET_SCENARIO_PEDS_SPAWN_IN_SPHERE_AREA IS_PED_USING_SCENARIO IS_PED_USING_ANY_SCENARIO SET_PED_WITH_BRAIN_CAN_BE_CONVERTED_TO_DUMMY_PED IS_PED_GESTURING SET_PED_CAN_HEAD_IK SET_PED_CAN_PLAY_GESTURE_ANIMS SET_PED_CAN_PLAY_VISEME_ANIMS SET_PED_CAN_PLAY_AMBIENT_ANIMS SET_PED_ENABLE_HEADLOOK_CONTROLLER SET_PED_CAN_USE_AUTO_CONVERSATION_LOOKAT SET_PED_CAN_TRIGGER_BULLET_CAM GET_PED_CAN_TRIGGER_BULLET_CAM SET_PED_CAN_INITIATE_BULLET_CAM GET_PED_CAN_INITIATE_BULLET_CAM SET_PED_VALIDATE_BULLET_CAM_HIT SET_BULLET_CAM_PREF GET_BULLET_CAM_PREF SET_BULLET_CAM_ON_NEXT_PROJECTILE IS_PED_HEADTRACKING_PED SET_PED_PRIMARY_LOOKAT SET_COORD_PRIMARY_LOOKAT SET_PED_SECONDARY_LOOKAT CLEAR_PED_PRIMARY_LOOKAT CLEAR_PED_SECONDARY_LOOKAT SET_IK_ATTACH_TARGET_PED SET_IK_ATTACH_TARGET_OBJ SET_IK_ATTACH_TARGET_VEH CLEAR_IK_ATTACH_TARGET SET_PED_INVINCIBLE SET_PED_CAN_FLY_THROUGH_WINDSCREEN SET_PED_DONT_USE_VEHICLE_SPECIFIC_ANIMS SET_PED_GROUP_MEMBER_PASSENGER_INDEX SET_PED_IGNORE_LOS_CHECKS SET_PED_CAN_EVASIVE_DIVE SET_PED_SHOOTS_AT_COORD SET_PED_PROJECTILE_OVERRIDE_PARAMETERS SET_PED_MODEL_IS_SUPPRESSED STOP_ANY_PED_MODEL_BEING_SUPPRESSED SET_PED_CAN_BE_TARGETED_WHEN_INJURED SET_PED_GENERATES_DEAD_BODY_EVENTS SET_PED_WILL_ONLY_ATTACK_WANTED_PLAYER SET_PED_CAN_RAGDOLL_FROM_PLAYER_IMPACT GIVE_PED_HELMET GIVE_PED_HELMET_WITH_OPTS REMOVE_PED_HELMET SET_PED_HELMET SET_PED_TO_LOAD_COVER SET_PED_CAN_COWER_IN_COVER SET_PED_CAN_PEEK_IN_COVER SET_PED_CAN_INTERACT_WITH_DOORS SET_ALLOW_DUMMY_CONVERSIONS SET_PED_PLAYS_HEAD_ON_HORN_ANIM_WHEN_DIES_IN_VEHICLE SET_PED_HEEDS_THE_EVERYONE_IGNORE_PLAYER_FLAG SET_PED_LEG_IK_MODE GIVE_PED_FAKE_NETWORK_NAME REMOVE_FAKE_NETWORK_NAME_FROM_PED ADD_PED_TO_MISSION_DELETION_LIST SET_PED_ALPHA SET_PED_CAN_SWITCH_WEAPON SET_PED_DIES_INSTANTLY_IN_WATER SET_PED_CLIMB_ANIM_RATE SET_PED_EDGE_COVER_BLINDFIRE_ARC_OVERRIDE IS_PED_IN_SPHERE_AREA_OF_ANY_ENEMY_PEDS STOP_PED_WEAPON_FIRING_WHEN_DROPPED STOP_PED_DOING_FALL_OFF_TESTS_WHEN_SHOT SET_SCRIPTED_ANIM_SEAT_OFFSET SET_PED_COMBAT_MOVEMENT GET_PED_COMBAT_MOVEMENT SET_PED_COMBAT_ABILITY GET_PED_COMBAT_ABILITY SET_PED_COMBAT_RANGE SET_PED_COMBAT_RANGE_MIN SET_PED_COMBAT_RANGE_MAX SET_PED_COMBAT_RANGE_HALF_HEIGHT GET_PED_COMBAT_RANGE_MIN GET_PED_COMBAT_RANGE_MAX GET_PED_COMBAT_RANGE_HALF_HEIGHT SET_PED_COMBAT_ATTRIBUTES SET_PED_EMOTION_STATE GET_PED_EMOTION_STATE SET_PED_AUTO_UPDATE_EMOTION_STATE SET_PED_STEALTH_ATTRIBUTES SET_PED_FLEE_ATTRIBUTES SET_PED_LOD_THRESHOLD SET_PED_SUPERLOD_THRESHOLD START_RECORDING_PED STOP_RECORDING_PEDS START_PLAYBACK_RECORDED_PED STOP_PLAYBACK_RECORDED_PED PAUSE_PLAYBACK_RECORDED_PED UNPAUSE_PLAYBACK_RECORDED_PED IS_PLAYBACK_GOING_ON_FOR_PED GET_CURRENT_PLAYBACK_NUMBER_FOR_PED IS_RECORDING_GOING_ON_FOR_PED SKIP_TIME_IN_PLAYBACK_RECORDED_PED REQUEST_PED_RECORDING HAS_PED_RECORDING_BEEN_LOADED REMOVE_PED_RECORDING SET_PED_RECORDING_PLAYBACK_SPEED STOP_RECORDING_PED GET_POSITION_IN_PED_RECORDING GET_TIME_POSITION_IN_PED_RECORDING SET_PED_STEERS_AROUND_PEDS GET_PED_STEERS_AROUND_PEDS SET_PED_STEERS_AROUND_OBJECTS GET_PED_STEERS_AROUND_OBJECTS GAMEPLAY_HELPER_BOX_CREATE_PED_ATTACHED SET_PED_TETHERING_ADD_BOX SET_PED_TETHERING_REMOVE_BOX RESET_PED_TETHERING SET_PED_TETHERING_OPTION SET_PED_FLEEZONE_ADD_BOX SET_PED_FLEEZONE_REMOVE_BOX RESET_PED_FLEEZONE SET_PED_FLEEZONE_OPTION SET_PED_SUGGESTED_COMBAT_AREA_ADD_BOX SET_PED_SUGGESTED_COMBAT_AREA_REMOVE_BOX RESET_PED_SUGGESTED_COMBAT_AREA IS_PED_IN_GAMEPLAY_HELPER_BOX IS_PED_IN_GAMEPLAY_HELPER_VOLUME SET_PED_SUGGESTED_COMBAT_AREA_STEP SET_GLOBAL_SUGGESTED_COMBAT_AREA_WEIGHT IS_PED_CLONED_EVERYWHERE PED_HACK_DISABLE_INAIR_EVENT ACTION_TREE_LOAD IS_ACTION_TREE_LOADED PED_ACTION_TREE_PLAY_NODE PED_ACTION_TREE_RESET_HELPER ACTION_TREE_UNLOAD ACTION_TREE_FORCE_UNLOAD PED_RESET_IK GET_PED_AWARENESS_STATE GET_PED_HAS_SEEN_DEAD_PED GET_PED_TOXICITY_LEVEL SET_TOXICITY_LEVEL_TIME GET_PED_REACHED_TARGETED_GRAVWELL_CENTER ENABLE_PED_JUMPING GET_TIME_SINCE_REMOTE_PED_MOVED REACT_TO_COLLISION PED_SET_ACTION_INTENTION PED_GET_ACTION_INTENTION_STATUS PED_FINISH_ACTION_INTENTION PED_SET_ACTION_DIRECTION PED_SET_STRING_INPUT_SIGNAL SET_PED_PANIC_RANGE_OVERRIDE OVERRIDE_MOVER_PHYSICS_ON_RAGDOLL_SLEEP SET_PED_AI_TEMPLATE SET_PED_DEFAULT_AIM_AT_PED SET_PED_DEFAULT_AIM_AT_COORD SET_PED_DEFAULT_AIM_AHEAD CLEAR_PED_DEFAULT_AIM SET_PED_CORPSE SET_PED_CORPSE_FROM_ANIM SET_PED_USES_ANIMATED_DEATH SET_PED_CHANCE_TO_SHOOT_AT_DESTRUCTIBLES SET_PED_CHANCE_TO_REACT_TO_IMMINENT_DANGER REMOVE_LOCAL_PLAYER_ARMOUR_AND_SPECIAL_ITEMS GET_PED_BULLETTIME_STATUS SET_PED_SYNC_POINT HAS_PED_TRIGGERED_MPM SET_COLLISION_BETWEEN_PEDS SET_NO_COLLISION_TO_PED SET_PED_SILHOUETTE_ENABLED SET_PED_SILHOUETTE_WHENVISIBLE_ENABLED SET_PED_SILHOUETTE_COLOUR SET_TIMEWARP_FIRE_SCALE SET_PED_FLAG_COMBAT_LEADER SET_PED_FLAG_AGGRESSIVE_CHARGER SET_PED_FLAG_SNIPE_MOVING_TARGETS_OVERRIDE SET_PED_FLAG_LOCK_TO_COVER SET_PED_FLAG_ALWAYS_HIDE_WHEN_IN_COVER SET_PED_FLAG_FORCE_BLINDFIRE_IN_COVER SET_PED_FLAG_FORCE_LEANFIRE_IN_COVER SET_PED_FLAG_FORCE_THROW_PROJECTILE_IN_COVER SET_PED_FLAG_FIRE_UNTIL_EMPTY_IN_COVER SET_PED_FLAG_BLOCK_GORE_REACTION SET_PED_FLAG_BLOCK_WOUNDED_MOVEMENT SET_PED_FLAG_BLOCK_BLINDFIRE_IN_COVER SET_PED_FLAG_BLOCK_LEANFIRE_IN_COVER SET_PED_FLAG_SCRIPTED_PROJECTILE_USE SET_PED_AIM_LOCKONABLE IS_PED_IN_CROSSHAIR_CYLINDER IS_PED_IN_CROSSHAIR_CYLINDER_OFFSET TRIGGER_PED_PORTAL_RESCAN SET_PED_CAN_MELEE SET_PED_CAN_BE_MELEED SET_PED_WEAPON_BLOCK_CHECK IS_PED_USING_MP3_COVER_TASK IS_PED_PEEKING_IN_COVER IS_PED_BLINDFIRING_IN_COVER IS_TARGET_IN_VALID_COVER_FROM_PED SET_PED_NUM_ADVANCERS_OVERRIDE SET_PED_ADVANCE_DELAY_OVERRIDE SET_PED_NUM_CHARGERS_OVERRIDE SET_PED_CHARGE_DELAY_OVERRIDE SET_PED_MELEE_TRIGGER_DIST_OVERRIDE SET_PED_FORCE_START_FIRING_FROM_COVER SET_PED_FORCE_STOP_FIRING_FROM_COVER SET_PED_START_SUPPRESSIVE_FIRE SET_PED_STOP_SUPPRESSIVE_FIRE SET_PED_COVER_REQUEST_PEEK SET_PED_COVER_REQUEST_BLINDFIRE SET_PED_COVER_TARGET_PED SET_PED_COVER_TARGET_COORD SET_PED_COVER_TARGET_PED_WITH_OFFSET SET_PED_COVER_TARGET_VEHICLE SET_PED_COVER_TARGET_PED_WITH_BONE_AND_OFFSET SET_PED_CLEAR_COVER_TARGET SET_PED_SUGGESTED_COVER_POINT IS_PED_HIDING_IN_COVER SET_PED_STAND_GROUND_ON_PLAYER_IMPACT SET_PED_REACT_TO_CAR_COLLISION SET_PED_FORCE_USE_MUZZLE_DIRECTION SET_PED_AS_ONE_SHOT_KILL Temporarily_Disable_Ped_Self_Collision SET_PED_CAN_AVOID_DEATH_ZONES SET_AI_SHOULD_ALWAYS_MISS_PED OVERRIDE_PED_FIRING_PATTERN STOP_OVERRIDING_PED_FIRING_PATTERN OVERRIDE_PED_FIRING_PATTERN_CUSTOM SET_PED_CUSTOM_FIRING_PATTERN_TIME_BETWEEN_BURSTS SET_PED_CUSTOM_FIRING_PATTERN_TIME_BETWEEN_SHOTS SET_PED_CUSTOM_FIRING_PATTERN_SHOTS_PER_BURST SET_PED_CAN_PUSH_PLAYER SET_PED_FORCED_TO_WALK GET_IS_PED_FORCED_TO_WALK SET_PED_FORCED_TO_RUN GET_IS_PED_FORCED_TO_RUN SET_PED_CAN_PLAY_LOCO_FLAVOR_STARTS GET_CAN_PED_PLAY_LOCO_FLAVOR_STARTS SET_PED_CAN_SLOW_DOWN_WHEN_TURNING GET_CAN_PED_CAN_SLOW_DOWN_WHEN_TURNING SET_PED_NO_RAGDOLL_TO_EXPLOSION_UNLESS_DEAD GET_ALLOWED_TO_FAIL_COVER_FOR_BLOCKING_LINE_OF_FIRE SET_ALLOWED_TO_FAIL_COVER_FOR_BLOCKING_LINE_OF_FIRE GET_PEDS_LAST_ATTACKER IS_PED_VAULTING SET_PED_RESIST_TO_OBJECT_COLLISION SET_CAN_AI_KICK_THROUGH_CORPSES SET_USE_ANIMATED_VELOCITY SET_CUFF_HANDS SET_APPLY_WATER_PHYSICS_TO_RAGDOLL SET_PED_FREEZE_ORIENTATION SET_DEAD_FORCE_WATER_DEPTH SET_DEAD_FORCE_WATER_DEPTH_TO_DEFAULT IS_PED_BEING_GRAPPLED SET_PED_FREEZE_PROCESSING IS_PED_PROCESSING_FROZEN SET_PED_FORCE_USE_RAGDOLL RELOAD_PED_WEAPONS SET_PED_NO_RAGDOLL_TO_BULLET_UNLESS_DEAD SET_PED_REDUCED_DAMAGE_IK SET_PED_CAN_PUT_PLAYER_INTO_LMS SET_PED_GIVE_POST_LMS_BREAK SET_FOOT_STEP_AUDIO_MOVEMENT SET_PED_MODEL_LOD_DISTANCES RESET_PED_MODEL_LOD_DISTANCES REGISTER_PED_SHOT_TUNING_SPECIAL01 SET_PED_BLEND_TO_CROUCHING_FROM_NM RESET_LEVEL_ANIM_DICTIONARIES FORCE_PED_TO_USE_DEATH_SUGGESTION_WHEN_SHOT ADD_PED_IGNORE_COVER_ENTRY REMOVE_PED_IGNORE_COVER_ENTRY ADD_PED_USE_COVER_ENTRY REMOVE_PED_USE_COVER_ENTRY SET_PED_ONLY_COLLIDE_WITH_RAGDOLL_BOUNDS APPLY_UNIFORMLY_DISTRIBUTED_IMPULSE_TO_RAGDOLL SET_PED_BOSS_PECENT_DAMAGED SET_BOSS_PECENT_DAMAGE SET_PED_CAN_BE_SNAPPED_TO_GROUND SET_PED_BLOODSPRAY_ENABLE SET_PED_WEAPON_OBSTRUCTION_CHECK_DISTANCE SET_PED_GLOBAL_PERCENT_DODGE_CHANCE SET_PED_GLOBAL_KNEELING_ALLOWED SET_PED_FIRE_AT_COVER SET_GLOBAL_PHASE_OVERRIDE IS_PED_PICKING_UP_PICKUP PED_FORCE_TARGETABLE LOAD_ALL_OBJECTS_NOW LOAD_SCENE NETWORK_START_LOAD_SCENE NETWORK_UPDATE_LOAD_SCENE LOAD_SCENE_FOR_ROOM_BY_KEY MARK_INTERIOR_COLLISION_REQUIRED CLEAR_INTERIOR_COLLISION_REQUIRED SET_INTERIOR_ACTIVE SET_INTERIOR_FORCE_INSTANTIATION REQUEST_MODEL HAS_MODEL_LOADED GET_MODEL_NAME REQUEST_WEAPON HAS_WEAPON_LOADED REQUEST_INTERIOR_MODELS SET_MODEL_AS_NO_LONGER_NEEDED SET_WEAPON_AS_NO_LONGER_NEEDED IS_MODEL_IN_CDIMAGE GET_PED_MODEL_FROM_INDEX GET_VEHICLE_MODEL_FROM_INDEX IS_MODEL_A_PED IS_MODEL_A_VEHICLE SET_STREAMING_POINT_OF_INTEREST RESET_STREAMING_POINT_OF_INTEREST FORCE_ALL_STREAMING_HELPERS_ACTIVE REQUEST_COLLISION_AT_COORD REQUEST_ROOM_MINIMAL_COLLISION_MESH_BY_KEY REQUEST_COLLISION_FOR_MODEL HAS_COLLISION_FOR_MODEL_LOADED REQUEST_ANIM_DICT HAS_ANIM_DICT_LOADED REMOVE_ANIM_DICT REQUEST_IPL REMOVE_IPL SYNC_FRAGMENT_OBJECTS_IN_IPL SET_ROOM_FOR_OBJECTS_IN_IPL SET_IPL_ALWAYS_SEES_EXPLOSION SET_NEXT_STREAMING_REQUEST_A_PRIORITY SET_STREAMING SET_SCENE_STREAMING RESERVE_STREAMING_MEMORY RELEASE_STREAMING_MEMORY FORCE_WEAPON_LOAD SET_OBJECTS_AT_COORD_NOT_REMOVED_BY_STREAMING SET_GAME_PAUSES_FOR_STREAMING SET_REDUCE_PED_MODEL_BUDGET SET_REDUCE_VEHICLE_MODEL_BUDGET SET_DITCH_POLICE_MODELS GET_STABLE_NUM_OF_STREAMING_REQUESTS GET_STABLE_NUM_OF_PRIORITY_REQUESTS GET_NUMBER_OF_STREAMING_REQUESTS IS_STREAMING_PRIORITY_REQUESTS HAS_STREAMPED_LOADED STREAM_HELPERS_INIT SET_HELPER_TRACKING_MODE SET_HELPER_ENABLED STREAM_HELPERS_REQUEST_AT_LOC STREAM_HELPERS_DEACTIVATE STREAM_HELPERS_REACTIVATE SET_BULLETCAM_STREAMHELPERS_ENABLED ADD_ROPE DELETE_ROPE BREAK_ROPE PIN_ROPE_VERTEX UNPIN_ROPE_VERTEX GET_ROPE_VERTEX_COUNT ATTACH_OBJECTS_TO_ROPE ATTACH_OBJECT_VEHICLE_TO_ROPE ATTACH_VEHICLES_TO_ROPE ATTACH_ROPE_TO_OBJECT DETACH_ROPE_FROM_OBJECT ROPE_SET_COLLISION_FLAGS SET_HIGH_RAGDOLL_LOD_LIMIT SET_HIGH_RAGDOLL_LOD_LIMIT_TO_DEFAULT BIND_SCRIPT_DATABASE UNBIND_SCRIPT_DATABASE IS_SCRIPT_DATABASE_BOUND DB_INSERT_INT DB_INSERT_FLOAT DB_INSERT_BOOL DB_DELETE_INT DB_DELETE_FLOAT DB_DELETE_BOOL DB_SET_INT DB_SET_FLOAT DB_SET_BOOL DB_GET_INT DB_GET_FLOAT DB_GET_BOOL DB_IS_INT_VALID DB_IS_FLOAT_VALID DB_IS_BOOL_VALID ENABLE_GRAVITY_WELL ENABLE_NORMAL_LINE ENABLE_NORMAL_LINE_BY_HASH ENABLE_COVERPOINTMP3 ENABLE_COVERPOINTMP3_GROUP ENABLE_COVERPOINTMP3_GROUP_FROM_LINE MARK_COVERPOINTMP3_SEARCHABLE MARK_COVEREDGEMP3_FORCE_FACE_LEFT_ON_ENTRY MARK_COVEREDGEMP3_FORCE_FACE_RIGHT_ON_ENTRY RESET_DESTROYED_COVER I_SEQUENCE_LOAD_DATA I_SEQUENCE_SETUP I_SEQUENCE_START I_SEQUENCE_INTERRUPT I_SEQUENCE_TERMINATE I_SEQUENCE_QUERY_STATE I_SEQUENCE_QUERY_ENTITY_STATE I_SEQUENCE_IS_LOADED I_SEQUENCE_REGISTER_ENTITY I_SEQUENCE_UNREGISTER_ENTITY