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Today, we are releasing “After Hours” compatibility update for OpenIV 3.0.

What’s new in “After Hours” update for OpenIV 3.0

Grand Theft Auto V

  • We added support for new version of carcols.ymt;
  • We added support for new version of carvariations.ymt;
  • We added support for new shaders in openFormats for GTA V models (emissive_additive_uv_alpha.sps, vehicle_paint4_emissive.sps);
  • We added new names for objects and models from “After Hours” game update. You will see normal names instead of hash values in ymap/ytyp;
  • We added new names for audio tracks from “After Hours” game update.
  • We fixed an issue resulting in crash while playing some audio from PS3 and XBOX 360 versions of GTA V.

Today, we are releasing July 2018 Maintenance Update for OpenIV 3.0.

What’s new in July 2018 Maintenance Update for OpenIV 3.0

Audio Player changes

  • We fixed an issue resulting in OpenIV crash while playing some multichannel audios;
  • We made some changes to improve support for multichannel audios.

You will see some UI changes in the Audio Player:

The name of multichannel audio is now displayed in Italic font to show that OpenIV generates this name and it not comes from the game file.

General changes, improvements, and fixes

  • Updated languages: Spanish, Italian;
  • We fixed an important issue where Rename feature in Texture Editor was not worked properly for GTA V and Max Payne 3;
  • We fixed an issue resulting in OpenIV crash while using opened folder and back button in main window;
  • We fixed an issue where OpenIV was not able to open resource files in folders that was dragged-and-dropped into OpenIV from Windows File Explorer;
  • We fixed an issue resulting in OpenIV crash when pressing any arrow key while playing GTA IV cutscene;
  • We fixed few potential crashes while opening AWC and PSO files;
  • We made changes in our META/XML reader to provide better support for different kind of line endings;
  • We fixed an issue where OpenIV might crash while importing textures from openFormats;
  • We fixed an issue resulting in OpenIV crash while importing openFormats file with incorrect syntax;
  • We fixed some issues with no particular scenarios based on the information from automatic error reports;
  • We trying to catch some annoying OpenIV crashes, so we added more debug information in certain places.

April 30th, 2018OpenIV 3.0

Today, we are releasing OpenIV 3.0 with some surprising features, please take a look:

What’s new in OpenIV 3.0

PlayStation 4 support

We are happy to announce new platform support for Grand Theft Auto V, please welcome PlayStation 4 (Orbis). We never actually thought this will be possible, but files for PS4 version of GTA V are available, so why not?

OpenIV

Features. As always in the beginning of the support for new game or platform, not all OpenIV features are available. As for now, we have basic support for Archives, Textures, Models, Collision Bounds, NavMeshes and Audio files. You can open all those files in inbuilt OpenIV tools, but there is no openFormats exporting or editing capabilities. Since PS4 have some specifics in GTA V RAGE Resources please consider this support as BETA and report any issues you may encounter. Please do not expect same level of features support as we have for PC version.

OpenIV

Files. You might also have question, where to get the PS4 game files. We cannot answer this question; this is something you need to figure out by yourself. You need to have game files on your PC. When you got the files, you also need decrypted version of eboot.bin, if you have the files you probably already know where to get it.

Vehicles animations

As our first step in GTA V Animations support, we added new feature for playing vehicles animations. In the model viewer if vehicle has animation you will see controls for playing it. You can play animation forwards and backwards.

OpenIV

We will continue our work on GTA V Animations support and you will see features like cutscenes player and openFormats support in the future.

Multichannel audio support

We added very important option into OpenIV settings. You now can configure how OpenIV plays multichannel audio. The new option “Multichannel audio playback” placed in the “Tools” tab and can have one of the following values:

Play multichannel audio in mono mode – OpenIV will mix all channels into one mono sound.
Play multichannel audio in stereo mode – OpenIV will mix channels into two channel stereo sound.
Play multichannel audio in multichannel mode – OpenIV will not mix any channels; this is how it worked before this update. Unfortunately, in most cases you will not hear anything expect for left and right audio channels. You probably will hear all sounds only if your system is capable of playing surround sound.

To provide the best experience for all users option is set to “Play multichannel audio in stereo mode” for default.

OpenIV

This option only affects audio playback in the OpenIV’s tools such as Audio Player and GTA IV Cutscene Player, the export functionality is not changed. OpenIV Audio Player is now also has ability to export multichannel audio in stereo or mono mode.

Grand Theft Auto V

• We added openFormats support for YVR resources in GTA V. Those files are prerecorded vehicles paths that are used in cut-scenes (and maybe scripts). It’s not big or heavily requested format, we added it just because it was easy and took only few minutes to do.
• We added support for new shaders in openFormats for GTA V models. Those shaders added in the latest game updates.
• We improved import process of .OXT openFormats for GTA V texts. It was processed keys with spaces incorrectly.
• We fixed an issue resulting in crash while importing partial carcols.ymt file from META/XML.
• We fixed an issue when edged faces rendered incorrectly for GTA V ped models with cloth geometries.
• We added new names for objects and models from latest updates. You will see normal names instead of hash values in ymap/ytyp files in the latest GTA V DLCs.
• We added many new names for audio tracks in GTA V. Animals, weapons, vehicles, DLCs, all kind of stuff.

