{"id":1393,"date":"2018-04-30T23:57:12","date_gmt":"2018-04-30T20:57:12","guid":{"rendered":"http:\/\/openiv.com\/?p=1393"},"modified":"2019-06-16T19:44:52","modified_gmt":"2019-06-16T16:44:52","slug":"openiv-3-0-2","status":"publish","type":"post","link":"https:\/\/openiv.com\/?p=1393","title":{"rendered":"OpenIV 3.0"},"content":{"rendered":"<p>Today, we are releasing OpenIV 3.0 with some surprising features, please take a look:<\/p>\n<p><center><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/WRR9uBXgBc0?controls=1\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/center><\/p>\n<h2>What\u2019s new in OpenIV 3.0<\/h2>\n<h3>PlayStation 4 support<\/h3>\n<p>We are happy to announce new platform support for Grand Theft Auto V, please welcome PlayStation 4 (Orbis). We never actually thought this will be possible, but files for PS4 version of GTA V are available, so why not?<\/p>\n<p><center><img class=\"aligncenter\" src=\"https:\/\/cloud.ntscorp.ru\/i\/2018.04\/00.png\" alt=\"OpenIV\"><\/center><\/p>\n<p><b>Features.<\/b> As always in the beginning of the support for new game or platform, not all OpenIV features are available. As for now, we have basic support for Archives, Textures, Models, Collision Bounds, NavMeshes and Audio files. You can open all those files in inbuilt OpenIV tools, but there is no openFormats exporting or editing capabilities. Since PS4 have some specifics in GTA V RAGE Resources please consider this support as BETA and report any issues you may encounter. Please do not expect same level of features support as we have for PC version.<\/p>\n<p><center><img class=\"aligncenter\" src=\"https:\/\/cloud.ntscorp.ru\/i\/2018.04\/01.png\" alt=\"OpenIV\"><\/center><\/p>\n<p><b>Files.<\/b> You might also have question, where to get the PS4 game files. We cannot answer this question; this is something you need to figure out by yourself. You need to have game files on your PC. When you got the files, you also need decrypted version of eboot.bin, if you have the files you probably already know where to get it.<\/p>\n<h3>Vehicles animations<\/h3>\n<p>As our first step in GTA V Animations support, we added new feature for playing vehicles animations. In the model viewer if vehicle has animation you will see controls for playing it. You can play animation forwards and backwards.<\/p>\n<p><center><img class=\"aligncenter\" src=\"https:\/\/cloud.ntscorp.ru\/i\/2018.04\/02.gif\" alt=\"OpenIV\"><\/center><\/p>\n<p>We will continue our work on GTA V Animations support and you will see features like cutscenes player and openFormats support in the future.<\/p>\n<h3>Multichannel audio support<\/h3>\n<p>We added very important option into OpenIV settings. You now can configure how OpenIV plays multichannel audio. The new option &#8220;Multichannel audio playback&#8221; placed in the &#8220;Tools&#8221; tab and can have one of the following values:<\/p>\n<p>\u2022 <b>Play multichannel audio in mono mode<\/b> \u2013 OpenIV will mix all channels into one mono sound.<br \/>\n\u2022 <b>Play multichannel audio in stereo mode<\/b> \u2013 OpenIV will mix channels into two channel stereo sound.<br \/>\n\u2022 <b>Play multichannel audio in multichannel mode<\/b> \u2013 OpenIV will not mix any channels; this is how it worked before this update. Unfortunately, in most cases you will not hear anything expect for left and right audio channels. You probably will hear all sounds only if your system is capable of playing surround sound.<\/p>\n<p>To provide the best experience for all users option is set to &#8220;Play multichannel audio in stereo mode&#8221; for default.<\/p>\n<p><center><img class=\"aligncenter\" src=\"https:\/\/cloud.ntscorp.ru\/i\/2018.04\/03.png\" alt=\"OpenIV\"><\/center><\/p>\n<p>This option only affects audio playback in the OpenIV\u2019s tools such as Audio Player and GTA IV Cutscene Player, the export functionality is not changed. OpenIV Audio Player is now also has ability to export multichannel audio in stereo or mono mode.<\/p>\n<h3>Grand Theft Auto V<\/h3>\n<p>\u2022 We added openFormats support for YVR resources in GTA V. Those files are prerecorded vehicles paths that are used in cut-scenes (and maybe scripts). It\u2019s not big or heavily requested format, we added it just because it was easy and took only few minutes to do.