I_SEQUENCE_PURGE_ALL ISEQ_REQUEST ISEQ_START ISEQ_INTERRUPT ISEQ_TERMINATE ISEQ_QUERY_STATE ISEQ_GET_STATE ISEQ_QUERY_ENTITY_STATE ISEQ_QUERY_ENTITY_ANIMATION_PHASE ISEQ_IS_LOADED ISEQ_REGISTER_ENTITY ISEQ_UNREGISTER_ENTITY ISEQ_GET_NAME I_SEQUENCE_DOES_EXIST ISEQ_DOES_EXIST SEV_IS_PRIMARY SEV_THREAD_THIS SEV_ISOLATE SEV_ISOLATE_OFF SEV_ISOLATED_ONLY SEV_CONNECTED_ONLY SEV_BINDC SEV_UNBIND SEV_UNBIND_CATEGORY SEV_UNBIND_HANDLER SEV_ONCE_ONLY SEV_UNBIND_ALL_FOR_PED SEV_CONDITION SEV_WAIT_FOR SEV_NEXT_EVENT SEV_CURRENT_EVENT SEV_ID_TO_INDEX SEV_INDEX_TO_ID SEV_YIELD SEV_INVALID_EVENT_ID SEV_CONSTRUCT_EVENT SEV_INDUCE_EVENT SEV_INDUCE_GATHER_EVENT SEV_INDUCE_EVENT_ARGS SEV_INDUCE_LOCAL_EVENT SEV_INDUCE_LOCAL_EVENT_ARGS SEV_OBSERVE_INT SEV_OBSERVE_FLOAT SEV_WATCHER_TO_INT SEV_INT_TO_WATCHER SEV_CREATE_PED SEV_CREATE_VEHICLE SEV_CREATE_OBJECT SEV_DELETE_OBJECT SEV_CREATE_PICKUP SEV_PLAYER_INDEX_TO_SLOT SEV_PLAYER_SLOT_TO_INDEX SEV_PLAYER_IS_VALID_SLOT SEV_GET_MY_PLAYER SEV_MAP_PLAYER_PED SEV_SET_PLAYER_MODEL SEV_SET_PLAYER_MODEL_DEFAULT_VARIATION SEV_SET_PLAYER_AVATAR SEV_GET_UNIQUE_PLAYER_MODEL_VARIATION SEV_RESET_UNIQUE_PLAYER_MODEL_VARIATIONS SEV_RESURRECT_PLAYER SEV_RESURRECT_PLAYER_FINISH SEV_SET_PLAYER_FRIENDLY_FIRE SEV_GET_PLAYER_FRIENDLY_FIRE SEV_IS_SPHERE_VISIBLE_TO_OTHER_TEAM_PLAYERS SEV_IS_SPHERE_VISIBLE_TO_PLAYER_LIST SEV_IS_POINT_VISIBLE_TO_POSITION_LIST SEV_ON_TIMER SEV_ON_HOST_SYNC SEV_ON_ANY_PED_CREATED SEV_ON_PED_CREATED SEV_ON_PED_INJURED SEV_ON_PED_RANK_UP SEV_ON_PED_ASSIST SEV_ON_PED_USE_STREAK SEV_ON_ANY_PED_DIED SEV_ON_PED_DIED SEV_ON_ANY_PED_DELETED SEV_ON_PED_DELETED SEV_ON_PED_TRIGGER_ENTERED SEV_ON_PED_TRIGGER_LEFT SEV_ON_PED_TRIGGER_LIST_ENTERED SEV_ON_PED_TRIGGER_LIST_LEFT SEV_ON_PED_LOOK_TRIGGER_START SEV_ON_PED_LOOK_TRIGGER_END SEV_ON_PED_TASK_STARTED SEV_ON_PED_TASK_FINISHED SEV_ON_ANY_PED_JOINED_NETGAME SEV_ON_ANY_PED_LEFT_NETGAME SEV_ON_PED_ENTERED_VEHICLE SEV_ON_PED_LEFT_VEHICLE SEV_ON_PED_LMS_ACTIVATED SEV_ON_PED_LMS_DEACTIVATED SEV_ON_ANY_VEHICLE_CREATED SEV_ON_VEHICLE_CREATED SEV_ON_VEHICLE_DAMAGED SEV_ON_ANY_VEHICLE_DESTROYED SEV_ON_VEHICLE_DESTROYED SEV_ON_ANY_VEHICLE_DELETED SEV_ON_VEHICLE_DELETED SEV_ON_OBJECT_DAMAGED SEV_ON_TIN_CAN_COLLISION SEV_ON_MP_ITEM_PICKUP_ACTION SEV_ON_MP_INTERACTION_SUCCEEDED SEV_ON_HOST_STATS_TABLE_VALID LOBBY_HAS_MATCH_STARTED LOBBY_GET_NUM_GAME_MODES LOBBY_GET_GAME_MODE_NAME LOBBY_GET_SELECTED_GAME_MODE LOBBY_GET_NUM_ACTIVE_OPTIONS LOBBY_GET_NUM_OPTIONS LOBBY_GET_OPTION_NAME LOBBY_GET_OPTION_VALUE LOBBY_GET_NUM_SUB_OPTIONS LOBBY_GET_SUB_OPTION_NAME LOBBY_GET_OPTION_IS_ACTIVE LOBBY_GET_OPTION_IS_DEACTIVE LOBBY_GET_OPTION_IS_DISABLE LOBBY_GET_OPTION_IS_NUMBERS LOBBY_GET_OPTION_IS_LIST LOBBY_GET_OPTION_IS_KICK_LIST LOBBY_GET_OPTION_IS_MODEL LOBBY_GET_OPTION_EXISTS LOBBY_GET_MIN_PLAYERS GET_LAUNCH_SCRIPT LOAD_XML_FILE DELETE_XML_FILE GET_NUMBER_OF_XML_NODES GET_NEXT_XML_NODE GET_XML_NODE_NAME GET_NUMBER_OF_XML_NODE_ATTRIBUTES GET_XML_NODE_ATTRIBUTE_NAME GET_INT_FROM_XML_NODE_ATTRIBUTE GET_FLOAT_FROM_XML_NODE_ATTRIBUTE GET_BOOL_FROM_XML_NODE_ATTRIBUTE GET_STRING_FROM_XML_NODE_ATTRIBUTE GET_XML_NAMED_NODE GET_WATER_HEIGHT GET_WATER_HEIGHT_NO_WAVES SYNCH_RECORDING_WITH_WATER SET_PUDDLES OVERRIDE_WATER_SETTINGS USE_DEFAULT_WATER_SETTINGS RESET_WATER_SIMULATION IS_LOADOUT_VALID DOES_LOADOUT_SLOT_HAVE_CUSTOM_NAME ADD_SCRIPT_TO_RANDOM_PED ADD_SCRIPT_TO_OBJECT IS_OBJECT_WITHIN_BRAIN_ACTIVATION_RANGE REGISTER_WORLD_POINT_SCRIPT_BRAIN IS_WORLD_POINT_WITHIN_BRAIN_ACTIVATION_RANGE REGISTER_BRAIN_WITH_MISSION_OBJECT NETWORK_IS_GAME_IN_PROGRESS NETWORK_IS_ENABLED NETWORK_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT NETWORK_IS_PLAYER_ACTIVE NETWORK_IS_PLAYER_VALID NETWORK_IS_PLAYER_PHYSICAL NETWORK_IS_HOST NETWORK_IS_HOST_OF_SCRIPT NETWORK_IS_HOST_OF_THIS_SCRIPT NETWORK_CREATE_PICKUP_FROM_WEAPONS NETWORK_CREATE_PED_CORPSE NETWORK_RESURRECT_PLAYER NETWORK_GET_TIME_PLAYER_HAS_BEEN_DEAD_FOR NETWORK_HAS_PLAYER_HAS_DIED_RECENTLY NETWORK_GET_KILLER_OF_PLAYER NETWORK_HAS_PLAYER_COLLECTED_PICKUP NETWORK_SET_NETWORK_PLAYER_AS_VIP NETWORK_GET_TEAM_RGB_COLOUR NETWORK_SET_TEAM_COLOUR NETWORK_GET_FRIEND_COUNT NETWORK_GET_FRIEND_NAME NETWORK_IS_FRIEND_ONLINE NETWORK_IS_FRIEND_IN_SAME_TITLE NETWORK_SHOW_FRIEND_PROFILE_UI NETWORK_SHOW_PLAYER_PROFILE_UI NETWORK_GET_NUM_PLAYERS_MET NETWORK_GET_MET_PLAYER_NAME NETWORK_SHOW_MET_PLAYER_PROFILE_UI NETWORK_SHOW_MET_PLAYER_FEEDBACK_UI NETWORK_IS_SESSION_INVITABLE NETWORK_INVITE_FRIEND NETWORK_DID_INVITE_FRIEND NETWORK_CHECK_INVITE_ARRIVAL NETWORK_CLEAR_INVITE_ARRIVAL NETWORK_GET_NUM_UNACCEPTED_INVITES NETWORK_GET_UNACCEPTED_INVITER_NAME NETWORK_GET_UNACCEPTED_INVITE_GAME_MODE NETWORK_ACCEPT_INVITE NETWORK_HAVE_ACCEPTED_INVITE NETWORK_IS_INVITEE_ONLINE NETWORK_HAVE_SUMMONS NETWORK_CLEAR_SUMMONS NETWORK_IS_PLAYER_TALKING NETWORK_PLAYER_HAS_HEADSET NETWORK_SET_PLAYER_MUTED NETWORK_IS_PLAYER_MUTED_BY_ME NETWORK_AM_I_MUTED_BY_PLAYER NETWORK_IS_PLAYER_BLOCKED_BY_ME NETWORK_AM_I_BLOCKED_BY_PLAYER NETWORK_SET_TALKER_FOCUS NETWORK_SET_TALKER_PROXIMITY NETWORK_SET_TEAM_ONLY_CHAT NETWORK_HAVE_ONLINE_PRIVILEGES NETWORK_FIND_GAME_PENDING NETWORK_GET_NUMBER_OF_GAMES NETWORK_HOST_GAME NETWORK_IS_OPERATION_PENDING NETWORK_JOIN_SUMMONS NETWORK_READY_FOR_JIP NETWORK_KICK_PLAYER NETWORK_STORE_SINGLE_PLAYER_GAME SHUTDOWN_AND_LAUNCH_SINGLE_PLAYER_GAME SHUTDOWN_AND_LAUNCH_NETWORK_GAME IS_NETWORK_SESSION NETWORK_CHANGE_GAME_MODE NETWORK_CHANGE_GAME_MODE_PENDING NETWORK_CHANGE_GAME_MODE_SUCCEEDED NETWORK_GET_GAME_MODE NETWORK_GET_MAX_SLOTS NETWORK_GET_MAX_PRIVATE_SLOTS NETWORK_SET_FRIENDLY_FIRE_OPTION NETWORK_SET_HEALTH_RETICULE_OPTION NETWORK_IS_GAME_RANKED NETWORK_SET_RICH_PRESENCE NETWORK_GET_COUNTOF_RICH_PRESENCE NETWORK_GET_RICH_PRESENCE_IS_VALID NETWORK_GET_RICH_PRESENCE_ID NETWORK_GET_RICH_PRESENCE_LABEL NETWORK_GET_RICH_PRESENCE_FIELD_INDEX NETWORK_GET_RICH_PRESENCE_ID_FROM_INDEX NETWORK_GET_PLAYER_STREAK_ACTIVE NETWORK_DOES_PLAYER_HAVE_ANY_STREAK_ACTIVE NETWORK_GET_PLAYER_ACTIVE_STREAK NETWORK_GET_PLAYER_ACTIVE_STREAK_LEVEL NETWORK_RESET_PLAYER_STREAKS NETWORK_CLEAR_PLAYER_STREAK NETWORK_GET_PLAYER_STREAK_EFFECT NETWORK_SET_PLAYER_STREAK_EFFECT NETWORK_SET_PLAYER_STREAK_BLOCKED NETWORK_GET_PLAYER_STREAK_BLOCKED NETWORK_SET_PLAYER_STREAK_IN_SLOT NETWORK_GET_PLAYER_STREAK_IN_SLOT NETWORK_GET_STREAK_TEXTURE NETWORK_GET_STREAK_NAME NETWORK_ADD_PLAYER_EXPERIENCE NETWORK_ADD_PLAYER_EXPERIENCE_POS NETWORK_ADD_PLAYER_EXPERIENCE_PLAYER NETWORK_ADD_INWORLD_TEXT NETWORK_ADD_INWORLD_TEXT_POS NETWORK_ADD_INWORLD_TEXT_PLAYER NETWORK_ADD_INWORLD_TEXT_OBJECT NETWORK_ADD_PLAYER_CASH NETWORK_ADD_PLAYER_CASH_POS NETWORK_ADD_PLAYER_CASH_PLAYER NETWORK_GET_PLAYER_CASH NETWORK_SET_TEAM_KILL_EXPERIENCE NETWORK_JOINING_IN_PROGRESS_GAME SET_THIS_MACHINE_RUNNING_SERVER_SCRIPT IS_SPHERE_VISIBLE_TO_ANOTHER_MACHINE GET_NETWORK_TIMER SET_SYNC_WEATHER_AND_GAME_TIME NETWORK_SET_WEATHER SET_IN_SPECTATOR_MODE IS_IN_SPECTATOR_MODE SET_IN_MP_TUTORIAL DISPLAY_PLAYER_NAMES NETWORK_PLAYER_FORCE_COLOR SET_MSG_FOR_LOADING_SCREEN INVOKE_SPECTATOR_CAM RESET_GAMEPLAY_CAM ADD_KILLXP_RULE ADD_KILLXP_RULE_ANYKILLER ADD_KILLXP_RULE_ANYVICTIM CLEAR_KILLXP_RULES REGISTER_KILL_IN_MULTIPLAYER_GAME GET_IS_PLAYER_IN_BULLET_TIME GET_PLAYER_BULLET_TIME_STATE GET_IS_PLAYER_SHOOT_DODGING GET_IS_PLAYER_IN_AIR GET_IS_PLAYER_IN_LAST_STAND GET_LOCAL_PLAYER_XP GET_NETWORK_PLAYER_XP GET_PLAYER_KILLER GET_PLAYER_KILLER_NAME GET_PLAYER_KILLER_WEAPON GET_PLAYER_CAUSE_OF_DEATH SET_MP_GAME_DIFFICULTY SET_PLAYER_HEALTH_REGENERATION SET_PLAYER_HEALTH_REGENERATION_RATE SET_PLAYER_HEALTH_REGENERATION_MAX IS_OBJECT_REASSIGNMENT_IN_PROGRESS SAVE_SCRIPT_ARRAY_IN_SCRATCHPAD RESTORE_SCRIPT_ARRAY_FROM_SCRATCHPAD CLEAR_SCRIPT_ARRAY_FROM_SCRATCHPAD NETWORK_PARAM_ALLOW_WIN_BUTTON NETWORK_PARAM_JUST_RESPAWN NETWORK_GET_PARAM_NETTEST NETWORK_GET_PARAM_NETTEST_HOST NET_DEBUG NET_DEBUG_INT NET_DEBUG_FLOAT NET_DEBUG_VECTOR NET_DEBUG_STRING NET_WARNING NET_WARNING_INT NET_WARNING_FLOAT NET_WARNING_VECTOR NET_WARNING_STRING NET_ERROR NET_ERROR_INT NET_ERROR_FLOAT NET_ERROR_VECTOR NET_ERROR_STRING ENABLE_FIRST_TIME_LOCK ENABLE_SOFT_TARGETING ENABLE_AIM_ASSIST NETWORK_SET_PROFILESTATINTERVAL NETWORK_SET_BOT_PLAYER BOT_UPDATE_INPUT BOT_SET_INPUT NETWORK_SET_PLAYER_TRACER_COLOUR NET_PLAYSTATS_GAMETYPE_STARTED NET_PLAYSTATS_GAMETYPE_ENDED NET_PLAYSTATS_CLAN_FEUD NET_PLAYSTATS_JOIN_TEAM NET_PLAYSTATS_GAMETYPE_OBJECTIVE NET_PLAYSTATS_PLAYER_SELECTED NET_PLAYSTATS_POST_MATCH_BLOB DISALLOW_JOINERS NET_SHOW_GAMER_TAGS IS_LOCAL_PLAYER_IN_SOCIAL_CLUB NET_GET_INT_ROS_GAMER_DATA NET_GET_BOOL_ROS_GAMER_DATA NET_GET_FLOAT_ROS_GAMER_DATA NET_GET_GAMER_ROS_XP_BONUS NET_GET_IS_ROS_CHEATER NET_GET_IS_ROCKSTAR_DEV SET_TIME_ONE_DAY_FORWARD SET_TIME_ONE_DAY_BACK GET_TIME_OF_DAY GET_HOURS_OF_DAY GET_MINUTES_OF_DAY SET_TIME_OF_DAY SKIP_FORWARD_TO_TIME_OF_DAY GET_MINUTES_TO_TIME_OF_DAY GET_CURRENT_DAY_OF_WEEK GET_CURRENT_DATE GET_DIFFERENCE_IN_DAYS_BETWEEN_DATES FREEZE_TIME_OF_DAY RELEASE_TIME_OF_DAY IS_TIME_OF_DAY_FROZEN PRE_STREAM_SEAMLESS_CUTSCENE PRE_STREAM_SEAMLESS_CUTSCENE_AT_COORD START_SEAMLESS_CUTSCENE START_SEAMLESS_CUTSCENE_AT_COORDS START_CUTSCENE_WITH_FADES GET_CUTSCENE_TIME GET_CUTSCENE_TIME_MS WAS_CUTSCENE_SKIPPED HAS_CUTSCENE_FINISHED HAS_CUTSCENE_UNLOADED CLEAR_NAMED_CUTSCENE HAS_CUTSCENE_LOADED GET_CUTSCENE_SECTION_PLAYING GET_CUTSCENE_PED_COORD SET_CUTSCENE_EXTRA_ROOM_POS GET_REGISTERED_PED_INDEX_POST_CUTSCENE REGISTER_PED_PRE_SEAMLESS_CUTSCENE REGISTER_PED_POST_SEAMLESS_CUTSCENE SET_PRE_CUTSCENE_PED_NO_LONGER_NEEDED GET_REGISTERED_VEHICLE_INDEX_POST_CUTSCENE REGISTER_VEHICLE_PRE_SEAMLESS_CUTSCENE REGISTER_VEHICLE_POST_SEAMLESS_CUTSCENE SET_PRE_CUTSCENE_VEHICLE_NO_LONGER_NEEDED REGISTER_HIDE_ENTITY_AT_POSITION GET_REGISTERED_OBJECT_INDEX_POST_CUTSCENE REGISTER_OBJECT_PRE_SEAMLESS_CUTSCENE REGISTER_OBJECT_POST_SEAMLESS_CUTSCENE SET_PRE_CUTSCENE_OBJECT_NO_LONGER_NEEDED DISPLAY_SEAMLESS_CUTSCENE_TRIGGER_AREA SET_SEAMLESS_CUTSCENE_TRIGGER_AREA IS_PED_IN_SEAMLESS_TRIGGER_AREA SET_SEAMLESS_CUTSCENE_COORDS CAN_SET_ENTER_STATE_FOR_CUTSCENE_PED CAN_SET_EXIT_STATE_FOR_CUTSCENE_PED CUTSCENE_EXIST CUTSCENE_REGISTER_INTERACTIVE_SEQUENCE CUTSCENE_REGISTER_ISEQ CUTSCENE_REGISTER_PED_TELEPORT CUTSCENE_REGISTER_ACTION_TREE_PLAY_NODE CUTSCENE_REGISTER_SET_PLAYER_IN_COVER CUTSCENE_SET_COVER_CAMERA_DIRECTION CUTSCENE_REGISTER_PED_ATTACH_TO_VEHICLE CUTSCENE_REGISTER_PED_WEAPON_HAND GET_REGISTERED_WEAPON_INDEX_POST_CUTSCENE REGISTER_WEAPON_PRE_SEAMLESS_CUTSCENE REGISTER_WEAPON_POST_SEAMLESS_CUTSCENE SET_PRE_CUTSCENE_WEAPON_NO_LONGER_NEEDED START_CUTSCENE_CAPTURE STOP_CUTSCENE_CAPTURE GET_CUTSCENE_CAPTURE_REQUEST CUTSCENE_DISABLE_FADE_IN_GAME_AT_END CUTSCENE_SET_OVERLAY_TYPE CUTSCENE_OBJECT_OVERRIDE_VISIBILITY CUTSCENE_MODEL_NO_LONGER_NEEDED CUTSCENE_IS_LOADED CUTSCENE_NAMED_IS_LOADING CUTSCENE_IS_LOADING CUTSCENE_REGISTER_SWITCH_TO_LEVEL CUTSCENE_REGISTER_SWITCH_TO_LEVEL_NAME CUTSCENE_REGISTER_PED_ACTION_INTENTION CUTSCENE_SHOW_UNAPPROVED CUTSCENE_SET_IS_UNAPPROVED