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IDProjectCategoryView StatusDate SubmittedLast Update
0000459OpenIVTools - Script decompilerpublic2017-04-22 19:122017-09-26 18:18
ReporterJimbatron 
Assigned ToGooD-NTS 
PrioritynormalSeverityminorReproducibilityunable to reproduce
StatusresolvedResolutionfixed 
PlatformWindowsOS8.1 (64-bit, 32-bit)OS Version6.3
Product Version2.9 
Target Version2.9.1Fixed in Version2.9.1 
Summary0000459: There may be a bug in the High Level SCO Viewer for Open IV
DescriptionSome functions look like they are now not being read correctly.

For example, previous versions of Open IV returned this line of code:
return vector( 905.27170000, 1695.95200000, 15.99670000);
which is a set of x, y, z coordinates and is correct

However, the latest version 2.9 Build 903, the same line of code is returned as:
return vector( 15.99670000, 1695.95200000, 905.27170000)
It looks like the arguments for the function are now being read in reverse order.

This seems to be affecting all functions - game coordinates stand out as z values are not typically large positive or negative values.
Steps To ReproduceI can't reproduce without knowing how to roll back to a previous version, however, extracting and code, such as freemode_cr.sco from script_network.img and searching for "return vector" should illustrate a line of code that I suspect is not returning correctly.
Additional InformationThanks for all your hard work over the years on this amazing tool!
TagsNo tags attached.
GameGrand Theft Auto IV/EfLC
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- Issue History
Date Modified Username Field Change
2017-04-22 19:12 Jimbatron New Issue
2017-09-26 18:16 GooD-NTS Assigned To => GooD-NTS
2017-09-26 18:16 GooD-NTS Status new => assigned
2017-09-26 18:17 GooD-NTS Product Version => 2.9
2017-09-26 18:17 GooD-NTS Target Version => 2.9.1
2017-09-26 18:18 GooD-NTS Status assigned => resolved
2017-09-26 18:18 GooD-NTS Fixed in Version => 2.9.1
2017-09-26 18:18 GooD-NTS Resolution open => fixed


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