<br \/>\n\u2022 We added support for new shaders in openFormats for GTA V models. Those shaders added in the latest game updates.<br \/>\n\u2022 We improved import process of .OXT openFormats for GTA V texts. It was processed keys with spaces incorrectly.<br \/>\n\u2022 We fixed an issue resulting in crash while importing partial carcols.ymt file from META\/XML.<br \/>\n\u2022 We fixed an issue when edged faces rendered incorrectly for GTA V ped models with cloth geometries.<br \/>\n\u2022 We added new names for objects and models from latest updates. You will see normal names instead of hash values in ymap\/ytyp files in the latest GTA V DLCs.<br \/>\n\u2022 We added many new names for audio tracks in GTA V. Animals, weapons, vehicles, DLCs, all kind of stuff.<\/p>\n<h3>Grand Theft Auto IV<\/h3>\n<p>\u2022 We fixed an important issue in GTA IV Cutscene player, which was the reason why objects positions not synchronized in the scene.<br \/>\n\u2022 We fixed an issue when GTA IV Cutscene player was not able to animate scene without audio file.<br \/>\n\u2022 We fixed an issue when GTA IV Cutscene player did not load audio files for some episodes cutscenes. Those cutscenes uses audio files form original GTA IV audio archive.<br \/>\n\u2022 We fixed an issue in GTA IV Cutscene player when it was not possible to control free camera while camcorder overlay is shown.<br \/>\n\u2022 We fixed an issue in GTA IV when some audio files mistakenly presented as multichannel sounds.<br \/>\n\u2022 We added many new names for audio tracks in GTA IV. Mostly for Episodes.<\/p>\n<h3>Max Payne 3<\/h3>\n<p>\u2022 We improved support for .GXT files in Max Payne 3.<br \/>\n\u2022 We added few new names for audio tracks in May Payne 3.<\/p>\n<h2>General changes, improvements, and fixes<\/h2>\n<p>\u2022 We added new option to start OpenIV with location from the last session. We use this option for a while now, and it pretty useful and amazing. This option is disabled by default, but you should definitely give it a try.<br \/>\n\u2022 We made many changes in main window menus: Edit menu reorganized and all new features from context menu added. Context menu and extended context menu also reorganized. We added extended context menu few versions back, but forgot to mention it here in the news. To invoke extended context menu instead of default one press and hold Shift.<br \/>\n\u2022 We added ability to close folders which opened through &#8220;File &gt; Open folder&#8230;&#8221; feature.<br \/>\n\u2022 We added new option to display confirmation dialog on exit. This option is disabled by default.<br \/>\n\u2022 We fixed an issue resulting in OpenIV crash while importing some DDS files.<br \/>\n\u2022 We fixed an issue resulting in incorrect order of channels in exported multichannel WAV.<br \/>\n\u2022 We added ability to export multichannel audio as stereo or mono WAV.<br \/>\n\u2022 We fixed an issue where OpenIV was not able to open folders if they was drag-n-dropped into game folder using Windows File Explorer.<br \/>\n\u2022 We added ability to change color of edged faces in model viewers.<br \/>\n\u2022 We added context menus for all kind of elements in model viewers.<br \/>\n\u2022 We added search box into OpenIV Texture Editor.<br \/>\n\u2022 We added context menu for images in OpenIV Texture Editor.<br \/>\n\u2022 In OpenIV Texture Editor when image list is focused, you can press char key to navigate to texture with name starting with this char.<br \/>\n\u2022 In OpenIV Text Editor when search box is focused, you can press Enter to search next and Shift + Enter to search previous.<br \/>\n\u2022 You now can drag-n-drop OIV Package into OpenIV main window to install it.<br \/>\n\u2022 We made some changes regarding DirectX11 initialization in OpenIV.<br \/>\n\u2022 We add more debug information to catch some annoying issues.<br \/>\n\u2022 We probably fixed some other bugs but forget to mention them here or in bug-tracked change log.<br \/>\n\u2022 We probably made other improvements or changes but forget to mention them here or in bug-tracker change log.