CUTSCENE_REGISTER_STREAM_HELPER CUTSCENE_REGISTER_OBJECT_ANIM REGISTER_SCENE_PED_SEAMLESS_CUTSCENE CUTSCENE_DISABLE_CROSSHAIR CUTSCENE_FORCE_GAMEPLAY_HEADING_PITCH_UPDATE CUTSCENE_SET_WAIT_FOR_MOVIE CUTSCENE_IS_WAITING_FOR_MOVIE CUTSCENE_ENABLE_SKIP CUTSCENE_FORCE_PLAYER_INVISIBLE CUTSCENE_REGISTER_SET_PED_IN_COVER CUTSCENE_REGISTER_VEHICLE_COPY NET_GET_GAMER_NAME_WITH_GANG_TAG NET_GET_PLAYER_GANG_TAG_UI NET_GET_PLAYER_GANG_TAG NET_GET_PLAYER_GANG_NAME NET_GET_PLAYER_GANG_ID NET_IS_GANG_INFO_VALID NET_GET_PLAYER_GANG_RANK NET_ARE_PLAYERS_IN_SAME_GANG NET_IS_PLAYER_IN_GANG NET_ARE_PLAYERS_IN_SAME_PARTY NET_PARTY_GET_LEADER_PLAYER SET_DEBUG_LINES_AND_SPHERES_DRAWING_ACTIVE DRAW_LINE DRAW_DEBUG_LINE DRAW_DEBUG_LINE_WITH_TWO_COLOURS DRAW_DEBUG_POLY DRAW_DEBUG_POLY_WITH_THREE_COLOURS DRAW_DEBUG_SPHERE DRAW_DEBUG_BOX DRAW_DEBUG_CROSS DRAW_DEBUG_TEXT DRAW_DEBUG_TEXT_WITH_OFFSET DEBUGDRAW_GETSCREENSPACETEXTHEIGHT DRAW_DEBUG_LINE_2D DRAW_DEBUG_LINE_2D_WITH_TWO_COLOURS DRAW_DEBUG_POLY_2D DRAW_DEBUG_POLY_2D_WITH_THREE_COLOURS DRAW_DEBUG_TEXT_2D DRAW_VECTOR_MAP_LINE DRAW_VECTOR_MAP_LINE_THICK DRAW_VECTOR_MAP_CIRCLE DRAW_VECTOR_MAP_POLY DRAW_VECTOR_MAP_RECTANGLE DRAW_VECTOR_MAP_WEDGE DRAW_VECTOR_MAP_MARKER DRAW_VECTOR_MAP_VEHICLE DRAW_VECTOR_MAP_PED DRAW_VECTOR_MAP_LOCAL_PLAYER_CAM DRAW_VECTOR_MAP_EVENT_RIPPLE DRAW_VECTOR_MAP_TEXT CREATE_GLINT DOES_GLINT_EXIST REMOVE_GLINT REMOVE_ALL_GLINTS ENABLE_GLINT DRAW_SPOT_LIGHT DRAW_POINT_LIGHT DRAW_SPHERE DRAW_COLOURED_CYLINDER CREATE_CHECKPOINT DELETE_CHECKPOINT DRAW_CHECKPOINT DRAW_CHECKPOINT_WITH_ALPHA LOAD_TEXTURE_DICT REMOVE_TEXTURE_DICT GET_GAME_TEXTURE_DICT GET_TEXTURE RELEASE_TEXTURE REQUEST_STREAMED_TEXTURE_DICT HAS_STREAMED_TEXTURE_DICT_LOADED SET_STREAMED_TEXTURE_DICT_AS_NO_LONGER_NEEDED GET_TEXTURE_FROM_STREAMED_TEXTURE_DICT SET_MASK_ACTIVE SET_MASK_ATTRIBUTES DRAW_RECT SET_SPRITES_DRAW_BEFORE_FADE DRAW_SPRITE PRELOAD_MOVIE PLAY_MOVIE STOP_MOVIE RELEASE_MOVIE DRAW_MOVIE SET_MOVIE_TIME SET_MOVIE_VOLUME SET_MOVIE_TINT SET_MOVIE_LOOP SET_TRANSITION_MOVIE_SKIPPABLE IS_TRANSITION_MOVIE_PLAYING IS_SCRIPT_MOVIE_PLAYING GET_TRANSITION_MOVIE_FRAMES_REMAINING GET_SCRIPT_MOVIE_FRAMES_REMAINING SET_MOVIE_FRAME IS_INTRO_MOVIE_CANCELLED DRAW_CURVED_WINDOW GET_SCREEN_RESOLUTION GET_IS_WIDESCREEN GET_IS_HIDEF DISPLAY_LOADING_SCREEN_NOW SET_NIGHTVISION SET_NOISEOVERIDE SET_NOISINESSOVERIDE RESET_ALL_PTFX START_PARTICLE_FX_NON_LOOPED_AT_COORD START_PARTICLE_FX_NON_LOOPED_AT_COORD_WITH_GROUND_PLANE START_PARTICLE_FX_NON_LOOPED_AT_COORD_WITH_OFFSET_GROUND_PLANE START_PARTICLE_FX_NON_LOOPED_AT_COORD_WITH_NEARBY_COLLISION START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE START_PARTICLE_FX_NON_LOOPED_ON_VEHICLE START_PARTICLE_FX_NON_LOOPED_ON_OBJECT START_PARTICLE_FX_LOOPED_AT_COORD START_PARTICLE_FX_LOOPED_ON_PED_BONE START_PARTICLE_FX_LOOPED_ON_VEHICLE START_PARTICLE_FX_LOOPED_ON_OBJECT START_PARTICLE_FX_LOOPED_ON_OBJECT_BONE STOP_PARTICLE_FX_LOOPED SET_PARTICLE_FX_LOOPED_OFFSETS SET_PARTICLE_FX_LOOPED_EVOLUTION SET_PARTICLE_FX_CAM_INSIDE_VEHICLE REMOVE_PARTICLE_FX_FROM_PED REMOVE_PARTICLE_FX_FROM_VEHICLE REMOVE_PARTICLE_FX_FROM_OBJECT REMOVE_PARTICLE_FX ADD_GROUND_PLANE_COLLISION_TO_PARTICLE_FX ADD_NEARBY_COLLISION_TO_PARTICLE_FX CREATE_LASER FIND_LASER DESTROY_LASER ATTACH_LASER_TO_OBJECT ATTACH_LASER_TO_OBJECT_BONE SET_LASER_SPREAD SET_LASER_WIDTH SET_LASER_COLOR WASH_PROJTEX_FROM_VEHICLE REMOVE_PROJTEX_IN_RANGE REMOVE_PROJTEX_FROM_OBJECT SET_TIMECYCLE_MODIFIER CLEAR_TIMECYCLE_MODIFIER RESET_BLOOD_EFFECTS REMOVE_ALL_ENVIRONMENT_BLOOD REMOVE_ALL_ENVIRONMENT_BLOOD_AT_COORD BLOOD_DECAL_ON_PED_BONE DAMAGE_DECAL_ON_PED_BONE DAMAGE_DECALS_ON_PED ADD_BLOOD_POOL SET_SILHOUETTE_ACTIVE SET_SILHOUETTE_DISTANCE_FALLOFF SET_SILHOUETTE_RENDER_SETTINGS START_POSTFX_BLENDER END_POSTFX_BLENDER ADD_SPECIAL_FX_MODIFIER DEACTIVATE_SPECIAL_FX_MODIFIER UPDATE_SPECIAL_FX_MODIFIER_STRENGTH SET_TIMECYCLE_MODIFIER_OVERRIDE CLEAR_TIMECYCLE_MODIFIER_OVERRIDE ADJUST_TIMECYCLE_MODIFIER_OVERRIDE SET_DEATH_EFFECT_ENABLED SET_TEAR_GAS_EFFECT_AUTO_END PULSE_CROSSHAIR SET_DISABLE_FADE SET_SMALL_BOATS_PTFX_MAX_SPEED_EVO SET_MEDIUM_BOATS_PTFX_MAX_SPEED_EVO SET_PAYNE_BOAT_PTFX_MAX_SPEED_EVO SET_BIG_BOATS_PTFX_MAX_SPEED_EVO SET_SMALL_BOATS_PROPELLOR_PTFX_MAX_SPEED_EVO SET_MEDIUM_BOATS_PROPELLOR_PTFX_MAX_SPEED_EVO SET_PAYNE_BOAT_PROPELLOR_PTFX_MAX_SPEED_EVO SET_BIG_BOATS_PROPELLOR_PTFX_MAX_SPEED_EVO SET_PAYNE_BOAT_PTFX_SKIP SET_ALL_BOATS_WAKES_MAX_SPEED_EVO SET_PAYNE_BOAT_PTFX_CUTSCENE_EFFECT SET_SMALL_BOAT_PTFX_CUTSCENE_EFFECT SET_PAYNE_BOAT_PTFX_CUTSCENE_PROPELLOR_EFFECT SET_SMALL_BOAT_PTFX_CUTSCENE_PROPELLOR_EFFECT REGISTER_BOAT_WAKE SET_WAKES_SECTION SET_PED_PTFX_SPLASH_OUT_SPECIAL_EFFECT PLAY_IMAGEFX STOP_IMAGEFX STOP_ALL_IMAGEFX SET_IMAGEFX_ENABLED SET_TIME_CYCLE_MODIFIERS_ENABLED ENABLE_DIRECTIONAL_SHADOWS DISABLE_DIRECTIONAL_LIGHT SKIP_ROTOR_SHADOW SET_ZONE_POPULATION_TYPE SET_ZONE_SCUMMINESS GET_NAME_OF_ZONE GET_NAME_OF_INFO_ZONE SET_ZONE_COPS_ACTIVE GET_MAP_AREA_FROM_COORDS GET_PRIMARY_POPULATION_ZONE_GROUP START_SCRIPT_FIRE REMOVE_SCRIPT_FIRE START_PED_FIRE STOP_PED_FIRE IS_PED_ON_FIRE IS_OBJECT_ON_FIRE GET_NUMBER_OF_FIRES_IN_RANGE STOP_FIRE_IN_RANGE ADD_EXPLOSION ADD_EXPLOSION_WITH_CAUSE EXPLODE_OBJECT IS_EXPLOSION_IN_AREA IS_EXPLOSION_IN_SPHERE GET_WEAPON_NAME GET_WEAPON_HUD_TEXTURE GET_WEAPONTYPE_AMMO GET_WEAPON_GUNTYPE IS_THROWN_WEAPON SPAWN_GRENADE GET_WEAPONTYPE_MODEL SET_CURRENT_PED_WEAPON GET_CURRENT_PED_WEAPON IS_PED_ARMED SELECT_WEAPON_TO_HAND GET_WEAPON_FROM_HAND GET_WEAPON_FROM_HOLSTER GET_DOES_WEAPON_EXIST GET_WEAPON_AMMO SET_WEAPON_AMMO GET_WEAPON_AMMO_IN_CLIP SET_WEAPON_AMMO_IN_CLIP SET_PED_CONSUMING_AMMO GET_WEAPON_TYPE HAS_PED_GOT_WEAPON HAS_PED_GOT_SPECIFIC_WEAPON GET_AMMO_IN_PED_WEAPON ADD_AMMO_TO_PED SET_PED_AMMO SET_WEAPON_SLOT GET_WEAPON_FROM_SLOT GIVE_WEAPON_TO_PED_HAND GIVE_WEAPON_TO_PED_HOLSTER GIVE_WEAPON_TO_PED GIVE_DELAYED_WEAPON_TO_PED REMOVE_ALL_PED_WEAPONS REMOVE_ALL_LOCAL_PLAYER_WEAPONS_KEEPING_MPITEMS REMOVE_WEAPON_FROM_PED REMOVE_PED_WEAPON ENABLE_WEAPON_ATTACHMENT FORCE_WEAPON_SCOPE TOGGLE_WEAPON_ATTACHMENT IS_WEAPON_ATTACHMENT_ENABLED IS_WEAPON_ATTACHMENT_TOGGLED SET_MAX_SUPPRESSOR_DAMAGE_LEVEL SET_SUPPRESSOR_DAMAGE_LEVEL GET_SUPPRESSOR_DAMAGE_LEVEL SET_WEAPON_LIGHT_DATA SET_WEAPON_LIGHT_DATA_BY_NAME SET_WEAPON_SPAWNS_PICKUP GET_WEAPON_SPAWNS_PICKUP SET_LASER_SIGHT_ATTACHMENT GET_LASER_SIGHT_ATTACHMENT HIDE_PED_WEAPON_FOR_SCRIPTED_CUTSCENE SET_PED_CURRENT_WEAPON_VISIBLE SET_PED_DROPS_WEAPONS_WHEN_DEAD HAS_PED_BEEN_DAMAGED_BY_WEAPON GET_PED_DAMAGE_WEAPON_TYPE CLEAR_PED_LAST_WEAPON_DAMAGE PED_HAS_VALID_THROW_TRAJECTORY_TO_POS HAS_VEHICLE_BEEN_DAMAGED_BY_WEAPON CLEAR_VEHICLE_LAST_WEAPON_DAMAGE SET_PED_DROPS_WEAPON GET_MAX_AMMO_IN_CLIP GET_MAX_AMMO_IN_HAND_CLIP_MP GET_AMMO_IN_CLIP SET_AMMO_IN_CLIP GET_MAX_AMMO SET_MAX_AMMO_CAP REMOVE_PED_AMMO IS_ANY_GRENADE_IN_HELPER_BOX GET_PED_LAST_WEAPON_IMPACT_COORD GET_IS_PED_LISTENING_TO_PED GET_IS_PED_PHOTOGRAPHING_COORD SET_PED_GADGET GET_SELECTED_PED_GADGET EXPLODE_PROJECTILES ACTIVATE_DETONATOR GET_IS_DETONATOR_FIRED HAS_VEHICLE_GOT_PROJECTILE_ATTACHED SET_SHELL_LOD_DIST_ENTITY SET_SHELL_LOD_DIST_MESHFX ATTACH_WEAPON_TO_VEHICLE REMOVE_ATTACHED_WEAPONS_FROM_VEHICLE OVERRIDE_WEAPON_VELOCITY SET_BULLET_VELOCITY_MODIFIER ADD_SCRIPTED_WEAPON_MODIFIER REMOVE_SCRIPTED_WEAPON_MODIFIER REMOVE_ALL_SCRIPTED_WEAPON_MODIFIER HAS_SHOT_BEEN_FIRED_IN_AREA HAS_SOMETHING_EXPLODED_IN_AREA HAS_BULLET_IMPACTED_IN_AREA GET_BULLET_IMPACT_AREA SET_ENABLE_BULLET_IMPACT_WATER THROW_MOLOTOV TOGGLE_TRACER SET_INSTANT_FIRE_FORCED SET_WEAPON_VISIBLE SET_HOLSTER_VISIBLE SET_GENERATE_BULLET_SHELLS SET_WEAPON_CHANCE_TO_FIRE_BLANKS IS_ROCKET_IN_FLIGHT FINALE_GRENADE_LAUNCHER_SETTINGS FINALE_GRENADE_EXPLODE_ON_IMPACT SET_ROADS_IN_AREA SET_PED_PATHS_IN_AREA GET_SAFE_COORD_FOR_PED GET_CLOSEST_VEHICLE_NODE GET_CLOSEST_MAJOR_VEHICLE_NODE GET_CLOSEST_VEHICLE_NODE_WITH_HEADING GET_NTH_CLOSEST_VEHICLE_NODE GET_NTH_CLOSEST_VEHICLE_NODE_WITH_HEADING GET_NTH_CLOSEST_VEHICLE_NODE_WITH_HEADING_ON_ISLAND GET_NEXT_CLOSEST_VEHICLE_NODE_WITH_HEADING_ON_ISLAND GET_NTH_CLOSEST_VEHICLE_NODE_FAVOUR_DIRECTION GET_CLOSEST_ROAD LOAD_PATH_NODES_IN_AREA RELEASE_PATH_NODES LOAD_ALL_PATH_NODES SET_ROADS_BACK_TO_ORIGINAL SET_PED_PATHS_BACK_TO_ORIGINAL GET_CLOSEST_NETWORK_RESTART_NODE GET_RANDOM_NETWORK_RESTART_NODE GET_RANDOM_NETWORK_RESTART_NODE_USING_GROUP_LIST GET_SORTED_NETWORK_RESTART_NODE GET_SORTED_NETWORK_RESTART_NODE_USING_GROUP_LIST CLEAR_NETWORK_RESTART_NODE_GROUP_LIST ADD_GROUP_TO_NETWORK_RESTART_NODE_GROUP_LIST REGISTER_PLAYER_RESPAWN_COORDS ADD_SPAWN_BLOCKING_AREA CLEAR_ALL_SPAWN_BLOCKING_AREAS GET_COORDS_FOR_NETWORK_RESTART_NODE GET_RANDOM_VEHICLE_NODE GET_RANDOM_VEHICLE_NODE_INCLUDE_SWITCHED_OFF_NODES GET_RANDOM_WATER_NODE GET_SPAWN_COORDS_FOR_VEHICLE_NODE GET_STREET_NAME_AT_COORD ARE_ALL_NAVMESH_REGIONS_LOADED CREATE_DIRECTIONS_TO_COORD CREATE_DYNAMIC_PATH_OBSTRUCTION DESTROY_DYNAMIC_PATH_OBSTRUCTION STAT_HASH_INCREMENT_INT STAT_HASH_DECREMENT_INT STAT_HASH_INCREMENT_FLOAT STAT_HASH_DECREMENT_FLOAT STAT_HASH_SET_INT STAT_HASH_SET_FLOAT STAT_INCREMENT_INT STAT_DECREMENT_INT STAT_INCREMENT_FLOAT STAT_DECREMENT_FLOAT STAT_SET_INT STAT_SET_FLOAT SCRIPT_VAR_HASH_SET_INT SCRIPT_VAR_HASH_SET_FLOAT SCRIPT_VAR_SET_INT SCRIPT_VAR_SET_FLOAT INCREMENT_STREAK_STAT CLEAR_KILL_STREAK_RECORDS CLEAR_COLLECTABLE_STATS IS_STAT_FLOAT IS_STAT_HASH_FLOAT STAT_GET_INT STAT_GET_FLOAT STAT_HASH_GET_INT STAT_HASH_GET_FLOAT SCRIPT_VAR_HASH_GET_INT SCRIPT_VAR_HASH_GET_FLOAT SCRIPT_VAR_GET_INT SCRIPT_VAR_GET_FLOAT STAT_HASH_WAIT_FOR_CHANGE_INT STAT_HASH_WAIT_FOR_CHANGE_FLOAT STAT_WAIT_FOR_CHANGE_INT STAT_WAIT_FOR_CHANGE_FLOAT STAT_WAIT STAT_WAIT_UNTIL_EXIST SCRIPT_VAR_HASH_WAIT_FOR_CHANGE_INT SCRIPT_VAR_HASH_WAIT_FOR_CHANGE_FLOAT SCRIPT_VAR_WAIT_FOR_CHANGE_INT SCRIPT_VAR_WAIT_FOR_CHANGE_FLOAT SCRIPT_VAR_WAIT SCRIPT_VAR_WAIT_UNTIL_EXIST STAT_HASH_EXISTS STAT_HASH_ADD_INT STAT_HASH_ADD_FLOAT STAT_EXISTS STAT_ADD_INT STAT_ADD_FLOAT SCRIPT_VAR_HASH_EXISTS SCRIPT_VAR_HASH_ADD_INT SCRIPT_VAR_HASH_ADD_FLOAT SCRIPT_VAR_EXISTS SCRIPT_VAR_ADD_INT SCRIPT_VAR_ADD_FLOAT ARE_SP_STATS_LOADED ARE_MP_STATS_LOADED LEADERBOARDS_GET_NUMBER_OF_COLUMNS LEADERBOARDS_GET_COLUMN_ID LEADERBOARDS_WRITE_PLAYER_DATA LEADERBOARDS_WRITE_GROUP_DATA LEADERBOARDS_WRITE__ROS__PLAYER_DATA LEADERBOARDS_WRITE_FLUSH LEADERBOARDS_READ_BY_GAMER LEADERBOARDS_READ_BY_COMMUNITY LEADERBOARDS_READ_BY_RANK_EX LEADERBOARDS_READ_BY_RADIUS_EX LEADERBOARDS_READ_FOR_LOCAL_GAMER_EX LEADERBOARDS_READ__ROS__FOR_LOCAL_GAMER LEADERBOARDS_READ_PENDING LEADERBOARDS_READ_FINISHED_AND_SUCCEEDED LEADERBOARDS_READ_GET_NUM_ROWS_EX LEADERBOARDS_READ_GET_ROW_DATA_EX LEADERBOARDS_READ_GET_ROW_DATA_FOR_LOCAL_GAMER_EX LEADERBOARDS_READ_RELEASE_DATA START_CONTEXT_HASH END_CONTEXT_HASH START_CONTEXT END_CONTEXT BG_SCRIPT_ADJUST_BY_UNIT GET_BG_SCRIPT_UNIT GET_ICON_TEXTURE_FOR_BG_SCRIPT GET_ICON_TEXTURE_DICTIONARY_FOR_BG_SCRIPT GET_BG_TEXTURE_FOR_BG_SCRIPT