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March 25th, 2017OpenIV 2.9

OpenIV 2.9

We are happy to announce the release of OpenIV 2.9! This release includes new tools, map editing features for Grand Theft Auto V and numerous improvements and bug fixes in the different areas of OpenIV.

Important note

It was almost a year since last major OpenIV release, because of that, we decided to delay some features, move them into future versions and make release with current state. This is means our original schedule for the first half of 2017 will be slightly changed. Instead of one OpenIV 2.9.1 release, we are going to have several 2.9.X versions before OpenIV 3.0. Unfortunately, this also means our Liberty City in GTA V modification also behind the schedule, but we still hope to release first beta around late spring. We hope you can understand our decision.

Text Editor

OpenIV now have brand new inbuilt Text Editor, which allows you to edit XML, META and other text files directly in OpenIV without exporting them from archives. New Text Editor has have many useful features like syntax highlighting, customizable search, code folding and more. We will continue to our work on text editor improvements and new features, please report any issues or suggestions you have.

Grand Theft Auto V

For Grand Theft Auto V we have long awaited editing capabilities for map files, such as .ymap, .ytyp and _manifest.ymt. Now you are able to export those files into META/XML format or edit them directly in new OpenIV Text Editor. We also provided support for carcols.ymt and levels.ymt, you will be able to edit those files as well. We will continue our work to support more .ymt/.ymf files in the future releases.

openFormats for Grand Theft Auto V

We also have made numerous changes and improvements to both models (YDR/ODR) and collisions (YBN/OBN) openFormats for Grand Theft Auto V. With those changes you will have more features in models and collision editing.

The “mods” folder support

The “mods” folder became important addition to Grand Theft Auto V modding and we continue to improve your experience with it. We added new options, which gives you more control of editing game files.

Tools improvements

Besides new Text Editor we made some changes in other OpenIV tools. For example, in the Search tool you now will be able to select area where you want to make search. It can be game or mods folder only or both of them.

Other important changes

We also made many other changes and tried to fix some annoying bugs. As always, you can find full change log here.

UI Localization

Finally we have written an instruction how to translate OpenIV into your own language and we are calling for you to do so. You can find the localization guide here on GitHub. As for existing localizations you can find list of differences between 2.8 and 2.9 here.

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May 3rd, 2016OpenIV 2.8

OpenIV 2.8

Today, we are happy to announce the new release of OpenIV 2.8. This release focuses on openFormats, Package Installer and user interface improvements. As you can see in the video above, we are finally bringing support for basic GTA V models into openFormats. Soon, you will be able to edit and create YDR and YDD models using 3DS Max.

Here are major changes in OpenIV 2.8 release:

openFormats for Grand Theft Auto V

We have added ability to export and import of YDR/ODR and YDD/ODD model files. To work with new formats, you will need new tools, our plugins for 3DS Max will be released soon. However, openFormats still have some limitation with formats, but they will be eliminated in future updates.

Package Installer

Package Installer now have log, so you can easily check, what is going wrong in the installation process. Also, we update OIV Package format to version 2.1, which brings commands for editing XML files and more. Please check new specification here.

Administrator mode notification

Starting from this version, OpenIV will show you notification, if you launched OpenIV as Administrator. If you need, OpenIV will help you to set correct permissions for your game folder, so you will no need to run OpenIV as Administrator.

UI Improvements and bug fixes

The user interface has many minor improvements and bug fixes. For example, you will see new commands for global search results.

As always, you can find full change log here.

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OpenIV 2.7

Exactly 7 years ago, Dec/28/2008, we released the first public beta version of OpenIV. Since then, we have been constantly working on it. Today, we are proud to announce a new version – OpenIV 2.7.

In the three months, since the last release, we have added many improvements and enhancements.
All new features can be divided into the three major groups:

openFormats development

openFormats support in Grand Ttheft Auto V was significantly extended. We have added support for editing .gxt2 with openFormats for all moddable platforms: PC, Xbox 360 and PS3.
Editing textures (.ydt) and collision models (.ybn and .ybd) is now supported for the PC version.
Last, but not least, openFormats now has new improvements for editing .awc files both for Max Payne 3 and GTA V.

Brand new Package Installer

We are glad to introduce a new version of Package Installer, which supports Grand Theft Auto V.
With a new version of OIV-packages, you can change appearance of Package Installer and display additional information about the author of the mod.
Complete documentation for the OIV formats will be published in the next few days.

Improved support for “mods” folder in Grand Theft Auto V

We have added new notifications and functions, which make using “mods” more convenient. Now, when you install the OpenIV.asi plugin, you will be prompted to create “mods” folder.
If you have both OpenIV.asi plugin and “mods” folder, you can see new options: “Copy to mods folder” and “Show in mods folder”.

Bug fixes and minor improvements

In this release, we have also fixed a large amount of bugs and added some minor improvements.
As always, you can find full change log here.

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Happy New Year!

Some time ago we have released an OpenIV with openFormats for Max Payne 3 models, and today we are glad to release the new version of GIMS Evo plugin for 3Ds Max which allow you to import and export Max Payne 3 models.

Download GIMS Evo

Here you can watch a simple tutorial video, which show you the basics of how to work with GIMS Evo for Max Payne 3:


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