<\/p>\n<p>You can find change log for this version on our bug-tracker <a href=\"https:\/\/openiv.com\/bugs\/changelog_page.php?version_id=36\">here<\/a>.<\/p>\n<h2>Community update<\/h2>\n<p>Since last release, we have several changes in our community:<\/p>\n<h3>YouTube Community Tab<\/h3>\n<p>We now have community tab on our YouTube channel.<br \/>\n<a href=\"https:\/\/www.youtube.com\/c\/OpenIV\/community\">https:\/\/www.youtube.com\/c\/OpenIV\/community<\/a><\/p>\n<h3>Discord server<\/h3>\n<p>We now have Discord server for OpenIV, you can join if you want.<br \/>\n<a href=\"https:\/\/discord.gg\/UuEaRfy\">https:\/\/discord.gg\/UuEaRfy<\/a><\/p>\n<h3>Patreon<\/h3>\n<p>We now have OpenIV Patreon. You can support OpenIV if you want.<br \/>\n<a href=\"https:\/\/www.patreon.com\/OpenIV\"><img src=\"https:\/\/cloud.ntscorp.ru\/i\/2018.04\/04.png\" alt=\"Patreon\"><\/a><\/p>\n<h2>UI Localization<\/h2>\n<p>We have an instruction how to translate OpenIV into your own language and we are calling for you to do so. You can find the localization guide <a href=\"https:\/\/github.com\/OpenIV-Team\/OpenIV-Languages\">on GitHub<\/a>. As for existing localizations, you can find list of differences between 2.9.1 and 3.0 <a href=\"https:\/\/github.com\/OpenIV-Team\/OpenIV-Languages\/commit\/e4d21ddd5d345c6be51707db914d44c5c6c04715\">here<\/a>.<\/p>\n<h2>Special thanks to our supporters<\/h2>\n<p>We want to say thank you to all our supporters on Patreon and other platforms.<\/p>\n<p>This release is supported by:<br \/>\n\u2022 MXKiN<br \/>\nThank you.<\/p>\n<h2>Download<\/h2>\n<p>If you already have OpenIV, it will ask you for update next time you run it. If you still do not have OpenIV, you can use the link below to download it right now.<\/p>\n<p><center><a href=\"https:\/\/openiv.com\/WebIV\/guest.php?get=1\"><img src=\"https:\/\/openiv.com\/wp-content\/themes\/curved-10\/images\/downloadOIV.png\" alt=\"Download\"><\/a><\/p>\n<p><\/center><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today, we are releasing OpenIV 3.0 with some surprising features, please take a look: What\u2019s new in OpenIV 3.0 PlayStation 4 support We are happy to announce new platform support for Grand Theft Auto V, please welcome PlayStation 4 (Orbis). We never actually thought this will be possible, but files for PS4 version of GTA [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[13,3,19,23,21,5,7,11],"tags":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":985,"url":"https:\/\/openiv.com\/?p=985","url_meta":{"origin":1393,"position":0},"title":"OpenIV 2.0 for Grand Theft Auto V","date":"25 May, 2014","format":false,"excerpt":"Today we are proud to announce OpenIV 2.0 release with Grand Theft Auto V support. OpenIV 2.0 allows you to open and view common GTA V files like archives, textures, collisions and some types of visual models. In addition, you able to use powerful OpenIV Audio player to listen great\u2026","rel":"","context":"In &quot;English&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1315,"url":"https:\/\/openiv.com\/?p=1315","url_meta":{"origin":1393,"position":1},"title":"OpenIV 2.9","date":"25 March, 2017","format":false,"excerpt":"We are happy to announce the release of OpenIV 2.9! This release includes new tools, map editing features for Grand Theft Auto V and numerous improvements and bug fixes in the different areas of OpenIV. Important note It was almost a year since last major OpenIV release, because of that,\u2026","rel":"","context":"In &quot;English&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1436,"url":"https:\/\/openiv.com\/?p=1436","url_meta":{"origin":1393,"position":2},"title":"OpenIV 3.0 &#8211; July 2018 Maintenance Update (Build 1005)","date":"14 July, 2018","format":false,"excerpt":"Today, we are releasing July 2018 Maintenance Update for OpenIV 3.0. What\u2019s new in July 2018 Maintenance Update for OpenIV 3.0 Audio Player changes We fixed an issue resulting in OpenIV crash while playing some multichannel audios; We made some changes to improve support for multichannel audios. You will see\u2026","rel":"","context":"In &quot;English&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1440,"url":"https:\/\/openiv.com\/?p=1440","url_meta":{"origin":1393,"position":3},"title":"OpenIV 3.0 \u2013 \u043e\u0431\u043d\u043e\u0432\u043b\u0435\u043d\u0438\u0435 &#8220;\u041d\u043e\u0447\u043d\u0430\u044f \u0436\u0438\u0437\u043d\u044c&#8221; (\u0421\u0431\u043e\u0440\u043a\u0430 1006)","date":"25 July, 2018","format":false,"excerpt":"\u0421\u0435\u0433\u043e\u0434\u043d\u044f \u043c\u044b \u0440\u0430\u0434\u044b \u0441\u043e\u043e\u0431\u0449\u0438\u0442\u044c \u043e \u0432\u044b\u043f\u0443\u0441\u043a\u0435 \u043e\u0431\u043d\u043e\u0432\u043b\u0435\u043d\u0438\u044f \"\u041d\u043e\u0447\u043d\u0430\u044f \u0436\u0438\u0437\u043d\u044c\" \u0434\u043b\u044f OpenIV 3.0. \u0418\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f \u0432 \u043e\u0431\u043d\u043e\u0432\u043b\u0435\u043d\u0438\u0438 \"\u041d\u043e\u0447\u043d\u0430\u044f \u0436\u0438\u0437\u043d\u044c\" \u0434\u043b\u044f OpenIV 3.0 Grand Theft Auto V \u0414\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u043d\u043e\u0432\u043e\u0439 \u0432\u0435\u0440\u0441\u0438\u0438 \u0444\u0430\u0439\u043b\u0430 carcols.ymt; \u0414\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u043d\u043e\u0432\u043e\u0439 \u0432\u0435\u0440\u0441\u0438\u0438 \u0444\u0430\u0439\u043b\u0430 carvariations.ymt; \u0414\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u043d\u043e\u0432\u044b\u0445 \u0448\u0435\u0439\u0434\u0435\u0440\u043e\u0432 \u0432 openFormats \u0434\u043b\u044f \u043c\u043e\u0434\u0435\u043b\u0435\u0439 GTA V (emissive_additive_uv_alpha.sps, vehicle_paint4_emissive.sps); \u0414\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u044b \u0438\u043c\u0435\u043d\u0430\u2026","rel":"","context":"In &quot;Grand Theft Auto IV&quot;","img":{"alt_text":"","src":"https:\/\/i0.wp.com\/openiv.com\/wp-content\/uploads\/2018\/07\/02.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":1443,"url":"https:\/\/openiv.com\/?p=1443","url_meta":{"origin":1393,"position":4},"title":"OpenIV 3.0 \u2013 &#8220;After Hours&#8221; Update (Build 1006)","date":"25 July, 2018","format":false,"excerpt":"Today, we are releasing \"After Hours\" compatibility update for OpenIV 3.0. What\u2019s new in \"After Hours\" update for OpenIV 3.0 Grand Theft Auto V We added support for new version of carcols.ymt; We added support for new version of carvariations.ymt; We added support for new shaders in openFormats for GTA\u2026","rel":"","context":"In &quot;English&quot;","img":{"alt_text":"","src":"https:\/\/i0.wp.com\/openiv.com\/wp-content\/uploads\/2018\/07\/02.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":1069,"url":"https:\/\/openiv.com\/?p=1069","url_meta":{"origin":1393,"position":5},"title":"OpenIV 2.5 for Grand Theft Auto V PC","date":"17 April, 2015","format":false,"excerpt":"Okay, no big speeches today, right to the business. OpenIV 2.5 first release with support PC version of GTA V. Currently you can only view files, edit features are not available now. You can open archives and textures, the other resources will come later. The audio playback is also not\u2026","rel":"","context":"In &quot;English&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"_links":{"self":[{"href":"https:\/\/openiv.com\/index.php?rest_route=\/wp\/v2\/posts\/1393"}],"collection":[{"href":"https:\/\/openiv.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/openiv.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/openiv.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/openiv.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1393"}],"version-history":[{"count":19,"href":"https:\/\/openiv.com\/index.php?rest_route=\/wp\/v2\/posts\/1393\/revisions"}],"predecessor-version":[{"id":1516,"href":"https:\/\/openiv.com\/index.php?rest_route=\/wp\/v2\/posts\/1393\/revisions\/1516"}],"wp:attachment":[{"href":"https:\/\/openiv.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1393"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/openiv.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1393"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/openiv.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1393"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}