GET_UI_NAME_FOR_BG_SCRIPT GET_UI_DESCRIPTION_FOR_BG_SCRIPT DEBUG_GET_BG_SCRIPT_NAME GET_GRIND_PROGRESS SET_GRIND_PROGRESS GET_GRIND_GOAL GET_COMPLETED_GRIND_GOAL IS_GRIND_COMPLETE GET_GRIND_LEVEL GET_CHALLENGE_PROGRESS SET_CHALLENGE_PROGRESS GET_CHALLENGE_FAILED_STATE SET_CHALLENGE_FAILED_STATE DID_PLAYER_QUIT_LEVEL GET_BG_SCRIPT_LEADERBOARD_NAME HAS_ACHIEVEMENT_HASH GET_ACHIEVEMENT_HASH DOES_LAUNCH_PARAM_EXIST GET_LAUNCH_PARAM_VALUE COMPARE_AGAINST_SCORE_PARAM GET_SCRIPT_ID_FROM_NAME_HASH GIVE_BG_SCRIPT_AWARD REQUEST_SCRIPT SET_SCRIPT_AS_NO_LONGER_NEEDED HAS_SCRIPT_LOADED DOES_SCRIPT_EXIST TERMINATE_THREAD SET_EXITFLAG_FOR_SCRIPT IS_EXITFLAG_SET SET_EXITFLAG_RESPONSE IS_THREAD_ACTIVE IS_THIS_THREAD_ISOLATED IS_THIS_THREAD_CONNECTED GET_THIS_THREAD_FRIENDLY_NAME GET_ID_OF_THIS_THREAD TERMINATE_THIS_THREAD GET_NUMBER_OF_THREADS_RUNNING_THIS_SCRIPT COMPARE_AND_SWAP CHECKPOINT_STORAGE_SAVE CHECKPOINT_STORAGE_LOAD SET_LEVEL_COMPLETION GET_LEVEL_COMPLETION CLEAR_LEVEL_COMPLETION IS_TUTORIAL_COMPLETE SET_TUTORIAL_COMPLETE IS_LMS_TUTORIAL_COMPLETE SET_LMS_TUTORIAL_COMPLETE CLEAR_TUTORIAL_COMPLETE SAVE_PICKUPS RESTORE_PICKUPS EXISTS_SCRIPT_TUNABLE_VARIABLE_BOOL GET_SCRIPT_TUNABLE_VARIABLE_BOOL REGISTER_SCRIPT_TUNABLE_VARIABLE_INT REGISTER_SCRIPT_TUNABLE_VARIABLE_FLOAT ADD_SCRIPT_TUNABLE_BOOL ADD_SCRIPT_TUNABLE_INT ADD_SCRIPT_TUNABLE_FLOAT EXISTS_SCRIPT_TUNABLE_VARIABLE_CRC_BOOL GET_SCRIPT_TUNABLE_VARIABLE_CRC_BOOL REGISTER_SCRIPT_TUNABLE_VARIABLE_CRC_INT REGISTER_SCRIPT_TUNABLE_VARIABLE_CRC_FLOAT ADD_SCRIPT_TUNABLE_CRC_BOOL ADD_SCRIPT_TUNABLE_CRC_INT ADD_SCRIPT_TUNABLE_CRC_FLOAT PROFILER_DUMP_VALUES FLUSH_DISCARDABLE_MEMORY FLUSH_STREAM_MEMORY CREATE_OBJECT CREATE_OBJECT_NO_OFFSET CREATE_OBJECT_MOVER DELETE_OBJECT GET_OBJECT_HEADING SET_OBJECT_HEADING GET_OBJECT_COORDS SET_OBJECT_COORDS GET_OBJECT_MASS SET_OBJECT_AS_NO_LONGER_NEEDED GET_SAFE_PLACEMENT_COORDS GET_PICKUP_TYPE_FROM_WEAPON_TYPE CREATE_PLACEMENT CREATE_PLACEMENT_ROTATE CREATE_AMMOBAG_PLACEMENT CREATE_AMMOBAG_PLACEMENT_ROTATE SET_AMMOBAG_AMMO_AMOUNT SET_AMMOBAG_ENABLED SET_AMMOBAG_REGEN_TIME SET_AMMOBAG_REGEN_RANGE SET_PICKUP_LIMIT_ANGLE GET_PLACEMENT_COORDS REMOVE_ALL_PICKUPS_AND_PLACEMENTS_OF_TYPE REMOVE_ALL_PICKUPS REMOVE_ALL_PLACEMENTS SET_PICKUP_REMOVAL_TIMES SET_AUTODESTROY_MPITEMS_WHEN_PICKED_BY_AN_ENEMY GET_NUMBER_OF_PICKUPS_AND_PLACEMENTS_OF_TYPE HAS_PLACEMENT_BEEN_COLLECTED REMOVE_PLACEMENT GET_PICKUP_FROM_PLACEMENT ENABLE_PICKUP_ATTACHMENT TOGGLE_PICKUP_ATTACHMENT IS_PICKUP_ATTACHMENT_ENABLED IS_PICKUP_ATTACHMENT_TOGGLED SET_PICKUP_LASER_SIGHT_ATTACHMENT GET_PICKUP_LASER_SIGHT_ATTACHMENT SET_PICKUP_WEAPON_DATA_FROM_WEAPON SET_PICKUP_AMMO GET_PICKUP_AMMO REMOVE_PICKUP REMOVE_PICKUPS_OF_TYPE_IN_GAMEPLAY_HELPER_BOX SET_DEAD_PEDS_DROP_WEAPONS SET_PLAYERS_DROP_MONEY_IN_NETWORK_GAME IS_OBJECT_ON_SCREEN ROTATE_OBJECT SLIDE_OBJECT SET_OBJECT_TARGETTABLE SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE HAS_OBJECT_BEEN_DAMAGED SET_OBJECT_INITIAL_VELOCITY SET_OBJECT_COLLISION SET_OBJECT_DYNAMIC SET_NETWORK_OBJECT_TERRITORY_EFFECT CLEAR_NETWORK_OBJECT_TERRITORY_EFFECT DOES_OBJECT_EXIST GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS SET_OBJECT_ROTATION GET_OBJECT_ROTATION SET_OBJECT_RECORDS_COLLISIONS HAS_OBJECT_COLLIDED_WITH_ANYTHING SET_OBJECT_REFLECTS GET_OBJECT_REFLECTS IS_OBJECT_AT_COORD IS_OBJECT_IN_WATER IS_OBJECT_IN_AREA IS_OBJECT_IN_CROSSHAIR_CYLINDER FREEZE_OBJECT_POSITION ADD_OBJECT_TO_EXPLOSION_OCCLUSION_TESTS GET_OBJECT_VELOCITY IS_OBJECT_STATIC IS_OBJECT_FIXED_WAITING_FOR_COLLISION GET_OBJECT_ROTATION_VELOCITY GET_OBJECT_SPEED ATTACH_OBJECT_TO_VEHICLE ATTACH_OBJECT_TO_VEHICLE_PHYSICALLY ATTACH_OBJECT_TO_OBJECT ATTACH_OBJECT_TO_OBJECT_PHYSICALLY ATTACH_OBJECT_TO_PED DETACH_OBJECT IS_OBJECT_ATTACHED GET_VEHICLE_OBJECT_IS_ATTACHED_TO GET_PED_OBJECT_IS_ATTACHED_TO IS_CLOSEST_OBJECT_OF_TYPE_SMASHED_OR_DAMAGED SMASH_GLASS_IN_RADIUS DAMAGE_GLASS_IN_RADIUS IS_GLASS_BROKEN_IN_RADIUS IS_GLASS_BROKEN_ON_OBJECT GET_OBJECT_HEALTH SET_OBJECT_HEALTH SET_OBJECT_VISIBLE PLAY_OBJECT_ANIM OBJECT_ANIM_EVENT_OLD OBJECT_ANIM_EVENT GET_OBJECT_ANIM_CURRENT_TIME SET_OBJECT_ANIM_CURRENT_TIME SET_OBJECT_ANIM_SPEED IS_OBJECT_PLAYING_ANIM FORCE_UPDATE_OBJECT_PHYSICAL_STATE GET_OBJECT_BONE_INDEX GET_OBJECT_BONE_COORDS GET_OBJECT_BONE_ORIENTATION GET_OBJECT_QUATERNION SET_OBJECT_QUATERNION SET_OBJECT_ONLY_DAMAGED_BY_PLAYER SET_USES_COLLISION_OF_CLOSEST_OBJECT_OF_TYPE FREEZE_POSITION_OF_CLOSEST_OBJECT_OF_TYPE SET_HEADING_OF_CLOSEST_OBJECT_OF_TYPE SET_STATE_OF_CLOSEST_DOOR_OF_TYPE GET_STATE_OF_CLOSEST_DOOR_OF_TYPE DOOR_GET_AUTO_CLOSE DOOR_GET_CLOSE DOOR_GET_LATCH DOOR_GET_LIMIT_MIN DOOR_GET_LIMIT_MAX DOOR_GET_IS_AFFECTED_BY_BULLETS DOOR_SET_AUTO_CLOSE DOOR_SET_CLOSE DOOR_SET_LATCH DOOR_SET_LIMIT DOOR_SET_LIMIT_MIN DOOR_SET_LIMIT_MAX DOOR_ACTIVATE_SPATIAL_DATA DOOR_SET_IS_AFFECTED_BY_BULLETS DOOR_FIND_CLOSEST_GET_AUTO_CLOSE DOOR_FIND_CLOSEST_GET_CLOSE DOOR_FIND_CLOSEST_GET_LATCH DOOR_FIND_CLOSEST_GET_LIMIT_MIN DOOR_FIND_CLOSEST_GET_LIMIT_MAX DOOR_FIND_CLOSEST DOOR_FIND_CLOSEST_SET_AUTO_CLOSE DOOR_FIND_CLOSEST_SET_CLOSE DOOR_FIND_CLOSEST_SET_LATCH DOOR_FIND_CLOSEST_SET_LIMIT DOOR_FIND_CLOSEST_SET_LIMIT_MIN DOOR_FIND_CLOSEST_SET_LIMIT_MAX DOOR_FIND_CLOSEST_ACTIVATE_SPATIAL_DATA DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS IS_OBJECT_IN_ANGLED_AREA IS_OBJECT_IN_GAMEPLAY_HELPER_BOX SET_OBJECT_AS_STEALABLE HAS_OBJECT_BEEN_UPROOTED GET_OBJECT_MODEL SET_OBJECT_PROOFS DOES_PLACEMENT_EXIST DOES_PICKUP_EXIST GET_NEAREST_COLLECTABLE_BIN_BAGS GET_INFO_ABOUT_NEARBY_ENTITY_WITH_SPECIAL_ATTRIBUTE GET_NEARBY_OBJECT_WITH_SPECIAL_ATTRIBUTE SWAP_NEAREST_BUILDING_MODEL GET_INTERIOR_AT_COORDS GET_ROOM_AT_COORDS GET_INTERIOR_FROM_NAME ADD_OBJECT_TO_INTERIOR_ROOM_BY_NAME ADD_OBJECT_TO_INTERIOR_ROOM_BY_KEY CLEAR_ROOM_FOR_OBJECT GET_ROOM_KEY_FROM_OBJECT ADD_PLACEMENT_TO_INTERIOR_ROOM_BY_NAME GET_ROOM_KEY_FROM_PLACEMENT APPLY_FORCE_TO_OBJECT IS_OBJECT_UPRIGHT SET_OBJECT_PHYSICS_PARAMS GET_OBJECT_FRAGMENT_DAMAGE_HEALTH HAS_FRAGMENT_ANY_OF_OBJECT_BEEN_DAMAGED HAS_FRAGMENT_ROOT_OF_OBJECT_BEEN_DAMAGED HAS_FRAGMENT_ROOT_OF_CLOSEST_OBJECT_OF_TYPE_BEEN_DAMAGED HAS_OBJECT_BEEN_DAMAGED_BY_PED HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_DAMAGED_BY_PED HAS_OBJECT_BEEN_DAMAGED_BY_VEHICLE CLEAR_OBJECT_LAST_DAMAGE_ENTITY SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN SET_ACTIVATE_FRAG_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN SET_OBJECT_INVINCIBLE SMASH_GLASS_ON_OBJECT IS_NON_FRAG_OBJECT_SMASHED SET_OBJECT_LIGHTS SET_OBJECT_ALPHA SET_MULTIPLE_DRIVEBY_PICKUPS PICKUPS_PASS_TIME SET_ARROW_ABOVE_BLIPPED_PICKUPS SET_OBJECT_ANCHOR DOES_OBJECT_HAVE_PHYSICS SET_MOVER_SPEED SET_MOVER_ACTIVE GET_OBJECT_MATRIX_VECTOR GET_OBJECT_MATRIX SET_OBJECT_CAN_TRIGGER_BULLET_CAM GET_OBJECT_CAN_TRIGGER_BULLET_CAM SET_OBJECT_BULLET_CAM_PREF DESTROY_FRAGMENT_OBJECT SET_OBJECT_AS_PATH_OBSTACLE SET_OBJECT_AS_NON_PATH_OBSTACLE SET_OBJECT_AS_FLIPPABLE_TABLE GENERATE_OBJECT_CRUSH_IMMINENT_EVENT SYNC_FRAGMENT_OBJECTS SET_OBJECT_SILHOUETTE_ENABLED SET_OBJECT_SILHOUETTE_COLOUR DAMAGE_ALL_GROUPS_ON_OBJECT WAKE_RESTING_OBJECTS_AROUND FIND_OBJECT_AT_POSITION SET_PLACEMENT_CAN_BE_COLLECTED DOOR_FIND_CLOSEST_SET_FORCE_CLOSE SET_OBJECT_COLLIDE_WITH_NON_PLAYER_CHARACTER SET_OBJECT_USE_WATER_PARTICLES FORCE_REMOVE_AND_ADD_OBJECT SET_OBJECT_COLLIDE_WITH_OTHER_OBJECTS CREATE_SIMPLE_PED DELETE_SIMPLE_PED PLAY_SIMPLE_PED_ANIM SET_VEHICLE_AS_ENTITY_SYNC_POINT SET_TRAFFIC_SYSTEM CREATE_VEHICLE DELETE_VEHICLE REMOVE_VEHICLE_FROM_PARKED_VEHICLES_BUDGET SET_VEHICLE_IN_CUTSCENE GET_VEHICLE_COORDS GET_DEAD_VEHICLE_COORDS SET_VEHICLE_COORDS GET_VEHICLE_BONE_INDEX IS_VEHICLE_IN_AREA IS_VEHICLE_DEAD IS_VEHICLE_MODEL CREATE_SCRIPT_VEHICLE_GENERATOR DELETE_SCRIPT_VEHICLE_GENERATOR SET_SCRIPT_VEHICLE_GENERATOR SET_ALL_VEHICLE_GENERATORS_ACTIVE_IN_AREA SET_ALL_VEHICLE_GENERATORS_ACTIVE SET_ALL_LOW_PRIORITY_VEHICLE_GENERATORS_ACTIVE NETWORK_SET_ALL_LOW_PRIORITY_VEHICLE_GENERATORS_WITH_HELI_ACTIVE GET_VEHICLE_HEADING SET_VEHICLE_HEADING SET_VEHICLE_ON_GROUND_PROPERLY IS_VEHICLE_STUCK_ON_ROOF ADD_VEHICLE_UPSIDEDOWN_CHECK REMOVE_VEHICLE_UPSIDEDOWN_CHECK IS_VEHICLE_AT_COORD IS_VEHICLE_STOPPED SET_VEHICLE_AS_NO_LONGER_NEEDED GET_VEHICLE_NUMBER_OF_PASSENGERS GET_VEHICLE_MAX_NUMBER_OF_PASSENGERS SET_VEHICLE_DENSITY_MULTIPLIER SET_RANDOM_VEHICLE_DENSITY_MULTIPLIER SET_PARKED_VEHICLE_DENSITY_MULTIPLIER SET_NUMBER_OF_PARKED_VEHICLES IS_VEHICLE_IN_AIR_PROPER IS_VEHICLE_UPSIDEDOWN SET_VEHICLE_DOORS_LOCKED EXPLODE_VEHICLE IS_VEHICLE_UPRIGHT SET_TAXI_LIGHTS IS_TAXI_LIGHT_ON SET_VEHICLE_HEALTH GET_VEHICLE_HEALTH SET_VEHICLE_COLOURS SET_CAN_RESPRAY_VEHICLE SET_VEHICLE_ONLY_DAMAGED_BY_PLAYER SET_VEHICLE_ONLY_DAMAGED_BY_RELATIONSHIP_GROUP SET_VEHICLE_PROOFS IS_VEHICLE_IN_WATER IS_VEHICLE_ON_SCREEN GET_VEHICLE_SPEED GET_VEHICLE_FORWARD_X GET_VEHICLE_FORWARD_Y SET_BOAT_ANCHOR SET_VEHICLE_VISIBLE SET_VEHICLE_SIREN GET_VEHICLE_SIREN_HEALTH IS_VEHICLE_SIREN_ON SET_VEHICLE_TURNS_TO_FACE_COORD SET_VEHICLE_STRONG ADD_VEHICLE_STUCK_CHECK REMOVE_VEHICLE_STUCK_CHECK GET_VEHICLE_COLOURS SET_ALL_VEHICLES_CAN_BE_DAMAGED SET_VEHICLE_CAN_BE_DAMAGED SET_VEHICLE_ENGINE_CAN_BE_DAMAGED SET_VEHICLE_ONLY_EXPLODES_WHEN_HIT_BY_MULTIPLE_EXPLOSIONS GET_OFFSET_FROM_VEHICLE_IN_WORLD_COORDS GET_OFFSET_FROM_VEHICLE_GIVEN_WORLD_COORDS IS_VEHICLE_SEAT_FREE GET_PED_IN_VEHICLE_SEAT GET_VEHICLE_MODEL SET_VEHICLE_RANDOM_ROUTE_SEED IS_VEHICLE_ON_FIRE STOP_VEHICLE_FIRE IS_VEHICLE_TYRE_BURST SET_VEHICLE_FORWARD_SPEED SET_VEHICLE_AS_CONVOY_VEHICLE SET_VEHICLE_CONTROL_TO_PLAYER SET_CAR_BOOT_OPEN IS_VEHICLE_WAITING_FOR_WORLD_COLLISION SET_VEHICLE_TYRE_BURST SET_VEHICLE_DOORS_SHUT FREEZE_VEHICLE_POSITION SET_VEHICLE_NOT_EXPLODABLE HAS_VEHICLE_BEEN_DAMAGED_BY_PED HAS_VEHICLE_BEEN_DAMAGED_BY_VEHICLE GET_RANDOM_VEHICLE_OF_TYPE_IN_AREA SET_VEHICLE_TYRES_CAN_BURST CLEAR_VEHICLE_LAST_DAMAGE_ENTITY DOES_VEHICLE_EXIST FREEZE_VEHICLE_POSITION_AND_DONT_LOAD_COLLISION SET_LOAD_COLLISION_FOR_VEHICLE_FLAG START_RECORDING_VEHICLE START_RECORDING_VEHICLE_TRANSITION_FROM_PLAYBACK STOP_RECORDING_ALL_VEHICLES START_PLAYBACK_RECORDED_VEHICLE_USING_AI REQUEST_VEHICLE_RECORDING REMOVE_VEHICLE_RECORDING START_PLAYBACK_RECORDED_VEHICLE STOP_PLAYBACK_RECORDED_VEHICLE PAUSE_PLAYBACK_RECORDED_VEHICLE UNPAUSE_PLAYBACK_RECORDED_VEHICLE SET_PLAYBACK_SPEED SKIP_TIME_IN_PLAYBACK_RECORDED_VEHICLE IS_PLAYBACK_GOING_ON_FOR_VEHICLE IS_PLAYBACK_USING_AI_GOING_ON_FOR_VEHICLE GET_CURRENT_PLAYBACK_NUMBER_FOR_VEHICLE GET_POSITION_IN_RECORDING GET_TIME_POSITION_IN_RECORDING GET_TIME_POSITION_IN_RECORDED_RECORDING GET_TOTAL_DURATION_OF_VEHICLE_RECORDING SET_VEHICLE_DOOR_OPEN REMOVE_VEHICLE_WINDOW SMASH_VEHICLE_WINDOW SET_VEHICLE_LIGHTS SET_VEHICLE_ALARM START_VEHICLE_ALARM SET_VEHICLE_INTERIORLIGHT SET_VEHICLE_LIGHT_MULTIPLIER ARE_VEHICLE_HEADLIGHTS_BROKEN IS_LEFT_VEHICLE_HEADLIGHT_BROKEN IS_RIGHT_VEHICLE_HEADLIGHT_BROKEN ATTACH_VEHICLE_TO_VEHICLE ATTACH_VEHICLE_TO_VEHICLE_PHYSICALLY ATTACH_VEHICLE_TO_OBJECT