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October 1st, 2017OpenIV 2.9.1

Today we are releasing OpenIV 2.9.1.

What’s new in OpenIV 2.9.1

Open folder: You now can open folders the same way as archives. Use menu “File > Open folder…” and select folder you want to open. Selected folder will appear at the end of the list in navigation tree.

Delete confirmation dialog: OpenIV will now show you delete configuration dialog, it will help you to avoid accidental removal of game files. You can disable this feature in OpenIV configuration.

Grand Theft Auto V

• We added support for carvariations.ymt file
• We added support for vfxvehicleinfo.ymt file

You can edit those files using inbuilt OpenIV Text editor or export them to META/XML format.

Grand Theft Auto IV

• We fixed an issue where wrong High Level Code was generated in SCO Viewer.

General changes, improvements, and fixes

• We fixed an issue where it was impossible to use context menu on travel buttons (Back/Forward) when history list contain many items.
• We fixed an issue where some users might get “Unable to initialize Windows DirectX subsystem” fatal error message.
• We added ability to use keyboard arrow keys to navigate through shaders information in models viewer.
• We made minor visual changes in “More information” dialog in models viewer.
• We fixed an issue where users might see “Confirm edit mode” dialog while creating archive in edit mode.
• We changed keyboard shortcut for creating new archive from “Ctrl + N” to “Ctrl + Shift + N”.
• We added ability to use “Ctrl + N” keyboard shortcut for creating new archive in current location (Same as “Ctrl + D” for folder).
• We fixed an issue where status bar does not updates when items are added or removed.
• We fixed an issue resulting in unexpected behavior when double-clicking on group header in file list.
• You now can use “Shift + Delete” keyboard shortcut for permanently deleting files while using Recycle Bin (This works for files on disk not for files in archives).
• We fixed an issue resulting in “Edit mode” button become disabled in specific scenario.
• We improved support for Junctions or Symbolic links. You now will be able to use global search while your game folder is Symbolic links.
• We changed the way how Size column is displayed in file list. Now it works just like Windows File Explorer.
• Some more changes was made, they are minor or are not worthy of mention.

You can find change log on our bug-tracker here.

UI Localization

We have an instruction how to translate OpenIV into your own language and we are calling for you to do so. You can find the localization guide here on GitHub. As for existing localizations you can find list of differences between 2.9 and 2.9.1 here.

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July 4th, 2017OpenIV Lives

In order to qualify all of the questions we had received during past weeks, we make some explanations:
Unfortunately, we were unable to answer those questions earlier due to real life (yeah we have some).

The community
First of all, we want to say “Thank you” to everyone who supported us in this tough situation. We’re very grateful for your support; for demonstration of the fact, that modding community is still a minority, but very vocal, creative and determined minority. You made the impossible and this story is already scribed into the history of PC gaming and the Internet itself.
Yes, this is your victory! Congratulations and many thanks once again!

OpenIV and modding
The development of OpenIV will be continued as before. OpenIV never supported GTA Online modding and will not support it in the future. Our work will be continued within the Rockstar modding policy.

Liberty City in Grand Theft Auto V
Unfortunately, our highly anticipated mod “Liberty City in GTA V” will not be released because it clearly contradicts with Rockstar modding policy. Liberty City mod is a big loss for us, since it was a huge part of our motivation to push OpenIV functionality.

If you are wondering what is next, well, we are currently revising our plans for the future.

Sincerely,
OpenIV Team.

March 25th, 2017OpenIV 2.9

OpenIV 2.9

We are happy to announce the release of OpenIV 2.9! This release includes new tools, map editing features for Grand Theft Auto V and numerous improvements and bug fixes in the different areas of OpenIV.

Important note

It was almost a year since last major OpenIV release, because of that, we decided to delay some features, move them into future versions and make release with current state. This is means our original schedule for the first half of 2017 will be slightly changed. Instead of one OpenIV 2.9.1 release, we are going to have several 2.9.X versions before OpenIV 3.0. Unfortunately, this also means our Liberty City in GTA V modification also behind the schedule, but we still hope to release first beta around late spring. We hope you can understand our decision.

Text Editor

OpenIV now have brand new inbuilt Text Editor, which allows you to edit XML, META and other text files directly in OpenIV without exporting them from archives. New Text Editor has have many useful features like syntax highlighting, customizable search, code folding and more. We will continue to our work on text editor improvements and new features, please report any issues or suggestions you have.

Grand Theft Auto V

For Grand Theft Auto V we have long awaited editing capabilities for map files, such as .ymap, .ytyp and _manifest.ymt. Now you are able to export those files into META/XML format or edit them directly in new OpenIV Text Editor. We also provided support for carcols.ymt and levels.ymt, you will be able to edit those files as well. We will continue our work to support more .ymt/.ymf files in the future releases.

openFormats for Grand Theft Auto V

We also have made numerous changes and improvements to both models (YDR/ODR) and collisions (YBN/OBN) openFormats for Grand Theft Auto V. With those changes you will have more features in models and collision editing.

The “mods” folder support

The “mods” folder became important addition to Grand Theft Auto V modding and we continue to improve your experience with it. We added new options, which gives you more control of editing game files.

Tools improvements

Besides new Text Editor we made some changes in other OpenIV tools. For example, in the Search tool you now will be able to select area where you want to make search. It can be game or mods folder only or both of them.

Other important changes

We also made many other changes and tried to fix some annoying bugs. As always, you can find full change log here.

UI Localization

Finally we have written an instruction how to translate OpenIV into your own language and we are calling for you to do so. You can find the localization guide here on GitHub. As for existing localizations you can find list of differences between 2.8 and 2.9 here.

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May 3rd, 2016OpenIV 2.8

OpenIV 2.8

Today, we are happy to announce the new release of OpenIV 2.8. This release focuses on openFormats, Package Installer and user interface improvements. As you can see in the video above, we are finally bringing support for basic GTA V models into openFormats. Soon, you will be able to edit and create YDR and YDD models using 3DS Max.

Here are major changes in OpenIV 2.8 release:

openFormats for Grand Theft Auto V

We have added ability to export and import of YDR/ODR and YDD/ODD model files. To work with new formats, you will need new tools, our plugins for 3DS Max will be released soon. However, openFormats still have some limitation with formats, but they will be eliminated in future updates.

Package Installer

Package Installer now have log, so you can easily check, what is going wrong in the installation process. Also, we update OIV Package format to version 2.1, which brings commands for editing XML files and more. Please check new specification here.

Administrator mode notification

Starting from this version, OpenIV will show you notification, if you launched OpenIV as Administrator. If you need, OpenIV will help you to set correct permissions for your game folder, so you will no need to run OpenIV as Administrator.

UI Improvements and bug fixes

The user interface has many minor improvements and bug fixes. For example, you will see new commands for global search results.

As always, you can find full change log here.

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