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June 14th, 2017Take Two vs. Modding

We feared that this day would come… And now it’s here.
The day, when GTA modding was declared illegal.

GTA modding had long and glorious history.
Since GTA III, people have created lots of different mods: from simple texture replacements to impressive full conversions.

And the modding always was a “gray zone” — a battlefield between lawyers and PR…

For almost ten years of OpenIV development, we had tried to play as nice as possible and even more:

  • Strictly following of Civil Code of Russia (only reverse engineering for interoperability).
  • Only clean-room reverse engineering.
  • No distribution of original data and code.
  • And absolutely no messing with Online…

 

On June 5th, 2017, we had received an official Cease-and-Desist letter.
It clearly says, that with OpenIV we “allow third parties to defeat security features of its software and modify that software in violation Take-Two’s rights“.
Yes, this letter is illiterate both technically and grammatically (really, they don’t even bothered with proof-reading the text).
Yes, we can go to court and yet again prove that modding is fair use and our actions are legal.
Yes, we could. But we decided not to.

Going to court will take at least few months of our time and huge amount of efforts, and, at best, we’ll get absolutely nothing.
Spending time just to restore status quo is really unproductive, and all the money in the world can’t compensate the loss of time.

So, we decided to agree with their claims and we’re stopping distribution of OpenIV.

It was a hard decision, but when any modding activity has been declared illegal, we can’t see any possibilities to continue this process,
unless top management of Take-Two company makes an official statement about modding, which can be used in court.

Discuss on GTAForums

With many thanks for all modding community for all your fantastic creations,
OpenIV team.

So long, and thanks for all the fish.

March 25th, 2017OpenIV 2.9

OpenIV 2.9

We are happy to announce the release of OpenIV 2.9! This release includes new tools, map editing features for Grand Theft Auto V and numerous improvements and bug fixes in the different areas of OpenIV.

Important note

It was almost a year since last major OpenIV release, because of that, we decided to delay some features, move them into future versions and make release with current state. This is means our original schedule for the first half of 2017 will be slightly changed. Instead of one OpenIV 2.9.1 release, we are going to have several 2.9.X versions before OpenIV 3.0. Unfortunately, this also means our Liberty City in GTA V modification also behind the schedule, but we still hope to release first beta around late spring. We hope you can understand our decision.

Text Editor

OpenIV now have brand new inbuilt Text Editor, which allows you to edit XML, META and other text files directly in OpenIV without exporting them from archives. New Text Editor has have many useful features like syntax highlighting, customizable search, code folding and more. We will continue to our work on text editor improvements and new features, please report any issues or suggestions you have.

Grand Theft Auto V

For Grand Theft Auto V we have long awaited editing capabilities for map files, such as .ymap, .ytyp and _manifest.ymt. Now you are able to export those files into META/XML format or edit them directly in new OpenIV Text Editor. We also provided support for carcols.ymt and levels.ymt, you will be able to edit those files as well. We will continue our work to support more .ymt/.ymf files in the future releases.

openFormats for Grand Theft Auto V

We also have made numerous changes and improvements to both models (YDR/ODR) and collisions (YBN/OBN) openFormats for Grand Theft Auto V. With those changes you will have more features in models and collision editing.

The “mods” folder support

The “mods” folder became important addition to Grand Theft Auto V modding and we continue to improve your experience with it. We added new options, which gives you more control of editing game files.

Tools improvements

Besides new Text Editor we made some changes in other OpenIV tools. For example, in the Search tool you now will be able to select area where you want to make search. It can be game or mods folder only or both of them.

Other important changes

We also made many other changes and tried to fix some annoying bugs. As always, you can find full change log here.

UI Localization

Finally we have written an instruction how to translate OpenIV into your own language and we are calling for you to do so. You can find the localization guide here on GitHub. As for existing localizations you can find list of differences between 2.8 and 2.9 here.

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Our team have great plans for GTA V modding and today I want to share some of them with you:
In the next several months, we are going to update all our core tools and mods, and then make first release of our Liberty City in V convertor.
Our current plan is pretty simple:

1. OpenIV 2.9
2. OpenIV 2.9.1 + openCamera 2.0
3. OpenIV 3.0 + Liberty City in V [Beta 1]

We do not have exact or even estimate dates, but for now we are plan to release first version of Liberty City during the spring season (March, April, May).
That is all I have for you today.

May 3rd, 2016OpenIV 2.8

OpenIV 2.8

Today, we are happy to announce the new release of OpenIV 2.8. This release focuses on openFormats, Package Installer and user interface improvements. As you can see in the video above, we are finally bringing support for basic GTA V models into openFormats. Soon, you will be able to edit and create YDR and YDD models using 3DS Max.

Here are major changes in OpenIV 2.8 release:

openFormats for Grand Theft Auto V

We have added ability to export and import of YDR/ODR and YDD/ODD model files. To work with new formats, you will need new tools, our plugins for 3DS Max will be released soon. However, openFormats still have some limitation with formats, but they will be eliminated in future updates.

Package Installer

Package Installer now have log, so you can easily check, what is going wrong in the installation process. Also, we update OIV Package format to version 2.1, which brings commands for editing XML files and more. Please check new specification here.

Administrator mode notification

Starting from this version, OpenIV will show you notification, if you launched OpenIV as Administrator. If you need, OpenIV will help you to set correct permissions for your game folder, so you will no need to run OpenIV as Administrator.

UI Improvements and bug fixes

The user interface has many minor improvements and bug fixes. For example, you will see new commands for global search results.

As always, you can find full change log here.

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