DETACH_VEHICLE IS_VEHICLE_ATTACHED SET_VEHICLE_TYRE_FIXED GET_VEHICLE_SPEED_VECTOR GET_VEHICLE_FORWARD_VECTOR IS_RECORDING_GOING_ON_FOR_VEHICLE GET_VEHICLE_ROLL SKIP_TO_END_AND_STOP_PLAYBACK_RECORDED_VEHICLE SET_RANDOM_TRAINS CREATE_MISSION_TRAIN SET_MISSION_TRAINS_AS_NO_LONGER_NEEDED DELETE_ALL_TRAINS SET_TRAIN_SPEED SET_TRAIN_CRUISE_SPEED GET_TRAIN_CABOOSE SET_TRAIN_STOPS_FOR_STATIONS SET_TRAIN_IS_STOPPED_AT_STATION SET_TRAIN_LEAVES_STATION SET_RANDOM_BOATS SET_GARBAGE_TRUCKS DOES_VEHICLE_HAVE_STUCK_VEHICLE_CHECK EXPLODE_VEHICLE_IN_CUTSCENE ADD_VEHICLE_STUCK_CHECK_WITH_WARP SET_VEHICLE_MODEL_IS_SUPPRESSED GET_RANDOM_VEHICLE_IN_SPHERE GET_RANDOM_VEHICLE_FRONT_BUMPER_IN_SPHERE GET_RANDOM_VEHICLE_BACK_BUMPER_IN_SPHERE GET_CLOSEST_VEHICLE STOP_RECORDING_VEHICLE SET_VEHICLE_AS_MISSION_VEHICLE GET_VEHICLE_PITCH GET_TRAIN_CARRIAGE SET_HELI_SPEED_CHEAT DELETE_MISSION_TRAIN SET_MISSION_TRAIN_AS_NO_LONGER_NEEDED HAS_VEHICLE_RECORDING_BEEN_LOADED DISPLAY_PLAYBACK_RECORDED_VEHICLE GET_VEHICLE_QUATERNION SET_VEHICLE_QUATERNION SET_MISSION_TRAIN_COORDS APPLY_FORCE_TO_VEHICLE IS_THIS_MODEL_A_BOAT IS_THIS_MODEL_A_PLANE IS_THIS_MODEL_A_HELI IS_THIS_MODEL_A_CAR IS_THIS_MODEL_A_TRAIN IS_THIS_MODEL_A_BIKE SET_HELI_BLADES_FULL_SPEED GET_VEHICLE_UPRIGHT_VALUE SET_VEHICLE_CAN_BE_TARGETTED SET_VEHICLE_CAN_BE_VISIBLY_DAMAGED GET_VEHICLE_DIRT_LEVEL SET_VEHICLE_DIRT_LEVEL SET_VEHICLE_COORDS_NO_OFFSET IS_VEHICLE_DOOR_FULLY_OPEN SET_FREEBIES_IN_VEHICLE SET_ROCKET_LAUNCHER_FREEBIE_IN_HELI SET_VEHICLE_ENGINE_ON SET_VEHICLE_PROVIDES_COVER SET_VEHICLE_DOOR_CONTROL SET_VEHICLE_DOOR_LATCHED GET_VEHICLE_DOOR_ANGLE_RATIO SET_VEHICLE_DOOR_SHUT SET_VEHICLE_DOOR_BROKEN SET_VEHICLE_CAN_BREAK DOES_VEHICLE_HAVE_ROOF IS_BIG_VEHICLE GET_NUMBER_OF_VEHICLE_COLOURS SET_VEHICLE_COLOUR_COMBINATION SET_VEHICLE_COLLISION SET_PLAYBACK_TO_USE_AI SET_PLAYBACK_TO_USE_AI_TRY_TO_REVERT_BACK_LATER SET_VEHICLE_IS_CONSIDERED_BY_PLAYER GET_RANDOM_VEHICLE_MODEL_IN_MEMORY GET_CURRENT_BASIC_POLICE_VEHICLE_MODEL GET_CURRENT_POLICE_VEHICLE_MODEL GET_CURRENT_TAXI_VEHICLE_MODEL GET_VEHICLE_DOOR_LOCK_STATUS IS_VEHICLE_DOOR_DAMAGED IS_COP_VEHICLE_IN_AREA_3D IS_VEHICLE_TOUCHING_VEHICLE SET_TRAIN_FORCED_TO_SLOW_DOWN IS_VEHICLE_ON_ALL_WHEELS GET_VEHICLE_MODEL_VALUE GET_TRAIN_DIRECTION SKIP_TO_NEXT_ALLOWED_STATION GET_NEXT_STATION_FOR_TRAIN GET_CURRENT_STATION_FOR_TRAIN GET_TIME_TIL_NEXT_STATION SET_RENDER_TRAIN_AS_DERAILED GET_STATION_NAME SET_WAITING_AT_STATION_TIME FORCE_TRAIN_DOOR_OPEN_CLOSE SET_TRAIN_SHAKE SET_VEHICLE_EXTRA_COLOURS GET_VEHICLE_EXTRA_COLOURS HAS_VEHICLE_BEEN_RESPRAYED SET_VEHICLE_FIXED SET_ROOM_FOR_VEHICLE_BY_NAME SET_ROOM_FOR_VEHICLE_BY_KEY CLEAR_ROOM_FOR_VEHICLE GET_KEY_FOR_VEHICLE_IN_ROOM GET_INTERIOR_FROM_VEHICLE GET_HEIGHT_OF_VEHICLE SET_MAD_DRIVERS REMOVE_VEHICLES_FROM_GENERATORS_IN_AREA SET_VEHICLE_STEER_BIAS HAS_VEHICLE_STOPPED_BECAUSE_OF_LIGHT GET_POSITION_OF_VEHICLE_RECORDING_AT_TIME IS_VEHICLE_EXTRA_TURNED_ON SET_VEHICLE_EXTRA SET_CONVERTIBLE_ROOF SET_GANG_VEHICLE IS_VEHICLE_STOPPED_AT_TRAFFIC_LIGHTS SET_VEHICLE_DAMAGE GET_VEHICLE_ENGINE_HEALTH SET_VEHICLE_ENGINE_HEALTH GET_VEHICLE_PETROL_TANK_HEALTH SET_VEHICLE_PETROL_TANK_HEALTH SET_VEHICLE_BLOWUP_ON_NEXT_COLLISION SET_BOAT_PETROLTANK_BURN_RATE SET_PETROLTANK_BURN_RATE SET_BOAT_WILL_SINK IS_VEHICLE_A_MISSION_VEHICLE IS_VEHICLE_STUCK_TIMER_UP RESET_VEHICLE_STUCK_TIMER IS_VEHICLE_DRIVEABLE SET_VEHICLE_HAS_BEEN_OWNED_BY_PLAYER SET_VEHICLE_NEEDS_TO_BE_HOTWIRED SET_VEHICLE_BLIP_THROTTLE_RANDOMLY SET_POLICE_FOCUS_WILL_TRACK_VEHICLE START_VEHICLE_HORN SET_VEHICLE_HAS_STRONG_AXLES GET_DISPLAY_NAME_FROM_VEHICLE_MODEL GET_VEHICLE_DEFORMATION_AT_POS ADD_VEHICLE_TO_MISSION_DELETION_LIST SET_VEHICLE_ALPHA SET_VEHICLE_LIVERY IS_VEHICLE_WINDOW_INTACT RESET_VEHICLE_WHEELS SET_ALL_VEHICLES_HIGH_LOD IS_HELI_PART_BROKEN GET_NEAREST_CABLE_CAR SET_VEHICLE_NAME_DEBUG SET_VEHICLE_EXPLODES_ON_HIGH_EXPLOSION_DAMAGE SET_VEHICLE_EXPLODES_ONLY_FROM_PROJECTILE_EXPLOSIONS IS_PED_INSIDE_TRAIN SET_BOAT_OUT_OF_CONTROL_AND_BLOW_UP_WHEN_DRIVER_DEAD SET_CAR_OUT_OF_CONTROL_AND_BLOW_UP_WHEN_DRIVER_DEAD SET_VEHICLE_DRIVE_FORCE_IN_AIR IS_DAMAGE_BY_PROJECTILE SET_DAMAGE_BY_PROJECTILE SET_BOAT_TILT_IN_AIR SET_VEHICLE_CAN_TRIGGER_BULLET_CAM SET_VEHICLE_BULLET_CAM_PREF SET_VEHICLE_BULLET_CAMERA_ON_NEXT_HIT SET_VEHICLE_FIXED_WEAPON_DAMAGE GET_VEHICLE_FIXED_WEAPON_DAMAGE SET_VEHICLE_FIXED_WEAPON_ACCURACY GET_VEHICLE_FIXED_WEAPON_ACCURACY SET_VEHICLE_FIXED_WEAPON_FIRING_PATTERN_SET SET_VEHICLE_FIXED_WEAPON_FIRING_PATTERN_MODE GET_VEHICLE_FIXED_WEAPON_FIRING_PATTERN_MODE HELI_SPOTLIGHT_TRACK_PED ALLOCATE_VEHICLE_INST_LIGHT_TUNE_DATA FREE_VEHICLE_INST_LIGHT_TUNE_DATA SET_VEHICLE_INST_LIGHT_TUNE_VALUES SET_VEHICLE_FREEZE_AFTER_BLOWING_UP GAMEPLAY_HELPER_BOX_CREATE_VEHICLE_ATTACHED SET_VEHICLE_REACT_TO_EXPLOSION PLAY_VEHICLE_ANIM DELETE_VEHICLE_ANIMATOR TASK_PAUSE TASK_STAND_STILL TASK_JUMP TASK_JUMP_FORWARD TASK_DODGE TASK_COWER TASK_HANDS_UP TASK_DUCK TASK_OPEN_VEHICLE_DOOR TASK_ENTER_VEHICLE TASK_LEAVE_VEHICLE TASK_LEAVE_VEHICLE_DONT_CLOSE_DOOR TASK_LEAVE_VEHICLE_IN_DIRECTION TASK_GET_OFF_BOAT TASK_GET_ON_CUSTOM_VEHICLE TASK_GET_ON_CUSTOM_BOAT TASK_GET_OFF_CUSTOM_BOAT TASK_NAVIGATE_THROUGH_TRAM_CARS TASK_LEAVE_VEHICLE_AND_FLEE TASK_VEHICLE_DRIVE_TO_COORD TASK_VEHICLE_DRIVE_TO_COORD_RUBBER_BAND TASK_VEHICLE_DRIVE_WANDER TASK_FOLLOW_TO_OFFSET_OF_PED TASK_SMART_FOLLOW_PED TASK_GO_STRAIGHT_TO_COORD TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_VEHICLE TASK_ACHIEVE_HEADING TASK_FLUSH_ROUTE TASK_EXTEND_ROUTE TASK_FOLLOW_POINT_ROUTE TASK_GO_TO_PED TASK_SMART_FLEE_COORD TASK_SMART_FLEE_PED TASK_WANDER_STANDARD TASK_STATIONARY_STRAFE_ATTACK TASK_CAUTIOUS_ADVANCE TASK_FOLLOW_NAV_MESH_TO_COORD "TASK_FOLLOW_NAV_MESH_TO_COORD_ADVANCED" SET_PED_PATH_CAN_USE_CLIMBOVERS SET_PED_PATH_CAN_USE_LADDERS SET_PED_PATH_CAN_DROP_FROM_HEIGHT SET_PED_PATH_CAN_ENTER_WATER SET_PED_PATH_CAN_AVOID_DYNAMIC_OBJECTS SET_PED_PATH_CAN_OPEN_CLOSED_DOORS SET_PED_PATH_CAN_AVOID_LINE_OF_FIRE SET_PED_PATH_VAULTING_USAGE GET_NAVMESH_ROUTE_DISTANCE_REMAINING TASK_GO_TO_COORD_ANY_MEANS TASK_PLAY_ANIM TASK_LOOK_AT_COORD TASK_LOOK_AT_PED TASK_LOOK_AT_VEHICLE TASK_LOOK_AT_OBJECT TASK_CLEAR_LOOK_AT OPEN_SEQUENCE_TASK CLOSE_SEQUENCE_TASK TASK_PERFORM_SEQUENCE TASK_PERFORM_SEQUENCE_LOCALLY CLEAR_SEQUENCE_TASK SET_SEQUENCE_TO_REPEAT GET_SEQUENCE_PROGRESS TASK_LEAVE_VEHICLE_IMMEDIATELY GET_SCRIPT_TASK_STATUS TASK_LEAVE_ANY_VEHICLE TASK_AIM_GUN_AT_PED TASK_GO_TO_COORD_WHILE_SHOOTING TASK_TURN_PED_TO_FACE_PED TASK_AIM_GUN_AT_COORD TASK_SHOOT_AT_COORD TASK_SHUFFLE_TO_NEXT_VEHICLE_SEAT TASK_CHAT_WITH_PED CLEAR_PED_TASKS CLEAR_PED_SECONDARY_TASK TASK_EVERYONE_LEAVE_VEHICLE TASK_GOTO_PED_OFFSET TASK_SIT_DOWN TASK_SIT_DOWN_ON_SEAT TASK_SIT_DOWN_INSTANTLY TASK_SIT_DOWN_ON_OBJECT IS_PED_SITTING_IDLE SET_PED_SIT_IDLE_ANIM HAS_OVERRIDEN_SIT_IDLE_ANIM_FINISHED IS_SITTING_OBJECT_NEAR TASK_SIT_DOWN_ON_NEAREST_OBJECT TASK_TURN_PED_TO_FACE_COORD TASK_DRIVE_POINT_ROUTE TASK_VEHICLE_TEMP_ACTION TASK_VEHICLE_MISSION TASK_VEHICLE_MISSION_PED_TARGET TASK_VEHICLE_MISSION_COORS_TARGET TASK_HELI_MISSION TASK_GO_TO_OBJECT TASK_WEAPON_ROLL TASK_PICKUP_AND_CARRY_OBJECT SET_PED_DROPS_OBJECT TASK_DRIVE_BY TASK_DRIVER_COMBAT TASK_USE_MOBILE_PHONE TASK_USE_MOBILE_PHONE_TIMED TASK_USE_WALKIE_TALKIE TASK_CHAT_TO_PED ADD_FOLLOW_NAVMESH_TO_PHONE_TASK GET_MOBILE_PHONE_TASK_SUB_TASK TASK_WARP_PED_INTO_VEHICLE TASK_SHOOT_AT_PED TASK_SHOOT_AT_VEHICLE TASK_AIM_GUN_AT_VEHICLE TASK_GOTO_VEHICLE CLEAR_PED_TASKS_IMMEDIATELY TASK_PERFORM_SEQUENCE_FROM_PROGRESS SET_NEXT_DESIRED_MOVE_STATE SET_CURRENT_PED_MOVE_STATE TASK_GOTO_PED_AIMING TASK_SET_PED_DECISION_MAKER TASK_PED_SLIDE_TO_COORD TASK_PED_SLIDE_TO_COORD_AND_PLAY_ANIM TASK_PED_SLIDE_TO_COORD_AND_PLAY_ANIM_HDG_RATE TASK_PED_SLIDE_TO_COORD_HDG_RATE TASK_DRIVE_POINT_ROUTE_ADVANCED TASK_FOLLOW_PATROL_ROUTE TASK_COMBAT_PED TASK_COMBAT_PED_TIMED TASK_COMBAT_MOVE_TO_COVER TASK_COMBAT_MOVE_TO_COVER_COORDS TASK_COMBAT_SNAP_TO_COVER TASK_COMBAT_SNAP_TO_COVER_COORDS TASK_COMBAT_SNAP_TO_COVER_AMBUSH TASK_COMBAT_SNAP_TO_COVER_AMBUSH_COORDS TASK_COMBAT_MOVE_TO_COVER_TACTICAL TASK_COMBAT_MOVE_TO_COVER_TACTICAL_COORDS TASK_COMBAT_SNAP_TO_COVER_TACTICAL TASK_COMBAT_SNAP_TO_COVER_TACTICAL_COORDS ADD_SPATIALDATA_COVER_POINT REMOVE_SPATIALDATA_COVER_POINT DOES_SPATIALDATA_COVER_POINT_EXIST TASK_TOGGLE_DUCK TASK_GUARD_CURRENT_POSITION TASK_GUARD_ASSIGNED_DEFENSIVE_AREA TASK_GUARD_ANGLED_DEFENSIVE_AREA TASK_GUARD_SPHERE_DEFENSIVE_AREA TASK_STAND_GUARD SET_DRIVE_TASK_CRUISE_SPEED ADD_COVER_BLOCKING_AREA REMOVE_ALL_COVER_BLOCKING_AREAS TASK_START_SCENARIO_IN_PLACE TASK_START_SCENARIO_AT_POSITION TASK_USE_NEAREST_SCENARIO_TO_COORD TASK_USE_NEAREST_SCENARIO_TO_COORD_WARP DOES_SCENARIO_EXIST_IN_AREA TASK_COMBAT_HATED_TARGETS_IN_AREA TASK_COMBAT_HATED_TARGETS_AROUND_PED TASK_COMBAT_HATED_TARGETS_AROUND_PED_TIMED TASK_SELECT_WEAPON_TO_HAND TASK_SWAP_WEAPON TASK_DROP_WEAPON TASK_COMBAT_ROLL TASK_MOBILE_CONVERSATION IS_PED_GETTING_UP TASK_USE_DPV TASK_GO_TO_COORD_DPV OPEN_PATROL_ROUTE CLOSE_PATROL_ROUTE ADD_PATROL_ROUTE_NODE ADD_PATROL_ROUTE_LINK CREATE_PATROL_ROUTE DELETE_PATROL_ROUTE GET_PATROL_TASK_INFO TASK_PATROL ADD_VEHICLE_SUBTASK_ATTACK_COORD ADD_VEHICLE_SUBTASK_ATTACK_PED ADD_VEHICLE_SUBTASK_STRAFE_COORDS TASK_VEHICLE_SHOOT_AT_PED TASK_VEHICLE_SHOOT_AT_COORD TASK_HANG_GLIDER SET_HANG_GLIDER_AIR_SPEED TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD TASK_GO_TO_COORD_WHILE_AIMING_AT_PED TASK_GO_TO_COORD_WHILE_AIMING_AT_VEHICLE TASK_GO_TO_COORD_WHILE_AIMING_AT_OBJECT TASK_GO_TO_PED_WHILE_AIMING_AT_COORD TASK_GO_TO_PED_WHILE_AIMING_AT_PED TASK_GO_TO_PED_WHILE_AIMING_AT_VEHICLE TASK_GO_TO_PED_WHILE_AIMING_AT_OBJECT TASK_SET_BLOCKING_OF_NON_TEMPORARY_EVENTS TASK_SET_BLOCKING_OF_PED_TARGETTING TASK_SET_PLAYER_CONTROL TASK_CAUTIOUS_MOVETO TASK_ATTACK_MOVE TASK_ATTACK_MOVE_WHILE_AIMING_AT_PED TASK_ATTACK_MOVE_WHILE_AIMING_AT_COORD TASK_USE_NEAREST_MOUNTED_WEAPON TASK_DEFAULT_AIM_AT_PED TASK_DEFAULT_AIM_AT_COORD TASK_DEFAULT_AIM_AHEAD TASK_CLEAR_DEFAULT_AIM TASK_SURRENDER TASK_MELEE_LITE SET_AI_PROJECTILE_THROW_USE_ACTION_TREE SET_PROJECTILE_THROW_USE_DAMPING_COMPENSATION SET_AI_PROJECTILE_THROW_ENABLED TASK_REACT_INITIAL TASK_SEARCH_FOR_UNSEEN_ENEMY TASK_SEARCH_FOR_PED_AT_COVER_POINT TASK_MELEE_GRAPPLE SET_MELEE_GRAPPLE_FAIL SET_MELEE_GRAPPLE_SUCCESS GET_MELEE_GRAPPLE_FAIL_CHECK_ON TASK_SET_ACTION_INTENTION TASK_SHOOTDODGE CREATE_PLAYER CREATE_PLAYER_WITH_MODEL CREATE_PLAYER_WITH_AVATAR GET_PLAYER_PED SET_PLAYER_MODEL NETWORK_PLAYER_HAS_PED NETWORK_GET_AVATAR_SLOT_SELECTED_SEX NETWORK_GET_PLAYER_AVATAR_SEX NETWORK_GET_PLAYER_AVATAR_SLOT_HASH NETWORK_GET_AVATAR_SELECTED_DEATHMATCH_SLOT_HASH NETWORK_PRELOAD_AVATAR NETWORK_RELEASE_PRELOADED_AVATAR NETWORK_IS_AVATAR_PAYNEKILLER_CHARACTER GET_PLAYER_RGB_COLOUR SET_PLAYER_COLOUR GET_NUMBER_OF_PLAYERS GET_PLAYER_TEAM SET_PLAYER_TEAM GET_NUMBER_OF_PLAYERS_IN_TEAM GET_PLAYER_NAME SET_PLAYER_INFINTE_STAMINA ADD_PLAYER_SCORE IS_PLAYER_SCORE_GREATER