View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000858 | OpenIV | openFormats | public | 2022-08-26 22:33 | 2022-08-27 22:52 |
| Reporter | LorenVidican | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | new | Resolution | open | ||
| Platform | Windows | OS | 8.1 (64-bit, 32-bit) | OS Version | 6.3 |
| Product Version | 4.1 | ||||
| Target Version | Fixed in Version | ||||
| Summary | 0000858: Getting (NA4D53FD6) error for mass converted models from GTA IV to V | ||||
| Description | If I try to export to open format any ydr or ydd file converted from GTA IV using "GTA IV to V Mass Converter", it is working, but if I try to import them in 3DS Max using Gims, or if I try to import the open format back in OpenIV, I get this error "Vertex declaration (NA4D53FD6) is not supported by shader (default.sps)". The only way I can fix that is if I import and export ydr and ydd files in Zmodeler 3. For about 10% of the models, I have to change a few shaders and put gta v shaders, but for 90% of them, it has no error in zmodeler, I just have to import and export them, then the error will be gone for the exported models. It's annoying to do that every time I have to edit a model, or when I have to change an embeded texture, so I hope you can fix the how zmodeler does. | ||||
| Steps To Reproduce | Use any ydr or ydd files from liberty city map mod for gta v (like the ydd file I attached), export the ydr/ydd file to open format, then import it back. | ||||
| Tags | No tags attached. | ||||
| Game | Grand Theft Auto V | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2022-08-26 22:33 | LorenVidican | New Issue | |
| 2022-08-26 22:33 | LorenVidican | File Added: Screenshot (7726).png | |
| 2022-08-26 22:33 | LorenVidican | File Added: l_lod_crane_mh1.ydd |