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OpenIV 2.7

Exactly 7 years ago, Dec/28/2008, we released the first public beta version of OpenIV. Since then, we have been constantly working on it. Today, we are proud to announce a new version – OpenIV 2.7.

In the three months, since the last release, we have added many improvements and enhancements.
All new features can be divided into the three major groups:

openFormats development

openFormats support in Grand Ttheft Auto V was significantly extended. We have added support for editing .gxt2 with openFormats for all moddable platforms: PC, Xbox 360 and PS3.
Editing textures (.ydt) and collision models (.ybn and .ybd) is now supported for the PC version.
Last, but not least, openFormats now has new improvements for editing .awc files both for Max Payne 3 and GTA V.

Brand new Package Installer

We are glad to introduce a new version of Package Installer, which supports Grand Theft Auto V.
With a new version of OIV-packages, you can change appearance of Package Installer and display additional information about the author of the mod.
Complete documentation for the OIV formats will be published in the next few days.

Improved support for “mods” folder in Grand Theft Auto V

We have added new notifications and functions, which make using “mods” more convenient. Now, when you install the OpenIV.asi plugin, you will be prompted to create “mods” folder.
If you have both OpenIV.asi plugin and “mods” folder, you can see new options: “Copy to mods folder” and “Show in mods folder”.

Bug fixes and minor improvements

In this release, we have also fixed a large amount of bugs and added some minor improvements.
As always, you can find full change log here.

Download

Happy New Year!

Some time ago we have released an OpenIV with openFormats for Max Payne 3 models, and today we are glad to release the new version of GIMS Evo plugin for 3Ds Max which allow you to import and export Max Payne 3 models.

Download GIMS Evo

Here you can watch a simple tutorial video, which show you the basics of how to work with GIMS Evo for Max Payne 3:

Today we are proud to release openCamera ASI Plugin for Grand Theft Auto V. Like the one for GTA IV this small plugin is doing one little thing – removes “Free Camera” boundaries in Rockstar Editor. With openCamera installed, you will be able to move the camera far away from the player position and make a video you want without limitation.

Addition notes you need to know:

  • openCamera requires ASI Loader. You can install it through “ASI Manager” in OpenIV or download here.
  • openCamera does not increase recorded area in game, so, at really far distances from the player you may not see any action or it will be random action every time.
  • openCamera must be installed during both editing and rendering otherwise camera position will be reset.
  • If your game crashes while rendering process, make sure, you have a lot of free space on your hard drive and free memory.

You can see an example of using openCamera in the video below:

Download now

The last few weeks we had worked on one of the most required feature for PC version of GTA V. And now, we are proud to release OpenIV 2.6.4 with GTA V PC audio playback support. You are able to open any audio file or export it to .wav. Audio playback is a cool feature, but do you know what is even cooler? Audio editing. Yeah, many people want to change weapon or vehicle sounds and now, with a power of openFormats they are able to do so. Actually, you can edit any audio file in the game. Of course, we still have some unknown data in files, but now you can look at it or even try to change it to help figure it out. Here you can see simple “how to” video that explains basics of editing audio in GTA V:

Besides audio support, we made some improvements in other areas, as always you can find full change log here.

Download

Today we are proud to announce a new release of OpenIV is available for download. OpenIV 2.6.3 contains several new features and improvements.

ASI Manager
New tool named “ASI Manager” allows you to easily install or uninstall ASI loader and our plugins for GTAV.

OpenIV.ASI 1.1
New version of OpenIV.ASI gives you ability to keep original GTAV files safe and put mods into special “mods” folder. Just put archive (for example, x64a.rpf) you want to mod into “mods” folder and made changes in that copy. OpenIV.ASI will force game load your archives form “mods” folder. In addition, if you want to switch back to original files just remove OpenIV.ASI and ASI Loader using ASI Manager.

Texture editor for GTA V
Powerful OpenIV texture editor now have support for GTA V .ytd texture files. You are free to edit any .ytd files using all features we have.

Fragment Models Viewer
Finally, OpenIV fragment models viewer got support of GTA V .yft files. This will allows you to view GTAV vehicles models.

Critical bug fixed
We also have fixed some critical issues in our code. Now you have less chance to corrupt your files.

As always, the full change log is available here.

Download


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