GET_PLAYER_SCORE SET_PLAYER_WANTED_LEVEL SET_PLAYER_WANTED_LEVEL_NO_DROP SET_PLAYER_WANTED_LEVEL_NOW ARE_PLAYER_FLASHING_STARS_ABOUT_TO_DROP ARE_PLAYER_STARS_GREYED_OUT SET_DISPATCH_COPS_FOR_PLAYER IS_PLAYER_WANTED_LEVEL_GREATER CLEAR_PLAYER_WANTED_LEVEL IS_PLAYER_DEAD IS_PLAYER_PRESSING_HORN SET_PLAYER_CONTROL SET_PLAYER_CONTROL_FOR_NETWORK REENABLE_PLAYER_INPUT GET_PLAYER_WANTED_LEVEL SET_MAX_WANTED_LEVEL SET_POLICE_RADAR_BLIPS SET_POLICE_IGNORE_PLAYER IS_PLAYER_PLAYING SET_EVERYONE_IGNORE_PLAYER SET_ALL_RANDOM_PEDS_FLEE SET_IGNORE_LOW_PRIORITY_SHOCKING_EVENTS SET_WANTED_LEVEL_MULTIPLIER START_FIRING_AMNESTY CAN_PLAYER_START_MISSION SET_PLAYER_SAFE_FOR_CUTSCENE IS_PLAYER_READY_FOR_CUTSCENE IS_PLAYER_TARGETTING_PED IS_PLAYER_FREE_AIMING_AT_PED IS_PLAYER_PED_FREE_AIMING_AT_PED IS_PLAYER_TARGETTING_OBJECT SET_PLAYER_CAN_DO_DRIVE_BY SET_PLAYER_CAN_BE_HASSLED_BY_GANGS SET_PLAYER_CAN_USE_COVER SET_PLAYER_USING_COVER SNAP_PLAYER_TO_COVER_COORDS SNAP_PLAYER_TO_COVERPOINT SNAP_PLAYER_TO_COVERLINE PLAYER_USE_COVERPOINT PLAYER_USE_COVERLINE SET_PLAYER_LOCKED_IN_COVER IS_PLAYER_LOCKED_IN_COVER IS_LOCAL_PLAYER_STILL_SCANNING_WORLD SET_PLAYER_CAN_USE_SHOOTDODGE SET_LOCAL_PLAYER_CAN_USE_SHOOTDODGE GET_MAX_WANTED_LEVEL IS_PLAYER_TARGETTING_ANYTHING GET_LOCAL_PLAYER_AGILITY IS_LOCAL_PLAYER_SPRINTING GET_LOCAL_PLAYER_SPRINT_METER SET_PLAYER_SPRINT SET_PLAYER_SPRINT_SP SET_PLAYER_PLAYER_TARGETTING GET_PLAYER_GROUP IS_2PLAYER_GAME_GOING_ON GET_PLAYER_MAX_ARMOUR IS_PLAYER_CONTROL_ON IS_PLAYER_SCRIPT_CONTROL_ON IS_PLAYER_CLIMBING GET_PLAYERS_LAST_VEHICLE GET_PLAYER_ID INT_TO_PLAYERINDEX IS_PLAYER_FREE_FOR_AMBIENT_TASK HAS_DEATHARREST_EXECUTED SET_FAKE_DEATHARREST IS_PLAYER_PISSED_OFF SET_PLAYER_MOOD_NORMAL SET_PLAYER_MOOD_PISSED_OFF SET_PLAYER_MAY_ONLY_ENTER_THIS_VEHICLE GIVE_ACHIEVEMENT_TO_PLAYER HAS_ACHIEVEMENT_BEEN_PASSED COMMIT_EXPERIENCE SET_EXPERIENCE_MULTIPLIER SET_LOCAL_EXPERIENCE_MULTIPLIER GET_PLAYER_RANK GET_PLAYER_EXPERIENCE GET_PLAYER_POINTS SET_PLAYER_POINTS GET_EXPERIENCE_FOR_RANK GET_EXPERIENCE_MAX_RANK GET_LOCAL_PLAYER_LEGEND_LEVEL GET_RECENT_WEAPON_LEVEL_UP GET_WEAPON_LEVEL IS_PLAYER_ONLINE IS_PLAYER_LOGGING_IN_NP IS_PLAYER_ONLINE_NP IS_PLAYER_ONLINE_GAMESPY DISPLAY_SYSTEM_SIGNIN_UI IS_SYSTEM_UI_BEING_DISPLAYED SET_PLAYER_KEEPS_WEAPONS_WHEN_RESPAWNED SET_PLAYER_INVINCIBLE SET_PLAYER_CAN_CARRY_NON_MISSION_OBJECTS REMOVE_PLAYER_HELMET GIVE_PLAYER_RAGDOLL_CONTROL SET_PLAYER_LOCKON SET_LOCKON_TO_FRIENDLY_PLAYERS GET_OBJECT_PLAYER_WILL_PICKUP CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE GET_TRAIN_PLAYER_WOULD_ENTER DISPLAY_PLAYER_COMPONENT DOES_MAIN_PLAYER_EXIST ASSISTED_MOVEMENT_OPEN_ROUTE ASSISTED_MOVEMENT_CLOSE_ROUTE ASSISTED_MOVEMENT_FLUSH_ROUTE ASSISTED_MOVEMENT_ADD_POINT ASSISTED_MOVEMENT_SET_WIDTH ASSISTED_MOVEMENT_IS_ON_ANY_ROUTE ASSISTED_MOVEMENT_IS_ON_SCRIPTED_ROUTE SET_PLAYER_FORCED_AIM SET_PLAYER_FORCED_AIM_MAINTAIN_DIRECTION GET_TIME_SINCE_LAST_LMS_ACTIVATION SET_DAMAGE_TO_PLAYER_MULTIPLIER SET_DAMAGE_FROM_PLAYER_MULTIPLIER SET_POST_LMS_DAMAGE_TO_PLAYER_OVERRIDES ADD_ADRENALINE GET_ADRENALINE_AMT ADD_PAYNEKILLER GET_PAYNEKILLER_AMT SET_PAYNEKILLER_HEALTH_BOOST RESET_PAYNEKILLER_HEALTH_BOOST SET_PAYNEKILLER_RECHARGE_RATE RESET_PAYNEKILLER_RECHARGE_RATE SET_ADRENALINE_AMT SET_ADRENALINE_PAUSE SET_ADRENALINE_NOT_ALLOW SET_ADRENALINE_STREAKTIME GET_PLAYER_STREAK_ACTIVATION_LEVEL SET_PAYNEKILLER_AMT SET_PAYNEKILLER_BOTTLE_COUNT SET_PLAYER_CAN_ACTIVATE_BULLET_TIME ACTIVATE_BULLET_TIME ACTIVATE_BULLET_TIME_AS_PLAYER DEACTIVATE_BULLET_TIME DEACTIVATE_BULLET_TIME_AS_PLAYER DBG_ACTIVATE_BULLET_CAM_TIME DBG_DEACTIVATE_BULLET_CAM_TIME GET_BULLET_TIME_COUNT GET_BULLET_TIME_TEAM_COUNT ENABLE_LAST_MAN_STANDING ENABLE_MP_LAST_MAN_STANDING LAST_MAN_STANDING_RECOVER LAST_MAN_STANDING_REVIVE SET_MP_LAST_MAN_STANDING_DOWN_TIME SET_MP_LAST_MAN_STANDING_FLAGS PAUSE_MP_LAST_MAN_STANDING SET_MP_LAST_MAN_STANDING_INVINCIBLE_TIME START_PLAYER_SHOOTDODGE SET_PLAYER_SHOOTDODGE_GET_UP_STATE SET_PLAYER_CAN_CANCEL_SHOOTDODGE IS_PLAYER_SHOOTDODGING LOCAL_PLAYER_CAN_DO_MP_INTERACTIONS PLAYER_SET_AIM_MODE PLAYER_SET_WARP_FIRE_SCALE PLAYER_GET_TIMEWARP_MODIFIER PLAYER_HAS_MP_SPECIAL_ITEM GIVE_PLAYER_MP_SPECIAL_ITEM SET_PLAYER_COMBAT_TIMER_MODE SET_PLAYER_GLOBAL_COMBAT_TIMER_STATE IS_LAST_MAN_STANDING_ACTIVE DISABLE_PICKUPS_FOR_PLAYER SIMULATE_PLAYER_INPUT_GAIT RESET_PLAYER_INPUT_GAIT SET_PLAYER_CACHED_CAMERA_ORIENTATION PLAYER_ENABLE_COMPONENT ENABLE_PLAYER_TAUNT ENABLE_ADRENALINE ENABLE_ALL_ADRENALINE RESET_ADRENALINE_ENABLE SET_ADRENALINE_OVERRIDE RESET_ADRENALINE_OVERRIDES RESET_ADRENALINE_OVERRIDE IS_PLAYER_DOING_MELEE_GRAPPLE USE_ANIMATED_LAST_MAN_STANDING IS_USING_ANIMATED_LAST_MAN_STANDING HOLD_LAST_MAN_STAND_ANIMATED_RECOVERY IS_LAST_MAN_STAND_ANIMATED_RECOVERY_BEING_HELD BLOCK_PLAYER_COVER_MOVEMENT_TRANSITIONS ARE_PLAYER_COVER_MOVEMENT_TRANSITIONS_BLOCKED SET_SCRIPT_CONTROL_RESET_ON_PLAYER_DEATH NETWORK_IS_PLAYER_VISIBLE NETWORK_IS_PLAYER_VISIBLE_TO_TEAM SET_FORCED_AIM_INTENTION_DIRECTION RESET_FORCED_AIM_INTENTION_DIRECTION SET_FORCED_FORWARD_DIRECTION RESET_FORCED_FORWARD_DIRECTION SET_FREEZE_HEADING_BLEND SET_ALLOW_MOLOTOV_DAMAGE ENABLE_SHOOT_DODGE_HIGH_FALL_STAIRS_DETECTION UNLOCK MODIFY_UNLOCK GET_UNLOCK_EXISTS GET_IS_UNLOCKED GET_UNLOCK_IS_VISIBLE GET_UNLOCK_IS_NEW MARK_UNLOCK_AS_SEEN GET_EXISTS_IN_PLAYER_SAVE SET_ALLOW_PLAYER_REACT_TO_EXPLOSION SET_FAIL_PROMPT_BUTTON_AND_TEXT SET_CAN_ROLL_DODGE SET_CAN_ROLLING_PICKUP SET_USE_WEAPON_BOUND SET_PLAYER_THREAT_REACTION SET_MONITORED_STATS QUERY_MONITORED_STATS QUERY_MONITORED_STAT_ENTRY IS_PLAYER_GUN_RAISED GET_PLAYER_COVER_UID GET_PLAYER_COVER_SECTION_UID GET_PLAYER_COVER_FACING_LEFT SNAP_PLAYER_TO_COVERPOINT_FROM_UID SET_PLAYER_OXYGEN GET_PLAYER_OXYGEN SET_PLAYER_CAN_BE_PINNED_IN_COVER SET_PLAYER_FORCE_PAIN_KILLER SET_PLAYER_CAN_USE_FREEFORM_STRIKE SET_PLAYER_IN_BECKER_BOSS_FIGHT SET_ALLOW_PLAYER_DIE_FROM_SHOOT_DODGE REGISTER_DETACH_PLAYER_FOR_CUTSCENE PEDGROUPTASK_DESTROY PEDGROUPTASK_ADVANCE_CREATE PEDGROUPTASK_ADVANCE_ASSIGNPED PEDGROUPTASK_ADVANCE_SETPEDCANADVANCE PEDGROUPTASK_ADVANCE_SETTARGET_PED PEDGROUPTASK_ADVANCE_SETTARGET_POS PEDGROUPTASK_ADVANCE_TRIGGER_MOVE PEDGROUPTASK_ADVANCE_SETTIMETOHIDE PEDGROUPTASK_ADVANCE_SETTIMETOIDLE PEDGROUPTASK_ADVANCE_SETADVANCEDISTANCE PEDGROUPTASK_ADVANCE_SETCOVERSEARCHOFFSETFORWARD PEDGROUPTASK_ADVANCE_SETADVANCERELATIVETO PEDGROUPTASK_ADVANCE_SETTIMERANGEFORALLPEDSTOSTARTFIRING PEDGROUPTASK_ADVANCE_SETNUMPEDSTOADVANCE PEDGROUPTASK_COVERFIRE_CREATE PEDGROUPTASK_COVERFIRE_ASSIGNPED PEDGROUPTASK_COVERFIRE_SETTARGET_PED PEDGROUPTASK_COVERFIRE_SETTARGET_POS PEDGROUPTASK_COVERFIRE_TRIGGER_HIDE PEDGROUPTASK_COVERFIRE_TRIGGER_FIRE PEDGROUPTASK_COVERFIRE_STOP_FIRING PEDGROUPTASK_TACTICALCORNER_CREATE PEDGROUPTASK_TACTICALCORNER_ASSIGNPED PEDGROUPTASK_TACTICALCORNER_SETTARGET_PED PEDGROUPTASK_TACTICALCORNER_SETTARGET_POS PEDGROUPTASK_FLANK_CREATE PEDGROUPTASK_FLANK_TRIGGERVOLUME PEDGROUPTASK_FLANK_FLANKVOLUME PEDGROUPTASK_FLANK_ASSIGNPEDTOFLANK PEDGROUPTASK_FLANK_ASSIGNPEDTOCOVERFIRE PEDGROUPTASK_FLANK_TUNE_TIMEREADYTRIGGERMOVE PEDGROUPTASK_FLANK_TUNE_TIMETARGETINSIDETRIGGERVOLUMETOSTART PEDGROUPTASK_FLANK_TUNE_TARGETOUTSIDETRIGGERVOLUMETOCANCEL IS_PICKUP_CONSUMED SET_ACTION_CONSUMED IS_ACTION_CONSUMED DOES_PAD_EXIST IS_BUTTON_PRESSED IS_BUTTON_JUST_PRESSED IS_CONTROL_PRESSED IS_CONTROL_JUST_PRESSED GET_POSITION_OF_ANALOGUE_STICKS IS_KEYBOARD_KEY_PRESSED IS_KEYBOARD_KEY_JUST_PRESSED IS_GAME_KEYBOARD_KEY_PRESSED IS_GAME_KEYBOARD_KEY_JUST_PRESSED IS_MARKETING_KEYBOARD_KEY_JUST_PRESSED SET_PAD_SHAKE IS_LOOK_INVERTED SET_LOOK_INVERT SET_PLAYERPAD_SHAKES_WHEN_CONTROLLER_DISABLED GET_CURRENT_CONTROL_CONFIG GET_PAD_PITCH_ROLL HAS_RELOADED_WITH_MOTION_CONTROL SET_ALL_MOTION_CONTROL_PREFERENCES GET_MOTION_CONTROL_PREFERENCE IS_USING_CONTROLLER SET_LEFT_TRIGGER_HOLD_TIME SET_RIGHT_TRIGGER_HOLD_TIME SET_RICH_PRESENCE GET_CURRENT_ARCADE_MODE GET_CURRENT_LEVEL_START GET_CURRENT_LEVEL_FINISH IS_ARCADE_MODE_ACTIVE IS_IN_SCORE_ATTACK_MODE IS_IN_NYMINUTE_MODE IS_IN_CPCHALLENGE_MODE IS_IN_NYM_HARDCORE_MODE IS_IN_STORY_MODE DISPLAY_ARCADE_MODE_LEVEL_END SET_HIGHEST_ARCADE_LEVEL_UNLOCKED UPDATE_ARCADE_CHECK_POINT SET_SAFE_TO_KILL_PLAYER IS_SAFE_TO_KILL_PLAYER GET_TIME_REMAINING IS_GOLDEN_GUN_FINISHED FOUND_EXPLORATION_ITEM HAS_EXPLORATION_ITEM_BEEN_FOUND SET_RANDOM_SEED SET_TIME_SCALE GET_TIME_SCALE SET_MISSION_FLAG GET_MISSION_FLAG SET_HIGHEST_DIFFICULTY_BEAT SET_WEATHER_TYPE_PERSIST SET_WEATHER_TRANSITION_IMMEDIATE SET_WEATHER_TYPE_NOW_PERSIST SET_RANDOM_WEATHER_TYPE CLEAR_WEATHER_TYPE_PERSIST SET_WIND SET_WEATHER_TRANSITION_SPEED ADD_WIND_THERMAL REMOVE_WIND_THERMAL GET_REAL_TIME GET_GAME_TIMER GET_REAL_GAME_TIMER GET_FRAME_TIME GET_REAL_FRAME_TIME GET_GAME_IDLE_TIMER RESET_GAME_IDLE_TIMER GET_RANDOM_FLOAT_IN_RANGE GET_RANDOM_INT_IN_RANGE GET_GROUND_Z_FOR_3D_COORD ASIN ACOS TAN ATAN ATAN2 IS_AREA_OCCUPIED IS_POINT_OBSCURED_BY_A_MISSION_ENTITY CLEAR_AREA CLEAR_AREA_OF_VEHICLES CLEAR_ANGLED_AREA_OF_VEHICLES CLEAR_AREA_OF_OBJECTS CLEAR_AREA_OF_PEDS CLEAR_AREA_OF_COPS CLEAR_PROJECTILES CLEAR_AREA_OF_FIRES_AND_EXPLOSIONS SET_NETWORK_SETTINGS_MENU SET_CREDITS_ACTIVE ARE_CREDITS_ACTIVE TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME TERMINATE_ALL_SCRIPTS_FOR_NETWORK_GAME NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME NETWORK_REMOVE_OLD_BLIPS_FROM_CLEANUP_LIST SET_SCRIPT_SHOULD_BE_SAVED SET_PLAYER_CONTROL_ON_IN_MISSION_CLEANUP SET_ONE_TIME_ONLY_COMMANDS_TO_RUN GET_DISTANCE_BETWEEN_COORDS GET_ANGLE_BETWEEN_2D_VECTORS GET_HEADING_FROM_VECTOR_2D GET_SAVEGAME_LEVEL GET_LAST_LEVEL_PLAYED REQUEST_SAVE REQUEST_LOAD HAS_LOAD_JUST_OCCURRED HAS_SELECTED_RETRY_CHECKPOINT ARE_UNIT_TESTS_RUNNING BROADCAST_UNIT_TEST_MESSAGE PROJECTED_DISTANCE GET_BEST_HEADING_IF_POSSIBLE GET_REQUESTED_LEVEL SHOOT_SINGLE_BULLET_BETWEEN_COORDS RESERVE_BULLETS GET_MODEL_DIMENSIONS SET_FAKE_WANTED_LEVEL IS_BIT_SET SET_BIT CLEAR_BIT GET_HASH_KEY SET_MINIGAME_IN_PROGRESS IS_MINIGAME_IN_PROGRESS IS_THIS_A_MINIGAME_SCRIPT IS_SNIPER_INVERTED IS_JAPANESE_GAME GET_CURRENT_LANGUAGE GET_GAME_DIFFICULTY GET_LOWEST_USED_GAME_DIFFICULTY GET_PROFILE_SETTING SET_PROFILE_SETTING GET_STRING_WIDTH GET_STRING_WIDTH_WITH_NUMBER GET_STRING_WIDTH_WITH_STRING GET_LOCALISED_STRING SPLIT_LOCALISED_STRING ARE_STRINGS_EQUAL ABSI ABSF IS_SNIPER_BULLET_IN_AREA IS_PROJECTILE_IN_AREA IS_PROJECTILE_TYPE_IN_AREA IS_BULLET_IN_AREA IS_BULLET_IN_BOX IS_XBOX360_VERSION IS_GERMAN_VERSION IS_AUSSIE_VERSION GET_OFFSET_FROM_INTERIOR_IN_WORLD_COORDS GET_INTERIOR_HEADING IS_STRING_NULL STRING_TO_INT SET_PHONE_HUD_ITEM SET_OVERRIDE_NO_SPRINTING_ON_PHONE_IN_MULTIPLAYER SET_MESSAGES_WAITING SET_SLEEP_MODE_ACTIVE SET_BITS_IN_RANGE GET_BITS_IN_RANGE IS_BULLET_TIME_ACTIVE SET_GAME_PAUSED SET_THIS_SCRIPT_CAN_BE_PAUSED SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT CLEAR_NEWS_SCROLLBAR ADD_STRING_TO_NEWS_SCROLLBAR SET_CHEAT_ACTIVE OVERRIDE_FREEZE_FLAGS SET_GLOBAL_INSTANCE_PRIORITY