{"id":667,"date":"2012-06-10T15:07:22","date_gmt":"2012-06-10T11:07:22","guid":{"rendered":"http:\/\/openiv.com\/?p=667"},"modified":"2012-06-11T09:39:16","modified_gmt":"2012-06-11T05:39:16","slug":"why-openiv-have-no-support-for-console-version-of-games","status":"publish","type":"post","link":"https:\/\/openiv.com\/?p=667","title":{"rendered":"Why OpenIV have no support for console version of games"},"content":{"rendered":"<p>After <a href=\"https:\/\/openiv.com\/?p=652\">OpenIV 1.0<\/a> with Max Payne 3 supports was released, some people have a question, why OpenIV is not supported consoles version, but in .black they are <a href=\"https:\/\/openiv.com\/?p=642\">open fine<\/a>. In this message I want to explain this situation.<\/p>\n<p>So, historically Rockstar release their games on consoles before PC, and some games are released only on consoles (Red Dead Redemption, for example). But we need to know about changes was made in RAGE, so we need to research it too. Because of it we were able to release Max Payne 3 support so fast. But we never had point to make public tools for console versions. Here we have some reason for it:<!--more--><\/p>\n<ol start=\"1\">\n<li>Consoles are not for modding. Honestly, you must take this. To make some mod\u2019s in console version of game, you must to do too many things, like:<\/li>\n<\/ol>\n<ul>\n<ul>\n<li>Hack the console. (not good thing you know)<\/li>\n<li>Burn the disc, or transfer modded files to console is some other way.<\/li>\n<\/ul>\n<\/ul>\n<p style=\"padding-left: 30px;\">Beside of this you need to know about many limitations. Like file size, file count and file system structure, etc.<\/p>\n<p>But, you will say: \u201cOkay, no need modding get to us only viewing things.\u201d But here we have second reason:<\/p>\n<ol start=\"2\">\n<li>Some illegal actions. For example, to open any of GTA IV or Max Payne3 archive OpenIV must to know encryption key. This key can\u2019t be included inside OpenIV; on PC we easy solve this problem, just read the key from game EXE file. With console versions we can\u2019t do the same thing, because consoles executable is encrypted itself. Next problem is algorithms. Here are no normal algorithms in common access for working with console resources, so we need to use some of it from consoles SDK, in this case we just can\u2019t release tools to the public.<\/li>\n<\/ol>\n<p>This here is the third reason:<\/p>\n<ol start=\"3\">\n<li>Consoles resources are much more complicated then PC once, this is because of consoles hardware. To make a proper support of it we need to spend a must more time and efforts. But here is not so must count of people who really need this support. Our resources are limited, so it is best we spend it to make some amazing features for community.<\/li>\n<\/ol>\n<p>I hope now you are understood. OpenIV have no support of console versions of game by some reason (the big is illegal, I think).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After OpenIV 1.0 with Max Payne 3 supports was released, some people have a question, why OpenIV is not supported consoles version, but in .black they are open fine. In this message I want to explain this situation. So, historically Rockstar release their games on consoles before PC, and some games are released only on [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[13,3,19,23,21,5],"tags":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":956,"url":"https:\/\/openiv.com\/?p=956","url_meta":{"origin":667,"position":0},"title":"OpenIV 1.5.5 for Max Payne 3 and Grand Theft Auto IV","date":"6 January, 2014","format":false,"excerpt":"We\u2019re proud to announce that OpenIV 1.5.5 has been released. This release allows you to edit Max Payne 3 audio files (.awc) by using new openFormats. Also new Favorites feature makes using OpenIV even better. Improved vehicles viewer have new ability to hide separated car parts. Besides new features and\u2026","rel":"","context":"In &quot;Docs\/Help&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1047,"url":"https:\/\/openiv.com\/?p=1047","url_meta":{"origin":667,"position":1},"title":"OpenIV 2.3 \u2013 openFormats for Max Payne 3 \u201cdrawable\u201d models","date":"25 February, 2015","format":false,"excerpt":"Greetings to all! Today we are proud to release OpenIV 2.3. In last few months we have developed a new system that allows us to work with RAGE Resources in more easy and elegant way. It also helps to describe and research resources faster, so we will be able to\u2026","rel":"","context":"In &quot;English&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":652,"url":"https:\/\/openiv.com\/?p=652","url_meta":{"origin":667,"position":2},"title":"OpenIV 1.0 for GTA IV and Max Payne 3","date":"6 June, 2012","format":false,"excerpt":"Donwload OpenIV 1.0 Today is a great day in OpenIV's history.Today we are release OpenIV with support of two different game - Grand Theft Auto IV and Max Payne 3. We just start work with Max Payne 3, but now OpenIV 1.0 is the only tool outside of Rockstar studios\u2026","rel":"","context":"In &quot;.black&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":717,"url":"https:\/\/openiv.com\/?p=717","url_meta":{"origin":667,"position":3},"title":"The waiting is over &#8211; OpenIV 1.2 is here","date":"24 September, 2012","format":false,"excerpt":"OpenIV is unique project which allow you to work with two games -Grand Theft Auto IV and Max Payne 3. And today we proud to give to you new features for each of this games. First, at last you able to full edit Max Payne 3 RPF archives and start\u2026","rel":"","context":"In &quot;English&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":677,"url":"https:\/\/openiv.com\/?p=677","url_meta":{"origin":667,"position":4},"title":"OpenIV 1.1 \u2013 The sounds of favela","date":"29 July, 2012","format":false,"excerpt":"We are continuing our work on Max Payne 3 support in OpenIV. And now we are proud to release OpenIV 1.1, with one of the most user requested feature \u2013 Max Payne 3 audio playback. But we also don\u2019t forget about Grand Theft Auto IV. Here is a list of\u2026","rel":"","context":"In &quot;English&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1059,"url":"https:\/\/openiv.com\/?p=1059","url_meta":{"origin":667,"position":5},"title":"OpenIV 2.3.5","date":"29 March, 2015","format":false,"excerpt":"Today we are proud to release OpenIV 2.3.5, first version with import support for openFormats models in Max Payne 3. Using openFormats, you will be able to edit ped and map object models. Unfortunately, not all features are available now, for example, it is not possible to use cloth, but\u2026","rel":"","context":"In &quot;English&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"_links":{"self":[{"href":"https:\/\/openiv.com\/index.php?rest_route=\/wp\/v2\/posts\/667"}],"collection":[{"href":"https:\/\/openiv.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/openiv.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/openiv.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/openiv.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=667"}],"version-history":[{"count":3,"href":"https:\/\/openiv.com\/index.php?rest_route=\/wp\/v2\/posts\/667\/revisions"}],"predecessor-version":[{"id":669,"href":"https:\/\/openiv.com\/index.php?rest_route=\/wp\/v2\/posts\/667\/revisions\/669"}],"wp:attachment":[{"href":"https:\/\/openiv.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=667"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/openiv.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=667"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/openiv.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=667"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}