Grand Theft Auto IV

• We fixed an important issue in GTA IV Cutscene player, which was the reason why objects positions not synchronized in the scene.
• We fixed an issue when GTA IV Cutscene player was not able to animate scene without audio file.
• We fixed an issue when GTA IV Cutscene player did not load audio files for some episodes cutscenes. Those cutscenes uses audio files form original GTA IV audio archive.
• We fixed an issue in GTA IV Cutscene player when it was not possible to control free camera while camcorder overlay is shown.
• We fixed an issue in GTA IV when some audio files mistakenly presented as multichannel sounds.
• We added many new names for audio tracks in GTA IV. Mostly for Episodes.

Max Payne 3

• We improved support for .GXT files in Max Payne 3.
• We added few new names for audio tracks in May Payne 3.

General changes, improvements, and fixes

• We added new option to start OpenIV with location from the last session. We use this option for a while now, and it pretty useful and amazing. This option is disabled by default, but you should definitely give it a try.
• We made many changes in main window menus: Edit menu reorganized and all new features from context menu added. Context menu and extended context menu also reorganized. We added extended context menu few versions back, but forgot to mention it here in the news. To invoke extended context menu instead of default one press and hold Shift.
• We added ability to close folders which opened through “File > Open folder…” feature.
• We added new option to display confirmation dialog on exit. This option is disabled by default.
• We fixed an issue resulting in OpenIV crash while importing some DDS files.
• We fixed an issue resulting in incorrect order of channels in exported multichannel WAV.
• We added ability to export multichannel audio as stereo or mono WAV.
• We fixed an issue where OpenIV was not able to open folders if they was drag-n-dropped into game folder using Windows File Explorer.
• We added ability to change color of edged faces in model viewers.
• We added context menus for all kind of elements in model viewers.
• We added search box into OpenIV Texture Editor.
• We added context menu for images in OpenIV Texture Editor.
• In OpenIV Texture Editor when image list is focused, you can press char key to navigate to texture with name starting with this char.
• In OpenIV Text Editor when search box is focused, you can press Enter to search next and Shift + Enter to search previous.
• You now can drag-n-drop OIV Package into OpenIV main window to install it.
• We made some changes regarding DirectX11 initialization in OpenIV.
• We add more debug information to catch some annoying issues.
• We probably fixed some other bugs but forget to mention them here or in bug-tracked change log.
• We probably made other improvements or changes but forget to mention them here or in bug-tracker change log.

You can find change log for this version on our bug-tracker here.

Community update

Since last release, we have several changes in our community:

YouTube Community Tab

We now have community tab on our YouTube channel.
https://www.youtube.com/c/OpenIV/community

Discord server

We now have Discord server for OpenIV, you can join if you want.
https://discord.gg/UuEaRfy

Patreon

We now have OpenIV Patreon. You can support OpenIV if you want.
Patreon

UI Localization

We have an instruction how to translate OpenIV into your own language and we are calling for you to do so. You can find the localization guide on GitHub. As for existing localizations, you can find list of differences between 2.9.1 and 3.0 here.

Special thanks to our supporters

We want to say thank you to all our supporters on Patreon and other platforms.

This release is supported by:
• MXKiN
Thank you.

Download

If you already have OpenIV, it will ask you for update next time you run it. If you still do not have OpenIV, you can use the link below to download it right now.

Download

February 16th, 2018OpenIV Patreon

OpenIV Discord server

We now have OpenIV Patreon
https://www.patreon.com/OpenIV
You can support OpenIV if you want.

February 13th, 2018OpenIV Discord server

OpenIV Discord server

We now have Discord server for OpenIV, you can join if you want.

Join

December 30th, 2017OpenIV 2.9.2

OpenIV 2.9.2

Today, we are releasing OpenIV 2.9.2. This version does not includes new features but contains important changes to provide support for the latest version of Grand Theft Auto V.

Grand Theft Auto V

First time since 2015, we have updated OpenIV.ASI – our plugin, which provides mods support for Grand Theft Auto V. The latest version of GTA V has some non-critical changes in the code, which affected by OpenIV.ASI, and we made similar changes in our code. Without those changes in OpenIV.ASI, your game had crash during loading screen in some very specific scenario, only when you have Simplified Chinese language selected in game. Use ASI Manager to update OpenIV.ASI in your game folder.

General changes, improvements, and fixes

• We fixed an issue where sometimes OpenIV crashes while renaming folders inside archives.
• We fixed an issue where import of texture image with 2×2 sizes was impossible due to infinite loading.
• We fixed an issue where files was not shown in OpenIV after they was drag-and-dropped in game folder using Windows File Explorer.

You can find change log on our bug-tracker here.

UI Localization

We have an instruction how to translate OpenIV into your own language and we are calling for you to do so. You can find the localization guide here on GitHub. This version does not have differences from 2.9.1.

Download


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