SET_DEFAULT_GLOBAL_INSTANCE_PRIORITY SET_XBOX_SCREEN_SAVER PROCESS_MISSION_DELETION_LIST IS_FRONTEND_FADING IS_INTERIOR_SCENE POPULATE_NOW GET_INDEX_OF_CURRENT_LEVEL GET_NAME_OF_CURRENT_LEVEL SWITCH_TO_LEVEL SWITCH_TO_LEVEL_NAME RETURN_TO_TITLESCREEN RETURN_TO_MP_LOBBY REGISTER_PERSISTENT_GLOBAL_VARIABLES GAMEPLAY_HELPER_BOX_CREATE GAMEPLAY_HELPER_BOX_ANGLED_CREATE GAMEPLAY_HELPER_BOX_ANGLED_CREATE_VER2 GAMEPLAY_HELPER_BOX_DESTROY GAMEPLAY_HELPER_BOX_SET_ENABLED GET_GAMEPLAY_HELPER_BOX_COORD SET_GAMEPLAY_HELPER_BOX_COORD GAMEPLAY_HELPER_CYLINDER_CREATE GET_GAMEPLAY_HELPER_CYLINDER_RADIUS SET_GAMEPLAY_HELPER_CYLINDER_RADIUS GET_GAMEPLAY_HELPER_CYLINDER_HEIGHT SET_GAMEPLAY_HELPER_CYLINDER_HEIGHT GAMEPLAY_HELPER_VOLUME_DESTROY GAMEPLAY_HELPER_VOLUME_SET_ENABLED GET_GAMEPLAY_HELPER_VOLUME_COORD SET_GAMEPLAY_HELPER_VOLUME_COORD SET_INTERACTION_VOLUME_STATIC_VARIABLES ATTACH_INTERACT_VOLUME_TO_PED ATTACH_EXPLOSIVE_INTERACT_VOLUME_TO_PED BOOBY_TRAP_ALL_CORPSE_VOLUMES CREATE_COORD_INTERACTION_VOLUME REMOVE_INTERACTION_VOLUME_IF_EXISTS REMOVE_ALL_INTERACTION_VOLUMES IS_PLAYER_INTERACTING_WITH_VOLUME IS_ANYONE_INTERACTING_WITH_VOLUME IS_LOCAL_PLAYER_READY_TO_INTERACT_WITH GET_INTERACTION_VOLUME_POS GET_CHECKPOINT_SELECTED IS_ROBO_TESTING IS_PC_BUILD VECTOR_ROTATE_AXIS RESET_LAST_MAN_STANDING STRING_FORMAT STRING_FORMAT_HASH STRING_APPEND STRING_STORE SET_KILL_HEIGHT MANOGAMETESTER_ENABLE MANOGAMETESTER_DISABLE MANOGAMETESTER_DUMP_NOW GET_CURRENT_FPS IS_MAGDEMO IS_AMED_ENABLED IS_SCRIPTEDFX_ENABLED IS_COLLECTABLE_ENABLED IS_DEATH_PANEL_WIPE_ALLOWED RESET_CHECKPOINT_ATTEMPTS INCREMENT_CHECKPOINT_ATTEMPT ADJUST_AMMO_ATTEMPTS ADJUST_PAIN_KILLERS_ATTEMPTS DISABLE_FADE_BETWEEN_SP_LEVELS HANDLE_CHECKPOINT_RESTART SET_ARCADEMODE_EVENT IS_IN_SOUTHPAW_MODE SET_CASH_CLAN_DISCOUNT IS_TICKER_ACTIVITY_LOW IS_TICKER_ACTIVITY_HIGH STORE_FRONTEND_TIMECYCLE_SETTINGS IS_RESTARTING_FE_FOR_NEW_GAME IS_NEW_GAME_REQUESTED SET_NEW_GAME_READY FORCE_SKIP_ATTRACT_SCREEN IS_CUSTOM_PLAYER_VARIATION GET_CUSTOM_PLAYER_VARIATION SAVE_STORY_DISC_SWAP SET_CHIQUITAS_ALWAYS_VISIBLE_ON_PLAYER SET_CHIQUITAS_ALWAYS_VISIBLE UI_SET UI_GET UI_DOES_FRAME_EXIST_HASH UI_DOES_FRAME_EXIST_NAME UI_SET_MP_BIG_NUMBER UI_GET_SELECTED_INDEX UI_SET_WORLDCONTAINER_POS UI_ADD_MP_HITMARK UI_REMOVE_MP_HITMARKS UI_LOAD_AFTER_ACTION_REPORT UI_SHOW_TOOLTIP UI_CLEAR_TOOLTIP UI_LOAD_MINIMAP_TXD FORCE_SUBTITLES PRINT PRINT_NOW CLEAR_PRINTS CLEAR_BRIEF PRINT_WITH_NUMBER PRINT_WITH_NUMBER_NOW PRINT_WITH_2_NUMBERS PRINT_WITH_2_NUMBERS_NOW PRINT_STRING_IN_STRING PRINT_STRING_IN_STRING_NOW PRINT_STRING_WITH_LITERAL_STRING PRINT_STRING_WITH_LITERAL_STRING_NOW CLEAR_THIS_PRINT CLEAR_SMALL_PRINTS IS_THIS_PRINT_BEING_DISPLAYED LOAD_ADDITIONAL_TEXT REQUEST_ADDITIONAL_TEXT HAS_ADDITIONAL_TEXT_LOADED CLEAR_ADDITIONAL_TEXT IS_STREAMING_ADDITIONAL_TEXT HAS_THIS_ADDITIONAL_TEXT_LOADED IS_MESSAGE_BEING_DISPLAYED DOES_TEXT_LABEL_EXIST GET_LENGTH_OF_STRING_WITH_THIS_TEXT_LABEL GET_FIRST_INDEX_OF GET_LENGTH_OF_LITERAL_STRING GET_NTH_INTEGER_IN_STRING IS_HUD_PREFERENCE_SWITCHED_ON IS_HUD_RETICULE_COMPLEX SET_DISPLAY_FLAGS DISPLAY_HUD SET_PAUSE_MENU_ACTIVE ENABLE_PAUSE_MENU SET_ROUTE_FLASHES SET_BLIP_ROUTE ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS SET_RADAR_ZOOM GET_HUD_COLOUR GET_CORRECTED_COLOUR SET_FRONTEND_ACTIVE IS_PAUSE_MENU_ACTIVE SET_NEXT_MULTIPLAYER_MESSAGE_TIMEOUT SET_NEXT_TICKER_MESSAGE_BACKGROUND_COLOR SET_MPITEMS_OVERHEAD_ICONS_ENABLED INIT_TICKER_DATA ADD_TICKER_MESSAGE ADD_MULTIPLAYER_MESSAGE CLEAR_TICKER_MESSAGES CLEAR_CENTRAL_MESSAGES CLEAR_DEATH_RECORDS REGISTER_INJURY GET_PREVIOUS_FONT_SETTINGS GET_NUMBER_LINES_WITH_SUBSTRINGS DISPLAY_TEXT SET_TEXT_SCALE SET_TEXT_LINE_DISPLAY SET_TEXT_COLOUR SET_TEXT_JUSTIFY SET_TEXT_CENTRE SET_TEXT_TO_USE_TEXT_FILE_COLOURS SET_TEXT_LINE_HEIGHT_MULT SET_TEXT_WRAP SET_TEXT_BACKGROUND SET_TEXT_USE_UNDERSCORE SET_TEXT_PROPORTIONAL LOAD_TEXT_FONT IS_TEXT_FONT_LOADED SET_TEXT_FONT SET_TEXT_DRAW_BEFORE_FADE SET_TEXT_RIGHT_JUSTIFY DISPLAY_TEXT_WITH_NUMBER DISPLAY_TEXT_WITH_2_NUMBERS DISPLAY_TEXT_WITH_3_NUMBERS SET_TEXT_DROPSHADOW DISPLAY_TEXT_WITH_FLOAT DISPLAY_TEXT_WITH_LITERAL_STRING DISPLAY_TEXT_WITH_TWO_LITERAL_STRINGS DISPLAY_TEXT_WITH_STRING DISPLAY_TEXT_WITH_TWO_STRINGS SET_TEXT_EDGE SET_TEXT_RENDER_ID GET_SCRIPT_RENDERTARGET_RENDER_ID SET_SCRIPT_RENDERTARGET_SIZE_ID PRINT_HELP PRINT_HELP_WITH_NUMBER PRINT_HELP_WITH_STRING PRINT_HELP_WITH_STRING_NO_SOUND CLEAR_HELP PRINT_HELP_FOREVER PRINT_HELP_FOREVER_WITH_NUMBER PRINT_HELP_FOREVER_WITH_STRING PRINT_HELP_FOREVER_WITH_STRING_NO_SOUND IS_HELP_MESSAGE_BEING_DISPLAYED SET_HELP_MESSAGE_BOX_SIZE GET_HELP_MESSAGE_BOX_SIZE IS_THIS_HELP_MESSAGE_BEING_DISPLAYED IS_THIS_HELP_MESSAGE_WITH_NUMBER_BEING_DISPLAYED IS_THIS_HELP_MESSAGE_WITH_STRING_BEING_DISPLAYED DISPLAY_NON_MINIGAME_HELP_MESSAGES DOES_THIS_MINIGAME_SCRIPT_ALLOW_NON_MINIGAME_HELP_MESSAGES ADD_TO_PREVIOUS_BRIEF ADD_TO_PREVIOUS_BRIEF_WITH_UNDERSCORE GET_CENTRE_BLIP_ID GET_NEXT_BLIP_INFO_ID GET_FIRST_BLIP_INFO_ID GET_BLIP_INFO_ID_COORD GET_BLIP_INFO_ID_DISPLAY GET_BLIP_INFO_ID_TYPE GET_BLIP_INFO_ID_VEHICLE_INDEX GET_BLIP_INFO_ID_PED_INDEX GET_BLIP_INFO_ID_OBJECT_INDEX GET_BLIP_INFO_ID_PICKUP_INDEX ADD_BLIP_FOR_GANG_TERRITORY ADD_BLIP_FOR_VEHICLE ADD_BLIP_FOR_PED ADD_BLIP_FOR_OBJECT ADD_BLIP_FOR_PICKUP ADD_BLIP_FOR_COORD GET_BLIP_COORDS SET_BLIP_COORDS ADD_BLIP_FOR_CONTACT SET_BLIP_ROTATION SHOW_BLIP_ROTATION SET_BLIP_SPRITE GET_BLIP_SPRITE SET_BLIP_NAME_FROM_TEXT_FILE SET_BLIP_NAME_FROM_ASCII SET_BLIP_ALPHA GET_BLIP_ALPHA SET_BLIP_COLOUR GET_BLIP_COLOUR IS_BLIP_SHORT_RANGE SET_BLIP_MARKER_LONG_DISTANCE SET_BLIP_FLASHES SET_BLIP_FLASHES_ALTERNATE SET_BLIP_AS_SHORT_RANGE SET_TERRITORY_BLIP_SCALE SET_BLIP_SCALE SET_BLIP_PRIORITY SET_BLIP_DISPLAY REMOVE_BLIP REMOVE_ALL_SCRIPTED_BLIPS SET_BLIP_AS_FRIENDLY DOES_BLIP_EXIST SET_BLIP_DIM HIDE_LOADING_ON_FADE_THIS_FRAME SET_RADAR_AS_INTERIOR_THIS_FRAME SET_WIDESCREEN_FORMAT DISPLAY_AREA_NAME DISPLAY_FRONTEND_MAP_BLIPS SET_MULTIPLAYER_HUD_TIME SET_MULTIPLAYER_HUD_CASH SET_MULTIPLAYER_HUD_SCORE_STATS HIDE_HELP_TEXT_THIS_FRAME DISPLAY_HELP_TEXT_THIS_FRAME NETWORK_SET_RADIOHUD_IN_LOBBY_OFF GET_FRONTEND_STATE_NAME SET_PLAYER_ICON_COLOUR SET_PICKUP_BLIP_SCALE SET_PICKUP_BLIP_PRIORITY SET_PICKUP_BLIP_DISPLAY SET_PICKUP_BLIP_COLOUR SET_PICKUP_BLIP_SPRITE SET_MPBAG_OVERHEAD_PARAMS SET_SPECIAL_MPITEM_BLIP_PARAMS OVERRIDE_ALREADY_PRESENT_MPITEM_BLIPS_WITH_LAST_PARAMS SET_INTERACTION_VOLUME_BLIP_PARAMS CREATE_LOADOUT_SCREEN DESTROY_LOADOUT_SCREEN ACTIVATE_LOADOUT_SCREEN PLACE_LOADOUT_TO_INVENTORY PLACE_LOADOUT_ITEMS_TO_INVENTORY SAVE_LOADOUT_TO_PROFILE LOADOUT_CHANGED_DURING_GAME RESET_LOADOUT_CHANGED_DURING_GAME REPLENISH_LOADOUT_IN_INVENTORY GET_NUM_LOADOUT_SLOTS IS_LOADOUT_SLOT_AVAILABLE GET_LOADOUT_SLOT_NAME GET_CURRENT_LOADOUT_SLOT SET_CURRENT_LOADOUT_SLOT ADD_BULLET_CAM_TEXT CREATE_ANIMATED_TEXT SET_ANIMATED_TEXT_SCALE SET_ANIMATED_TEXT_COLOR SET_ANIMATED_TEXT_ANIMATIONS SET_ANIMATED_TEXT_TWITCH SET_ANIMATED_TEXT_JUSTIFY DRAW_ANIMATED_TEXT GET_ANIMATED_TEXT_WIDTH GET_ANIMATED_TEXT_HEIGHT ENABLE_SNIPER_HUD SET_SNIPER_HUD_ALPHA HUD_SET_PLAYER_HEALTH_TEXTURE ENABLE_PLAYERHEALTH ENABLE_BULLETTIMEMETER ENABLE_WEAPONPICKUP SET_USING_ALT_HEALTH SET_PLAYER_ALT_HEALTH SET_PLAYER_ALT_MAX_HEALTH ENABLE_EQUIPPEDWEAPON ENABLE_INVENTORY ENABLE_CROSSHAIR ENABLE_AMMOPICKUP ENABLE_DEATHHELPERTEXT ENABLE_GRENADE_WARNING ALLOW_BULLET_CAMERA_TUTORIAL_MSG TOGGLE_SECONDARY_LIFE_BAR SET_SECONDARY_LIFE_BAR_NAME SET_SECONDARY_LIFE_BAR_PERCENT GET_SECONDARY_LIFE_BAR_PERCENT SET_SECONDARY_LIFE_BAR_START_FLASH_PERCENT TOGGLE_SECONDARY_LIFE_BAR_FLASH SET_PROGRESS_BAR_VISIBLE SET_PROGRESS_BAR_NAME SET_PROGRESS_BAR_PERCENT GET_PROGRESS_BAR_PERCENT SET_PROGRESS_BAR_START_FLASH_PERCENT SET_PROGRESS_BAR_FLASH SET_PROGRESS_BAR_POSITION SET_PROGRESS_BAR_COLOURS HUD_SET_CURRENT_STREAK UI_IS_TOOLTIP_SHOWING ISTOASTANIMATING SET_HUD_TIMER SET_INFO_TIMER HUD_SCOREBOARD_SHOW HUD_SCOREBOARD_SORT_BY HUD_SCOREBOARD_SETPLAYERVALUES_TEAM HUD_SCOREBOARD_SETPLAYERVALUES_KILLDEATH HUD_SCOREBOARD_SETPLAYERVALUES_POINTS HUD_SCOREBOARD_SETPLAYERVALUES_LIVES HUD_SCOREBOARD_SETPLAYERVALUES_ASSISTS HUD_SCOREBOARD_SETPLAYERVALUES_XP2 HUD_SCOREBOARD_SETPLAYERVALUES_FAKE_DEAD HUD_SCOREBOARD_SETPLAYERVALUES_FAKE_ALIVE HUD_SCOREBOARD_SETPLAYERVALUES_VENDETTA HUD_SCOREBOARD_SETPLAYERVALUES_ROLE HUD_SCOREBOARD_RESETPLAYERXP HUD_SCOREBOARD_SETPLAYERBASEXP HUD_SCOREBOARD_RESETALLPLAYERXP HUD_SCOREBOARD_GETPLAYERPOSITION HUD_SCOREBOARD_SETPROGRESS HUD_SCOREBOARD_SETTEAMNAMES SET_SECONDARY_LIFE_BAR_COLOR SET_SECONDARY_LIFE_BACKGROUND_COLOR SET_SECONDARY_LIFE_TEXT_COLOR SET_SECONDARY_LIFE_BAR_COLOR32 SET_SECONDARY_LIFE_BACKGROUND_COLOR32 SET_SECONDARY_LIFE_TEXT_COLOR32 SET_SECONDARY_LIFE_ICON SET_SECONDARY_LIFE_ICON_COLOR SET_SECONDARY_LIFE_ICON_COLOR32 ENABLE_HIT_DETECTION SET_KILL_EFFECT_NAME SET_INTERACTIONTEXT_VISIBLE FORCE_INTERACTIONTEXT_VISIBLE SET_INTERACTIONTEXT_BUTTON SET_INTERACTIONTEXT_TEXT SET_INTERACTIONTEXT_PULSE SET_INTERACTIONTEXT_PULSE_PERIOD SET_INTERACTIONTEXT_AVAILABLE SET_INTERACTIONTEXT_BUTTON_VISIBLE ENABLE_OVERHEAT_ICON SET_OVERHEAT_AMOUNT SET_CROSSHAIR_BLINK SET_CROSSHAIR_PULSE SET_SECONDARY_LIFE_SCALE SET_SECONDARY_LIFE_BAR_ALPHA TOGGLE_DISPLAY_AMMO DRAW_BACKGROUND ENABLE_TUTORIAL_HUD ENABLE_CHECKPOINT_ICON ENABLE_DUAL_WIELD_IN_INVENTORY IS_SNIPER_SCOPE_VISIBLE IS_SP_LEVEL_REPLAY FORCE_PAUSEMENU_OPEN SET_DISABLE_CUTSCENE_CROSSHAIRS INIT_RINGICON_DATA SET_RINGICON_OBJECT SET_RINGICON_PLAYER SET_RINGICON_WORLD SET_RINGICON_OBJECT_PERCENT SET_RINGICON_PLAYER_PERCENT SET_RINGICON_WORLD_PERCENT CLEAR_RINGICON_OBJECT CLEAR_RINGICON_PLAYER CLEAR_RINGICON_WORLD CLEAR_ALL_RINGICON_WORLD IS_MP_TUTORIAL_MESSAGES_SHOWN UI_START_QTE_MINIGAME UI_STOP_QTE_MINIGAME UI_IS_QTE_MINIGAME_FINISHED UI_IS_QTE_MINIGAME_IN_WINDOW IS_QUIT_CONFIRMING UI_IS_QTE_MINIGAME_SUCCESS UI_IS_QTE_MINIGAME_FAILURE DISABLE_RESTART_CHECKPOINT IS_RESTARTCHECKPOINT_DISABLED_BY_SCRIPT FORCE_RED_RETICULE IS_INTERACTIONTEXT_ONSCREEN IS_INTERACTIONTEXT_AVAILABLE SET_END_OF_PART_ONE WAS_SINGLE_PLAYER_TITLE_SCREEN_ENTERED SET_SINGLE_PLAYER_TITLE_SCREEN_ENTRY_HANDLED SET_CONTROL_CONFIG_OPTION_DISABLED IS_WEAPON_PICKUP_VISIBLE SET_DEBUG_ACTIVE SET_DEBUG_TEXT_VISIBLE SCRIPT_ASSERT OPEN_DEBUG_FILE CLOSE_DEBUG_FILE SAVE_INT_TO_DEBUG_FILE SAVE_FLOAT_TO_DEBUG_FILE SAVE_NEWLINE_TO_DEBUG_FILE SAVE_STRING_TO_DEBUG_FILE OPEN_NAMED_DEBUG_FILE SAVE_INT_TO_NAMED_DEBUG_FILE SAVE_FLOAT_TO_NAMED_DEBUG_FILE SAVE_STRING_TO_NAMED_DEBUG_FILE SAVE_NEWLINE_TO_NAMED_DEBUG_FILE CLEAR_NAMED_DEBUG_FILE DEBUG_SET_SELECTED_PED SET_CURRENT_WIDGET_GROUP CLEAR_CURRENT_WIDGET_GROUP START_WIDGET_GROUP STOP_WIDGET_GROUP ADD_WIDGET_INT_SLIDER ADD_WIDGET_FLOAT_SLIDER ADD_WIDGET_INT_READ_ONLY ADD_WIDGET_FLOAT_READ_ONLY ADD_WIDGET_BOOL ADD_WIDGET_STRING DELETE_WIDGET_GROUP DELETE_WIDGET DOES_WIDGET_GROUP_EXIST START_NEW_WIDGET_COMBO ADD_TO_WIDGET_COMBO STOP_WIDGET_COMBO GET_CONTENTS_OF_COMBO_WIDGET_SELECTION ADD_TEXT_WIDGET GET_CONTENTS_OF_TEXT_WIDGET SET_CONTENTS_OF_TEXT_WIDGET GET_NETWORK_RESTART_NODE_DEBUG PRINT_MISSION_DESCRIPTION GET_NAME_OF_SCRIPT_TO_AUTOMATICALLY_START PRINT_MEMORY_STATS DISPLAYF ASSERTF SET_ENABLE_PED_PROCESS_INTELLIGENCE GET_POSITION_OF_LAST_MOUSECLICK FORCE_OPEN_NETWORK FORCE_CLOSE_NETWORK SET_ACTTEST_ENABLED SET_ACTIONTREE_INFO GET_ACTIONTREE_INFO RENDER_SCRIPT_CAMS CREATE_CAM CREATE_CAM_WITH_PARAMS DESTROY_CAM DESTROY_ALL_CAMS DOES_CAM_EXIST SET_CAM_ACTIVE IS_CAM_ACTIVE IS_CAM_RENDERING GET_RENDERING_CAM GET_CAM_COORD GET_CAM_ROT GET_CAM_FOV GET_CAM_NEAR_CLIP GET_CAM_FAR_CLIP GET_CAM_NEAR_DOF GET_CAM_FAR_DOF GET_CAM_DOF_STRENGTH GET_CAM_MOTION_BLUR_STRENGTH SET_CAM_PARAMS SET_CAM_COORD SET_CAM_ROT SET_CAM_FOV SET_CAM_NEAR_CLIP SET_CAM_FAR_CLIP SET_CAM_NEAR_DOF SET_CAM_FAR_DOF SET_CAM_DOF_STRENGTH SET_CAM_MOTION_BLUR_STRENGTH SET_CAM_VIEW_MODE GET_CAM_VIEW_MODE ATTACH_CAM_TO_PED ATTACH_CAM_TO_VEHICLE ATTACH_CAM_TO_OBJECT DETACH_CAM SET_CAM_INHERIT_ROLL_OBJECT SET_CAM_INHERIT_ROLL_VEHICLE POINT_CAM_AT_COORD POINT_CAM_AT_PED POINT_CAM_AT_VEHICLE POINT_CAM_AT_OBJECT STOP_CAM_POINTING GET_DEBUG_CAM ADD_CAM_SPLINE_NODE SET_CAM_ACTIVE_WITH_INTERP IS_CAM_INTERPOLATING SHAKE_CAM IS_CAM_SHAKING SET_CAM_SHAKE_AMPLITUDE STOP_CAM_SHAKING SET_HANDYCAM_SHAKE IS_SCREEN_FADED_OUT IS_SCREEN_FADED_IN IS_SCREEN_FADING_OUT IS_SCREEN_FADING_IN DO_SCREEN_FADE_IN DO_SCREEN_FADE_OUT SET_WIDESCREEN_BORDERS ARE_WIDESCREEN_BORDERS_ACTIVE GET_GAMEPLAY_CAM_COORD GET_GAMEPLAY_CAM_ROT GET_GAMEPLAY_CAM_FOV GET_GAMEPLAY_CAM_RELATIVE_HEADING SET_GAMEPLAY_CAM_RELATIVE_HEADING GET_GAMEPLAY_CAM_RELATIVE_PITCH SET_GAMEPLAY_CAM_RELATIVE_PITCH SHAKE_GAMEPLAY_CAM IS_GAMEPLAY_CAM_SHAKING SET_GAMEPLAY_CAM_SHAKE_AMPLITUDE STOP_GAMEPLAY_CAM_SHAKING IS_SPHERE_VISIBLE IS_FOLLOW_PED_CAM_ACTIVE GET_FOLLOW_PED_CAM_ZOOM_LEVEL SET_FOLLOW_PED_CAM_ZOOM_LEVEL IS_FOLLOW_VEHICLE_CAM_ACTIVE GET_FOLLOW_VEHICLE_CAM_ZOOM_LEVEL SET_FOLLOW_VEHICLE_CAM_ZOOM_LEVEL IS_AIM_CAM_ACTIVE GET_AIM_CAM_ZOOL_LEVEL SET_AIM_CAM_ZOOM_LEVEL SET_CAMERA_OVERRIDE SET_GAMEPLAY_COORD_HINT SET_GAMEPLAY_PED_HINT SET_GAMEPLAY_VEHICLE_HINT SET_GAMEPLAY_OBJECT_HINT SET_GAMEPLAY_HINT_FOV SET_GAMEPLAY_HINT_RELATIVE_PITCH IS_GAMEPLAY_HINT_ACTIVE STOP_GAMEPLAY_HINT SET_CINEMATIC_BUTTON_ACTIVE IS_BULLET_CAMERA_ACTIVE IS_BULLET_CAMERA_SCENE_ACTIVE IS_BULLET_CAMERA_RUNNING SETUP_BULLET_CAMERA_SCENE SETUP_BULLET_CAMERA_ANIM_SCENE RESET_BULLET_CAMERA_TIMEWARP_SCALE GET_BULLET_CAMERA_SCENE_START SET_BULLET_CAMERA_VICTIM SET_BULLET_CAMERA_VEHICLE SET_BULLET_CAMERA_TRACKER SET_BULLET_CAMERA_OBJECT_TRACKER SET_BULLET_CAMERA_TRACKED_PED GET_BULLET_CAMERA_MARKER BULLET_CAMERA_TRACK_UNTIL_GROUNDED BULLET_CAMERA_ALLOW_TRACK_BULLET BULLET_CAMERA_PRELOAD_TEXT_BINK SET_PED_BULLET_CAMERA_ON_NEXT_HIT ALLOW_BULLET_CAMERA_TO_GAMEPLAY IS_BULLET_CAMERA_TO_GAMEPLAY_ALLOWED GET_PRESET_DURATION SET_PRESET_TEXT SET_PRESET_TEXTVIDEO SET_PRESET_TEXT_TIMING SET_BCAM_STR_HELPER_TRACK_PLAYER SET_PORTAL_TRACK_DEATH_CAMERA ALLOW_BULLET_CAMERA_SLOWDOWN TERMINATE_GAME_BULLET_CAMERA START_PANEL_WIPE ENABLE_BULLET_CAMERA_WIPE IS_BULLET_CAMERA_WIPE_ENABLED IS_BULLET_CAMERA_WIPE_STOPPED RESUME_BULLET_CAMERA_WIPE RESUME_BULLET_CAMERA_WIPE_ON_FADEIN FORCE_CUSTOM_WIPE_BULLET_CAMERA FORCE_QUICK_DEATH_CAMERAS ALLOW_BULLET_CAMERA_CHEAT PLAY_KILLSTRIP_LOCAL FREEZE_CURRENT_PANEL SET_CAM_SIDE_LEFT SET_CAM_FORCE_LEFT_SIDE OVERRIDE_WARP_MODIFIER SET_RAIL_RELATIVE_DIR CAMERA_POINT_AT_GRENADE CAMERA_POINT_AT_PED CAMERA_POINT_AT_VEHICLE CAMERA_POINT_AT_OBJECT CAMERA_POINT_AT_COORD CAMERA_CLEAR_POINT_AT_TARGET CAMERA_IS_POINTING_AT_TARGET CAMERA_SNAP_POINT_AT_COORD CAMERA_CAN_TARGET_OBJECT CAMERA_CAN_TARGET_VEHICLE CAMERA_CAN_TARGET_TIRES CAMERA_CAN_TARGET_PROJECTILES CAMERA_FIRST_PERSON_TRACK_RATE CAMERA_AIM_OVERRIDE CAMERA_ENABLE_FIRST_TIME_AIM_LOCK CAMERA_USE_HANDY_CAM CAMERA_ENABLE_SHOULDER_MODE CAMERA_SETTINGS_IS_HARD_LOCK_ENABLED CAMERA_PLAY_ANIMATED CAMERA_PLAY_ANIMATED_ATTACHED_VEHICLE CAMERA_PLAY_ANIMATED_ATTACHED_VEHICLE_RELATIVE CAMERA_PLAY_ANIMATED_ATTACHED_PED_RELATIVE CAMERA_PLAY_ANIMATED_WITH_SRL CAMERA_ANIMATED_USE_DOF CAMERA_ANIMATED_STOP CAMERA_ANIMATED_CURRENT_TIME CAMERA_ANIMATED_LENGTH IS_ANIMATED_CAMERA_PLAYING CAMERA_ANIMATED_START_POSITION CAMERA_ANIMATED_START_HEADING CAMERA_ANIMATED_START_FOV CAMERA_ANIMATED_RECORD_SRL CAMERA_SET_HIGH_COVER_LOCK_ON_ANGLE_LIMIT CAMERA_FREEZE_FRAME IS_CAMERA_AIMING_AT_ENEMY SET_CAMERA_USE_COVER_FOR_AIMING CAMERA_OVERRIDE_EFFECT_OBSTRUCTION CREATE_NEW_SCRIPTED_CONVERSATION SET_CONVERSATION_CHECK_HASH ADD_LINE_TO_CONVERSATION ADD_PED_TO_CONVERSATION ADD_PED_TO_CONVERSATION_ENUM START_SCRIPTED_CONVERSATION START_SCRIPT_CONVERSATION IS_SCRIPTED_CONVERSATION_ONGOING GET_CURRENT_SCRIPTED_CONVERSATION_LINE PAUSE_SCRIPTED_CONVERSATION STOP_SCRIPTED_CONVERSATION STOP_ALL_SCRIPTED_CONVERSATIONS PRIVATE_SKIP_TO_NEXT_SCRIPTED_CONVERSATION_LINE GET_CHECK_HASH_FROM_CONVERSATION_ID GET_SPEECH_FOR_EMERGENCY_SERVICE_CALL PLAY_AUDIO_EVENT PLAY_AUDIO_EVENT_FROM_PED PLAY_AUDIO_EVENT_FROM_VEHICLE PLAY_AUDIO_EVENT_FROM_OBJECT PLAY_COMPANION_DEATH_GUNSHOT IS_SCRIPT_AUDIO_BANK_LOADED LOAD_SCRIPT_AUDIO_BANK REQUEST_SCRIPT_AUDIO_BANK RELEASE_SCRIPT_AUDIO_BANK RELEASE_NAMED_SCRIPT_AUDIO_BANK GET_SOUND_ID RELEASE_SOUND_ID PLAY_SOUND PLAY_SOUND_FRONTEND PLAY_SOUND_FROM_PED PLAY_SOUND_FROM_VEHICLE PLAY_SOUND_FROM_COORD PLAY_FIRE_SOUND_FROM_COORD PLAY_SOUND_FROM_OBJECT STOP_SOUND SET_VARIABLE_ON_SOUND HAS_SOUND_FINISHED AUDIO_RESET_PED_DEAD_SPEECH_FLAG SCREAM PLAY_PED_AMBIENT_SPEECH PLAY_PED_AMBIENT_SPEECH_WITH_VOICE PRELOAD_ANNOUNCER_SPEECH PLAY_PRELOADED_ANNOUNCER_SPEECH PLAY_PRELOADED_SPEECH PLAY_RELIEF_SIGH SET_AMBIENT_VOICE_NAME SET_PED_VOICE_FULL SET_VOICE_ID_FROM_HEAD_COMPONENT STOP_CURRENT_PLAYING_AMBIENT_SPEECH IS_AMBIENT_SPEECH_PLAYING IS_SCRIPTED_SPEECH_PLAYING IS_ANY_SPEECH_PLAYING IS_MONOLOGUE_PLAYING TIME_SINCE_LAST_MONOLOGUE PLAY_PED_AUDIO_EVENT_ANIM PLAY_END_CREDITS_MUSIC GET_CUTSCENE_AUDIO_TIME_MS STOP_CUTSCENE_AUDIO SET_GAMEWORLD_AUDIO_MUTE SILENCE_VEHICLE SET_TRAIN_AUDIO_ROLLOFF SET_HELI_AUDIO_MAX_OCCLUSION SET_COLLISION_AUDIO_DISABLED GET_SCRIPT_STREAM_STATE LOAD_SCRIPT_STREAM REQUEST_SCRIPT_STREAM CLEAR_SCRIPT_STREAM_REQUESTS PLAY_SCRIPT_STREAM_FROM_PED PLAY_SCRIPT_STREAM_FROM_OBJECT PLAY_SCRIPT_STREAM_FROM_VEHICLE PLAY_SCRIPT_STREAM_FROM_COORD PLAY_SCRIPT_STREAM_FRONTEND PLAY_SCRIPT_STREAM_FRONTEND_INT STOP_SCRIPT_STREAM ENABLE_PED_PAIN STOP_PED_SPEAKING IS_AMBIENT_SPEECH_DISABLED AUDIO_SET_PLAYER_PAIN_NAME AUDIO_SET_SIDEKICK_PAIN_NAME SET_SIREN_WITH_NO_DRIVER IS_GAME_IN_CONTROL_OF_MUSIC SET_END_CREDITS_FADE_ACTIVE AUD_GET_ANIM_MARKER_LEVEL ENABLE_AMBIENT_ZONE ENABLE_WALLA_ZONE ENABLE_STATIC_EMITTER SET_STATIC_EMITTER_VOLUME CHANGE_STATIC_EMITTER_SOUND ENABLE_AMBIENT_STREAM CHANGE_AMBIENT_STREAM_SOUND SET_FADE_MUTE_OVERRIDE SET_LOBBY_MUTE_OVERRIDE ENABLE_AUDIO_MISSION_FLAG AUD_SET_IS_POWER_ON TRIGGER_THUNDER TRIGGER_LIGHTNING PLAY_MUSIC STOP_MUSIC ENABLE_AUDIO_MIX_LAYER TRIGGER_EXPLOSION_AUDIO_MIX_LAYER TRIGGER_EXPLOSION_AUDIO_FROM_PED TRIGGER_EXPLOSION_AUDIO_FROM_OBJECT TRIGGER_EXPLOSION_AUDIO_FROM_COORDS MUTE_EXPLOSIONS UNMUTE_EXPLOSIONS ENABLE_HEARTBEAT_RUMBLE ENABLE_TINNITUS ENABLE_MPM SET_DEATH_STATE_ACTIVE AUDIO_ENABLE_HEALTH_MIX AUDIO_ENABLE_FE_MUSIC SET_PED_HAS_SPECIAL_GUN_SOUND SET_PED_IS_HUMAN_SHIELD AUDIO_IGNORE_NEXT_WARP_TRANSITION_SOUND LOAD_BULLET_CAM_BANK AUDIO_MUSIC_FORCE_TRACK AUDIO_MUSIC_FORCE_TRACK_HASH AUDIO_MUSIC_SET_MOOD AUDIO_MUSIC_ONE_SHOT AUDIO_MUSIC_PLAY_PREPARED AUDIO_MUSIC_ADJUST_VOLUME AUDIO_MUSIC_IS_PREPARED AUDIO_MUSIC_SET_STATE AUDIO_MUSIC_RELEASE_CONTROL AUDIO_MUSIC_SUSPEND AUDIO_MUSIC_RESUME AUDIO_IS_MUSIC_PLAYING AUDIO_IS_SCRIPTED_MUSIC_PLAYING AUDIO_IS_FRONTEND_MUSIC_PLAYING AUDIO_MUSIC_SET_SUSPENSE_ALLOWED AUDIO_MUSIC_PLAY_UNSCRIPTED_NOW AUDIO_MUSIC_GET_MS_UNTIL_AUDIO_SYNC AUDIO_MUSIC_IS_AUDIO_SYNC_NOW AUDIO_MUSIC_CLEAR_AUDIO_SYNC_VARIABLES AUDIO_MUSIC_IS_MARKER_IN_RANGE AUDIO_IS_CUTSCENE_PLAYING AUDIO_MUSIC_REQUEST_ONESHOT AUDIO_MUSIC_PRELOAD_ONESHOT AUDIO_MUSIC_PLAY_ONESHOT AUDIO_MUSIC_STOP_ONESHOT AUDIO_MUSIC_IS_ONESHOT_PREPARED AUDIO_SET_PED_FOOTSTEPS_ON AUDIO_SET_SINGLE_PED_FOOTSTEPS_ON AUDIO_SET_PED_FOOTSTEPS_VOLUME AUDIO_SET_PED_FOOTSTEPS_ROLLOFF AUDIO_DISABLE_WADING_SOUNDS AUDIO_ENABLE_TV_MOVIE AUDIO_SET_PED_HAS_MP_BURST_GROUNDED AUDIO_SET_BREATHING_STATUS AUDIO_CHANGE_PORTAL_SETTINGS AUD_ENABLE_PRE_BINK_SHUTDOWN AUDIO_LOAD_METADATA AUDIO_UNLOAD_METADATA AUDIO_LOAD_SPEECH_DATA AUDIO_LOAD_BANK AUDIO_MAKE_SLOT_STATIC PLAY_DLC_SOUND_FRONTEND CREATE_AICOMBATACTION_COVERENTER HUD_SET_SCORETIMER HUD_SCOREBOARD_SETGWNODE HUD_SCOREBOARD_SETGW_TALLY_SCORES HUD_ARE_GANGWARS_ANIMS_COMPLETE SETUP_HUD_SCOREBOARD NETWORK_REQUIRE_LEVEL_DATA NETWORK_DUMP_LEVEL_DATA NETWORK_LEVEL_DATA_GET_NUM_NODES NETWORK_LEVEL_DATA_GET_NODE NETWORK_LEVEL_DATA_GET_NODE_FROM_NODE NETWORK_LEVEL_DATA_GET_NUM_NODES_FROM_NODE NETWORK_LEVEL_DATA_GET_SIBLING_COUNT_AFTER_NODE NETWORK_LEVEL_DATA_GET_HASH NETWORK_LEVEL_DATA_GET_HASH_FROM_NODE NETWORK_LEVEL_DATA_GET_STRING NETWORK_LEVEL_DATA_GET_STRING_FROM_NODE NETWORK_LEVEL_DATA_GET_INT NETWORK_LEVEL_DATA_GET_INT_FROM_NODE NETWORK_LEVEL_DATA_GET_FLOAT NETWORK_LEVEL_DATA_GET_FLOAT_FROM_NODE NETWORK_LEVEL_DATA_GET_VECTOR NETWORK_LEVEL_DATA_GET_VECTOR_FROM_NODE NETWORK_LEVEL_DATA_GET_BOOL NETWORK_LEVEL_DATA_GET_BOOL_FROM_NODE NETWORK_REQUIRE_STORED_QUERIES NETWORK_DUMP_STORED_QUERIES NETWORK_LEVEL_DATA_RUN_STORED_QUERY_NODE NETWORK_LEVEL_DATA_RUN_STORED_QUERY_COUNT NETWORK_LEVEL_DATA_RUN_STORED_QUERY_STRING NETWORK_LEVEL_DATA_RUN_STORED_QUERY_VECTOR NETWORK_LEVEL_DATA_RUN_STORED_QUERY_FLOAT NETWORK_LEVEL_DATA_RUN_STORED_QUERY_INT NETWORK_LEVEL_DATA_RUN_STORED_QUERY_HASH NETWORK_LEVEL_DATA_RUN_STORED_QUERY_BOOL NETWORK_ENABLE_ASSIST_XP DEATHRECORD_GET_NUM_KILLERS DEATHRECORD_GET_SUB_KILLER_NAME DEATHRECORD_GET_SUB_KILLER_PLAYER_INDEX DEATHRECORD_GET_SUB_KILLER_PRIMARY DEATHRECORD_GET_SUB_KILLER_SECONDARY DEATHRECORD_GET_SUB_KILLER_PERCENT DEATHRECORD_GET_SUB_KILLER_RANK DEATHRECORD_ENABLE_ASSIST_XP DEATHRECORD_CLEAR DEATHRECORD_CLEAR_ALL DEATHRECORD_GET_NUM_SHOTS DEATHRECORD_GET_SHOT_INJURER DEATHRECORD_GET_SHOT_COMPONENT DEATHRECORD_GET_SHOT_WEAPON DEATHRECORD_GET_SHOT_DAMAGE DEATHRECORD_GET_SHOT_BULLETCOUNT DEATHRECORD_GET_SHOT_TIME DEATHRECORD_GET_SHOT_FROM DEATHRECORD_GET_SHOT_FLAGS DEATHRECORD_GET_SHOT_IS_CURRENT_LIFE DEATHRECORD_GET_NUM_RECORDS DEATHRECORD_GET_RECORD_INJURER DEATHRECORD_GET_RECORD_COMPONENT DEATHRECORD_GET_RECORD_WEAPON DEATHRECORD_GET_RECORD_DAMAGE DEATHRECORD_GET_RECORD_BULLETCOUNT DEATHRECORD_GET_RECORD_TIME DEATHRECORD_GET_RECORD_FROM DEATHRECORD_GET_RECORD_FLAGS DEATHRECORD_GET_RECORD_IS_CURRENT_LIFE EXPERIENCE_SET_XP_PER_INJURY EXPERIENCE_CLEAR_XP_PER_INJURY EXPERIENCE_SET_POINT_PER_INJURY EXPERIENCE_CLEAR_POINT_PER_INJURY GET_LAST_SHOT_BY_PLAYER GET_LAST_SHOT_TO_PLAYER DEATHRECORDS_GET_PLAYERDETAILS_NAME DEATHRECORDS_GET_PLAYERDETAILS_CLANTAG DEATHRECORDS_GET_PLAYERDETAILS_TITLE DEATHRECORDS_CLEAR_KILLSHOTDATA